Difference between revisions of "Stunning"

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m (Expendable Lad's gloves)
 
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|-
 
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| [[datagloves]] || Gloves || '''5%''' || Always || Level 6 || +5 electric damage
 
| [[datagloves]] || Gloves || '''5%''' || Always || Level 6 || +5 electric damage
 +
|-
 +
| [[Expendable Lad's gloves]] || Gloves || '''5%''' || Always || || +15% effectiveness from your sidekick<br>Applaud your sidekick's attacks for bonus {{col|sonic|sonic damage}}<br>Together with the boots, inspire your sidekick to foolish new heights
 
|-
 
|-
 
| [[Scourge of Souls]] || Melee weapon || '''5%''' || Always || Level 55 || -10 foe toughness<br>+50 Melee damage<br>+10% of weapon damage returned as HP
 
| [[Scourge of Souls]] || Melee weapon || '''5%''' || Always || Level 55 || -10 foe toughness<br>+50 Melee damage<br>+10% of weapon damage returned as HP
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|-
 
|-
 
| [[blunderbuss]] || Ranged weapon || '''3%''' || Always || Level 18 || +10 XP per combat
 
| [[blunderbuss]] || Ranged weapon || '''3%''' || Always || Level 18 || +10 XP per combat
 +
|-
 +
| [[combative 'tank' top]] || Shirt || '''3%''' || Always || Level 9 || Increased chance of combat adventures<br>+3 weapon damage (ranged or melee)
 +
|-
 +
| [[Cupid's quiver]] || Accessory || '''3%''' || Always || || +20% item drops<br>+3% of weapon damage returned as HP
 
|-
 
|-
 
| [[embossed emblem]] || Accessory || '''3%''' || Always || Level 4 || +4 XP per combat
 
| [[embossed emblem]] || Accessory || '''3%''' || Always || Level 4 || +4 XP per combat
 
|-
 
|-
| [[energy mace]] || Melee weapon || '''2%''' || Always || Level 5 || [[Elemental]]s only<br>+10 electric damage - for Elementals only
+
| [[Ever-Dim Halter]] || Shirt || '''3%''' || Always || Level 13 || +13% to your maximum Hit Points<br>+5 damage absorption<br>+5% Melee damage
 +
|-
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| [[energy mace]] || Melee weapon || '''2%''' || Always || Level 5<br>[[Elemental]] || +10 electric damage - for Elementals only
 +
|-
 +
| [[office trebuchet]] || Ranged weapon || '''2%''' || Always || Level 10 || Successful hit weakens opponents (by 10 points)
 
|-
 
|-
 
| [[Giger counter]] || Accessory || '''2%''' || Always || Level 6 || +10% Intellect
 
| [[Giger counter]] || Accessory || '''2%''' || Always || Level 6 || +10% Intellect
 +
|-
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| [[ice orb]] || Offhand Item || '''2%''' || Always || Level 8 || +4 ice damage
 +
|-
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| [[shovel]] || Melee weapon || '''2%''' || Always || Level 2 ||
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|-
 +
| [[beanbag cannon]] || Ranged weapon || '''1%''' || Always || Level 3 ||
 
|-
 
|-
 
| [[righteous hook]] || Melee weapon || '''1%''' || Always || Level 15 || +5% Strength
 
| [[righteous hook]] || Melee weapon || '''1%''' || Always || Level 15 || +5% Strength

Latest revision as of 07:22, 2 September 2013

  • Stunning only occurs when you manage to hit your opponent. If a stun triggers you see the message:
Your vicious attack leaves your opponent stunned.

And later

Your opponent is too stunned to act.
  • The opponent is stunned for a single round, the round in which the hit occurred.
Source Source type Chance Duration Requirements Notes
datagloves Gloves 5% Always Level 6 +5 electric damage
Expendable Lad's gloves Gloves 5% Always +15% effectiveness from your sidekick
Applaud your sidekick's attacks for bonus sonic damage
Together with the boots, inspire your sidekick to foolish new heights
Scourge of Souls Melee weapon 5% Always Level 55 -10 foe toughness
+50 Melee damage
+10% of weapon damage returned as HP
Spring-Heeled Jack's boots Boots 5% Always Grants wearer the ability for super jumps
+10% dodging ability
+1 skill point applied to combat skills if Jill's elegant gloves is worn
sun dress Full-body suit 5% Always Level 14 +10 electric damage
+4 PP per turn
+5% item drops
blunderbuss Ranged weapon 3% Always Level 18 +10 XP per combat
combative 'tank' top Shirt 3% Always Level 9 Increased chance of combat adventures
+3 weapon damage (ranged or melee)
Cupid's quiver Accessory 3% Always +20% item drops
+3% of weapon damage returned as HP
embossed emblem Accessory 3% Always Level 4 +4 XP per combat
Ever-Dim Halter Shirt 3% Always Level 13 +13% to your maximum Hit Points
+5 damage absorption
+5% Melee damage
energy mace Melee weapon 2% Always Level 5
Elemental
+10 electric damage - for Elementals only
office trebuchet Ranged weapon 2% Always Level 10 Successful hit weakens opponents (by 10 points)
Giger counter Accessory 2% Always Level 6 +10% Intellect
ice orb Offhand Item 2% Always Level 8 +4 ice damage
shovel Melee weapon 2% Always Level 2
beanbag cannon Ranged weapon 1% Always Level 3
righteous hook Melee weapon 1% Always Level 15 +5% Strength


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration