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 the golem's Glock  | 
				Hoyifung04 (talk | contribs) m 2015 Wok talismans stuff  | 
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* [[Gadgeteer]]s have an innate extra attack.  | |||
* The number of extra ranged attacks is determined by the buffed [[Reflexes modifiers|Reflexes]], as follows:  | |||
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center"  | |||
|- style="background-color:#EFEFEF"  | |||
!'''Bonus attacks'''!! '''Reflexes'''   | |||
|-  | |||
| 0 || 0-50  | |||
|-  | |||
| 1 || 51-120  | |||
|-  | |||
| 2 || 121-220  | |||
|-  | |||
| 3 || 221-350  | |||
|-  | |||
| 4 || 351-510  | |||
|-  | |||
| 5 || 511-700  | |||
|-  | |||
| 6 || 701-920  | |||
|-  | |||
| 7 || 921+  | |||
|}  | |||
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"  | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"  | ||
|- style="background-color:#EFEFEF"  | |- style="background-color:#EFEFEF"  | ||
! '''Source''' !! '''Source type''' !! '''# of extra attacks''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''  | ! '''Source''' !! '''Source type''' !! '''# of extra attacks''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''  | ||
|-  | |-  | ||
| [[Furnace of Yeb]] || Ranged weapon || 5 || Always || Level 70 || +50% weapon damage<br>+50 fire damage  | | [[Furnace of Yeb]] || Ranged weapon || '''5''' || Always || Level 70 || +50% weapon damage<br>+50 fire damage  | ||
|-  | |||
| [[n-barreled shotgun (undecuple)]] || Ranged weapon || '''5''' || Always || Level 15 || +3% of weapon damage returned as HP  | |||
|-  | |||
| [[n-barreled shotgun (septuple)]] || Ranged weapon || '''4''' || Always || Level 10 || +10% chance of critical hits  | |||
|-  | |||
| [[N'Gah-Kthun's Lancer]] || Ranged weapon || '''4''' || Always || Level 55 || +20% to hit<br>+20 fire damage<br>+20% chance of critical hits.  | |||
|-  | |||
| [[swingline stapler]] || Ranged weapon || '''4''' || Always || Level 10 ||  | |||
|-  | |||
| [[crossbow stock]] || Melee weapon || '''3''' || Always || || +15 Ranged damage  | |||
|-  | |||
| [[Gandiva's Charm]] || Talisman || '''3''' || Always || || +20% to initiative<br>Unlocks Sonic Sniper<br>-20% to your maximum Hit Points  | |||
|-  | |-  | ||
| [[  | | [[n-barreled shotgun (quintuple)]] || Ranged weapon || '''3''' || Always || Level 5 || +10 sonic damage  | ||
|-  | |-  | ||
| [[Trident of Nodens]] || Ranged weapon || 3 || Always || Level 40 || +5% of weapon damage returned as HP<br>+5% of weapon damage returned as PP<br>Fires varying elemental beams.  | | [[Trident of Nodens]] || Ranged weapon || '''3''' || Always || Level 40 || +5% of weapon damage returned as HP<br>+5% of weapon damage returned as PP<br>Fires varying elemental beams.  | ||
|-   | |||
| [[Umbra's Shadow Blaster]] || Ranged weapon || '''3''' || Always || Level 9 || +5% chance of critical hits<br>+20 ice damage  | |||
|-    | |-    | ||
| [[repeating rifle]] || Ranged weapon || 2 || Always || Level 5 || +5% Reflexes<br>Successful hit weakens opponents (by 4 points).  | | [[Argent Archer's arrow]] || Talisman || '''2''' || Always || || +6% chance of critical hits<br>Lunar critical hits<br>Draws you to an Abandoned Chemistry Lab in Somerset<br>-15% defense  | ||
|-  | |||
| [[desert eagle]] || Ranged weapon || '''2''' || Always || Level 14 || +6% chance of critical hits  | |||
|-  | |||
| [[golden knight's bracelet]] || Talisman || '''2''' || Always || || +5% chance of critical hits<br>+20% acid resistance<br>This game is too hard  | |||
|-  | |||
| [[ice cool gun]] || Ranged weapon || '''2''' || Always || Level 15 || +5% of weapon damage returned as PP<br>Cool as Ice  | |||
|-  | |||
| [[n-barreled shotgun (triple)]] || Ranged weapon || '''2''' || Always || Level 3 || +6 XP per combat  | |||
|-  | |||
| [[repeating rifle]] || Ranged weapon || '''2''' || Always || Level 5 || +5% Reflexes<br>Successful hit weakens opponents (by 4 points).  | |||
|-  | |||
| [[Red Pasha's Silver Spoon]] || Talisman || '''2''' || Always || || +30% Reflexes<br>+4% chance of critical hits.<br>-15% resistance to all elements  | |||
|-  | |||
| [[quint-barreled rifle]] || Ranged weapon || '''2''' || Always || Level 9 || +4 foe toughness  | |||
|-  | |||
| [[Shadow]] || Ranged weapon || '''2''' || Always || Level 5 || Increased chance of noncombat adventures<br>+15% Reflexes<br>Rental equipment is lost at rollover  | |||
|-  | |||
| [[Typhoon's Bracers]] || Talisman || '''2''' || Always || || +30% Reflexes<br>+4% chance of critical hits.<br>-15% resistance to all elements  | |||
|-  | |||
| [[Utility Brand Belt]] || Talisman || '''2''' || Always || || +25% Reflexes<br>+25% to initiative<br>Unlocks Utility Brand Utility<br>-25% defense  | |||
|-  | |||
| [[bag of rubble]] || Ranged weapon || '''1''' || Always || Level 12 || +10 psychic damage<br>+3 foe toughness  | |||
|-  | |||
| [[boomerang]] || Ranged weapon || '''1''' || Always || ||  | |||
|-  | |||
| [[bouncy battery ball]] || Ranged weapon || '''1''' || Always || || Deals electric damage as it bounces<br>10% of weapon electric damage returned as PP  | |||
|-  | |||
| [[chill slingshot]] || Ranged weapon || '''1''' || Always || Level 10 || Gets progressively cooler with more hits - for Gadgeteers only   | |||
|-  | |||
| [[GigaGuy cannon]] || Ranged weapon || '''1''' || Always || || +X offense <br>Provides several special attacks in combat.<br>Occasionally causes foes to drop restoratives.  | |||
|-  | |||
| [[multiversal derringer]] || Ranged weapon || '''1''' || Always || || +10 psychic damage<br>+5% item drops<br>Rental equipment is lost at rollover  | |||
|-  | |||
| [[Keyed Up]] || Effect || '''1''' || 65 minutes || || Gained from [[There's a Blog.Org for This]]  | |||
|-  | |||
| [[King's boomerang]] || Ranged weapon || '''1''' || Always || || +3% of weapon damage returned as HP<br>+X offense (requires set)  | |||
|-  | |||
| [[n-barreled shotgun (double)]] || Ranged weapon || '''1''' || Always || || +5 fire damage  | |||
|-  | |||
| [[So Many Hands]] || Item || '''1''' || 60 minutes || || Obtained from [[the other other hand]]  | |||
|-  | |||
| [[syphon gun prototype]] || Ranged weapon || '''1''' || Always || || +2% of weapon damage returned as HP<br>+2% of weapon damage returned as PP<br>Syphons elemental essence from opponents  | |||
|-  | |||
| [[the golem's Glock]] || Ranged weapon || '''1''' || Always || Level 8 || +10 Ranged damage<br>+8 to hit  | |||
|-  | |||
| [[The Shark's darts]] || Ranged weapon || '''1''' || Always || Level 6 || +4% chips<br>-4% chance of weapon fumbles  | |||
|-  | |||
| [[throwing pen]] || Ranged weapon || '''1''' || Always || Level 10 || +5 Ranged damage<br>+10 to initiative  | |||
|-  | |-  | ||
| [[  | | [[tubular slingshot]] || Ranged weapon || '''1''' || Always || Level 5 ||  | ||
|-  | |-  | ||
| [[  | | [[twisting blade]] || Ranged weapon || '''1''' || Always || || +10% chance of weapon fumbles<br>+4 foe toughness  | ||
|-  | |-  | ||
| [[  | | [[Zeno's bow]] || Ranged weapon || '''1''' || Always || Level 6 || -5 seconds to the duration of each turn  | ||
|-  | |-  | ||
| [[  | | [[scorpion]] || Ranged weapon || <font color="red">'''-3'''</font> || Always || Level 12 || +5% chance of critical hits<br>Gives wearer a slightly brutish appearance  | ||
|-  | |-  | ||
| [[  | | [[scavenged death ray]] || Ranged weapon || <font color="red">'''-5'''</font> || Always || Level 10 || +20 electric damage<br>+3% chance of weapon fumbles  | ||
|}  | |}  | ||
<br clear="all">  | <br clear="all">  | ||
{{Modifiers list}}  | {{Modifiers list}}  | ||
[[Category:Modifier Summary Tables]][[Category:Extra Attacks|*]]  | [[Category:Modifier Summary Tables]][[Category:Extra Attacks|*]]  | ||
Latest revision as of 17:49, 21 March 2015
- Gadgeteers have an innate extra attack.
 - The number of extra ranged attacks is determined by the buffed Reflexes, as follows:
 
| Bonus attacks | Reflexes | 
|---|---|
| 0 | 0-50 | 
| 1 | 51-120 | 
| 2 | 121-220 | 
| 3 | 221-350 | 
| 4 | 351-510 | 
| 5 | 511-700 | 
| 6 | 701-920 | 
| 7 | 921+ | 
| Source | Source type | # of extra attacks | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| Furnace of Yeb | Ranged weapon | 5 | Always | Level 70 | +50% weapon damage +50 fire damage  | 
| n-barreled shotgun (undecuple) | Ranged weapon | 5 | Always | Level 15 | +3% of weapon damage returned as HP | 
| n-barreled shotgun (septuple) | Ranged weapon | 4 | Always | Level 10 | +10% chance of critical hits | 
| N'Gah-Kthun's Lancer | Ranged weapon | 4 | Always | Level 55 | +20% to hit +20 fire damage +20% chance of critical hits.  | 
| swingline stapler | Ranged weapon | 4 | Always | Level 10 | |
| crossbow stock | Melee weapon | 3 | Always | +15 Ranged damage | |
| Gandiva's Charm | Talisman | 3 | Always | +20% to initiative Unlocks Sonic Sniper -20% to your maximum Hit Points  | |
| n-barreled shotgun (quintuple) | Ranged weapon | 3 | Always | Level 5 | +10 sonic damage | 
| Trident of Nodens | Ranged weapon | 3 | Always | Level 40 | +5% of weapon damage returned as HP +5% of weapon damage returned as PP Fires varying elemental beams.  | 
| Umbra's Shadow Blaster | Ranged weapon | 3 | Always | Level 9 | +5% chance of critical hits +20 ice damage  | 
| Argent Archer's arrow | Talisman | 2 | Always | +6% chance of critical hits Lunar critical hits Draws you to an Abandoned Chemistry Lab in Somerset -15% defense  | |
| desert eagle | Ranged weapon | 2 | Always | Level 14 | +6% chance of critical hits | 
| golden knight's bracelet | Talisman | 2 | Always | +5% chance of critical hits +20% acid resistance This game is too hard  | |
| ice cool gun | Ranged weapon | 2 | Always | Level 15 | +5% of weapon damage returned as PP Cool as Ice  | 
| n-barreled shotgun (triple) | Ranged weapon | 2 | Always | Level 3 | +6 XP per combat | 
| repeating rifle | Ranged weapon | 2 | Always | Level 5 | +5% Reflexes Successful hit weakens opponents (by 4 points).  | 
| Red Pasha's Silver Spoon | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements  | |
| quint-barreled rifle | Ranged weapon | 2 | Always | Level 9 | +4 foe toughness | 
| Shadow | Ranged weapon | 2 | Always | Level 5 | Increased chance of noncombat adventures +15% Reflexes Rental equipment is lost at rollover  | 
| Typhoon's Bracers | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements  | |
| Utility Brand Belt | Talisman | 2 | Always | +25% Reflexes +25% to initiative Unlocks Utility Brand Utility -25% defense  | |
| bag of rubble | Ranged weapon | 1 | Always | Level 12 | +10 psychic damage +3 foe toughness  | 
| boomerang | Ranged weapon | 1 | Always | ||
| bouncy battery ball | Ranged weapon | 1 | Always | Deals electric damage as it bounces 10% of weapon electric damage returned as PP  | |
| chill slingshot | Ranged weapon | 1 | Always | Level 10 | Gets progressively cooler with more hits - for Gadgeteers only | 
| GigaGuy cannon | Ranged weapon | 1 | Always | +X offense  Provides several special attacks in combat. Occasionally causes foes to drop restoratives.  | |
| multiversal derringer | Ranged weapon | 1 | Always | +10 psychic damage +5% item drops Rental equipment is lost at rollover  | |
| Keyed Up | Effect | 1 | 65 minutes | Gained from There's a Blog.Org for This | |
| King's boomerang | Ranged weapon | 1 | Always | +3% of weapon damage returned as HP +X offense (requires set)  | |
| n-barreled shotgun (double) | Ranged weapon | 1 | Always | +5 fire damage | |
| So Many Hands | Item | 1 | 60 minutes | Obtained from the other other hand | |
| syphon gun prototype | Ranged weapon | 1 | Always | +2% of weapon damage returned as HP +2% of weapon damage returned as PP Syphons elemental essence from opponents  | |
| the golem's Glock | Ranged weapon | 1 | Always | Level 8 | +10 Ranged damage +8 to hit  | 
| The Shark's darts | Ranged weapon | 1 | Always | Level 6 | +4% chips -4% chance of weapon fumbles  | 
| throwing pen | Ranged weapon | 1 | Always | Level 10 | +5 Ranged damage +10 to initiative  | 
| tubular slingshot | Ranged weapon | 1 | Always | Level 5 | |
| twisting blade | Ranged weapon | 1 | Always | +10% chance of weapon fumbles +4 foe toughness  | |
| Zeno's bow | Ranged weapon | 1 | Always | Level 6 | -5 seconds to the duration of each turn | 
| scorpion | Ranged weapon | -3 | Always | Level 12 | +5% chance of critical hits Gives wearer a slightly brutish appearance  | 
| scavenged death ray | Ranged weapon | -5 | Always | Level 10 | +20 electric damage +3% chance of weapon fumbles  |