Difference between revisions of "Extra attacks"
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+ | * [[Gadgeteer]]s have an innate extra attack. | ||
* The number of extra ranged attacks is determined by the buffed [[Reflexes modifiers|Reflexes]], as follows: | * The number of extra ranged attacks is determined by the buffed [[Reflexes modifiers|Reflexes]], as follows: | ||
− | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center | + | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" |
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
!'''Bonus attacks'''!! '''Reflexes''' | !'''Bonus attacks'''!! '''Reflexes''' | ||
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|- | |- | ||
| [[n-barreled shotgun (septuple)]] || Ranged weapon || '''4''' || Always || Level 10 || +10% chance of critical hits | | [[n-barreled shotgun (septuple)]] || Ranged weapon || '''4''' || Always || Level 10 || +10% chance of critical hits | ||
+ | |- | ||
+ | | [[N'Gah-Kthun's Lancer]] || Ranged weapon || '''4''' || Always || Level 55 || +20% to hit<br>+20 fire damage<br>+20% chance of critical hits. | ||
|- | |- | ||
| [[swingline stapler]] || Ranged weapon || '''4''' || Always || Level 10 || | | [[swingline stapler]] || Ranged weapon || '''4''' || Always || Level 10 || | ||
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| [[crossbow stock]] || Melee weapon || '''3''' || Always || || +15 Ranged damage | | [[crossbow stock]] || Melee weapon || '''3''' || Always || || +15 Ranged damage | ||
|- | |- | ||
− | | [[ | + | | [[Gandiva's Charm]] || Talisman || '''3''' || Always || || +20% to initiative<br>Unlocks Sonic Sniper<br>-20% to your maximum Hit Points |
|- | |- | ||
| [[n-barreled shotgun (quintuple)]] || Ranged weapon || '''3''' || Always || Level 5 || +10 sonic damage | | [[n-barreled shotgun (quintuple)]] || Ranged weapon || '''3''' || Always || Level 5 || +10 sonic damage | ||
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| [[Umbra's Shadow Blaster]] || Ranged weapon || '''3''' || Always || Level 9 || +5% chance of critical hits<br>+20 ice damage | | [[Umbra's Shadow Blaster]] || Ranged weapon || '''3''' || Always || Level 9 || +5% chance of critical hits<br>+20 ice damage | ||
|- | |- | ||
+ | | [[Argent Archer's arrow]] || Talisman || '''2''' || Always || || +6% chance of critical hits<br>Lunar critical hits<br>Draws you to an Abandoned Chemistry Lab in Somerset<br>-15% defense | ||
+ | |- | ||
| [[desert eagle]] || Ranged weapon || '''2''' || Always || Level 14 || +6% chance of critical hits | | [[desert eagle]] || Ranged weapon || '''2''' || Always || Level 14 || +6% chance of critical hits | ||
+ | |- | ||
+ | | [[golden knight's bracelet]] || Talisman || '''2''' || Always || || +5% chance of critical hits<br>+20% acid resistance<br>This game is too hard | ||
+ | |- | ||
+ | | [[ice cool gun]] || Ranged weapon || '''2''' || Always || Level 15 || +5% of weapon damage returned as PP<br>Cool as Ice | ||
|- | |- | ||
| [[n-barreled shotgun (triple)]] || Ranged weapon || '''2''' || Always || Level 3 || +6 XP per combat | | [[n-barreled shotgun (triple)]] || Ranged weapon || '''2''' || Always || Level 3 || +6 XP per combat | ||
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|- | |- | ||
| [[Red Pasha's Silver Spoon]] || Talisman || '''2''' || Always || || +30% Reflexes<br>+4% chance of critical hits.<br>-15% resistance to all elements | | [[Red Pasha's Silver Spoon]] || Talisman || '''2''' || Always || || +30% Reflexes<br>+4% chance of critical hits.<br>-15% resistance to all elements | ||
+ | |- | ||
+ | | [[quint-barreled rifle]] || Ranged weapon || '''2''' || Always || Level 9 || +4 foe toughness | ||
+ | |- | ||
+ | | [[Shadow]] || Ranged weapon || '''2''' || Always || Level 5 || Increased chance of noncombat adventures<br>+15% Reflexes<br>Rental equipment is lost at rollover | ||
|- | |- | ||
| [[Typhoon's Bracers]] || Talisman || '''2''' || Always || || +30% Reflexes<br>+4% chance of critical hits.<br>-15% resistance to all elements | | [[Typhoon's Bracers]] || Talisman || '''2''' || Always || || +30% Reflexes<br>+4% chance of critical hits.<br>-15% resistance to all elements | ||
|- | |- | ||
− | | [[ | + | | [[Utility Brand Belt]] || Talisman || '''2''' || Always || || +25% Reflexes<br>+25% to initiative<br>Unlocks Utility Brand Utility<br>-25% defense |
+ | |- | ||
+ | | [[bag of rubble]] || Ranged weapon || '''1''' || Always || Level 12 || +10 psychic damage<br>+3 foe toughness | ||
|- | |- | ||
| [[boomerang]] || Ranged weapon || '''1''' || Always || || | | [[boomerang]] || Ranged weapon || '''1''' || Always || || | ||
+ | |- | ||
+ | | [[bouncy battery ball]] || Ranged weapon || '''1''' || Always || || Deals electric damage as it bounces<br>10% of weapon electric damage returned as PP | ||
+ | |- | ||
+ | | [[chill slingshot]] || Ranged weapon || '''1''' || Always || Level 10 || Gets progressively cooler with more hits - for Gadgeteers only | ||
|- | |- | ||
| [[GigaGuy cannon]] || Ranged weapon || '''1''' || Always || || +X offense <br>Provides several special attacks in combat.<br>Occasionally causes foes to drop restoratives. | | [[GigaGuy cannon]] || Ranged weapon || '''1''' || Always || || +X offense <br>Provides several special attacks in combat.<br>Occasionally causes foes to drop restoratives. | ||
+ | |- | ||
+ | | [[multiversal derringer]] || Ranged weapon || '''1''' || Always || || +10 psychic damage<br>+5% item drops<br>Rental equipment is lost at rollover | ||
|- | |- | ||
| [[Keyed Up]] || Effect || '''1''' || 65 minutes || || Gained from [[There's a Blog.Org for This]] | | [[Keyed Up]] || Effect || '''1''' || 65 minutes || || Gained from [[There's a Blog.Org for This]] | ||
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| [[n-barreled shotgun (double)]] || Ranged weapon || '''1''' || Always || || +5 fire damage | | [[n-barreled shotgun (double)]] || Ranged weapon || '''1''' || Always || || +5 fire damage | ||
|- | |- | ||
− | | [[So Many Hands]] || | + | | [[So Many Hands]] || Item || '''1''' || 60 minutes || || Obtained from [[the other other hand]] |
+ | |- | ||
+ | | [[syphon gun prototype]] || Ranged weapon || '''1''' || Always || || +2% of weapon damage returned as HP<br>+2% of weapon damage returned as PP<br>Syphons elemental essence from opponents | ||
|- | |- | ||
| [[the golem's Glock]] || Ranged weapon || '''1''' || Always || Level 8 || +10 Ranged damage<br>+8 to hit | | [[the golem's Glock]] || Ranged weapon || '''1''' || Always || Level 8 || +10 Ranged damage<br>+8 to hit | ||
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|- | |- | ||
| [[throwing pen]] || Ranged weapon || '''1''' || Always || Level 10 || +5 Ranged damage<br>+10 to initiative | | [[throwing pen]] || Ranged weapon || '''1''' || Always || Level 10 || +5 Ranged damage<br>+10 to initiative | ||
+ | |- | ||
+ | | [[tubular slingshot]] || Ranged weapon || '''1''' || Always || Level 5 || | ||
+ | |- | ||
+ | | [[twisting blade]] || Ranged weapon || '''1''' || Always || || +10% chance of weapon fumbles<br>+4 foe toughness | ||
|- | |- | ||
| [[Zeno's bow]] || Ranged weapon || '''1''' || Always || Level 6 || -5 seconds to the duration of each turn | | [[Zeno's bow]] || Ranged weapon || '''1''' || Always || Level 6 || -5 seconds to the duration of each turn | ||
+ | |- | ||
+ | | [[scorpion]] || Ranged weapon || <font color="red">'''-3'''</font> || Always || Level 12 || +5% chance of critical hits<br>Gives wearer a slightly brutish appearance | ||
|- | |- | ||
| [[scavenged death ray]] || Ranged weapon || <font color="red">'''-5'''</font> || Always || Level 10 || +20 electric damage<br>+3% chance of weapon fumbles | | [[scavenged death ray]] || Ranged weapon || <font color="red">'''-5'''</font> || Always || Level 10 || +20 electric damage<br>+3% chance of weapon fumbles |
Latest revision as of 09:49, 21 March 2015
- Gadgeteers have an innate extra attack.
- The number of extra ranged attacks is determined by the buffed Reflexes, as follows:
Bonus attacks | Reflexes |
---|---|
0 | 0-50 |
1 | 51-120 |
2 | 121-220 |
3 | 221-350 |
4 | 351-510 |
5 | 511-700 |
6 | 701-920 |
7 | 921+ |
Source | Source type | # of extra attacks | Duration | Requirements | Notes |
---|---|---|---|---|---|
Furnace of Yeb | Ranged weapon | 5 | Always | Level 70 | +50% weapon damage +50 fire damage |
n-barreled shotgun (undecuple) | Ranged weapon | 5 | Always | Level 15 | +3% of weapon damage returned as HP |
n-barreled shotgun (septuple) | Ranged weapon | 4 | Always | Level 10 | +10% chance of critical hits |
N'Gah-Kthun's Lancer | Ranged weapon | 4 | Always | Level 55 | +20% to hit +20 fire damage +20% chance of critical hits. |
swingline stapler | Ranged weapon | 4 | Always | Level 10 | |
crossbow stock | Melee weapon | 3 | Always | +15 Ranged damage | |
Gandiva's Charm | Talisman | 3 | Always | +20% to initiative Unlocks Sonic Sniper -20% to your maximum Hit Points | |
n-barreled shotgun (quintuple) | Ranged weapon | 3 | Always | Level 5 | +10 sonic damage |
Trident of Nodens | Ranged weapon | 3 | Always | Level 40 | +5% of weapon damage returned as HP +5% of weapon damage returned as PP Fires varying elemental beams. |
Umbra's Shadow Blaster | Ranged weapon | 3 | Always | Level 9 | +5% chance of critical hits +20 ice damage |
Argent Archer's arrow | Talisman | 2 | Always | +6% chance of critical hits Lunar critical hits Draws you to an Abandoned Chemistry Lab in Somerset -15% defense | |
desert eagle | Ranged weapon | 2 | Always | Level 14 | +6% chance of critical hits |
golden knight's bracelet | Talisman | 2 | Always | +5% chance of critical hits +20% acid resistance This game is too hard | |
ice cool gun | Ranged weapon | 2 | Always | Level 15 | +5% of weapon damage returned as PP Cool as Ice |
n-barreled shotgun (triple) | Ranged weapon | 2 | Always | Level 3 | +6 XP per combat |
repeating rifle | Ranged weapon | 2 | Always | Level 5 | +5% Reflexes Successful hit weakens opponents (by 4 points). |
Red Pasha's Silver Spoon | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements | |
quint-barreled rifle | Ranged weapon | 2 | Always | Level 9 | +4 foe toughness |
Shadow | Ranged weapon | 2 | Always | Level 5 | Increased chance of noncombat adventures +15% Reflexes Rental equipment is lost at rollover |
Typhoon's Bracers | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements | |
Utility Brand Belt | Talisman | 2 | Always | +25% Reflexes +25% to initiative Unlocks Utility Brand Utility -25% defense | |
bag of rubble | Ranged weapon | 1 | Always | Level 12 | +10 psychic damage +3 foe toughness |
boomerang | Ranged weapon | 1 | Always | ||
bouncy battery ball | Ranged weapon | 1 | Always | Deals electric damage as it bounces 10% of weapon electric damage returned as PP | |
chill slingshot | Ranged weapon | 1 | Always | Level 10 | Gets progressively cooler with more hits - for Gadgeteers only |
GigaGuy cannon | Ranged weapon | 1 | Always | +X offense Provides several special attacks in combat. Occasionally causes foes to drop restoratives. | |
multiversal derringer | Ranged weapon | 1 | Always | +10 psychic damage +5% item drops Rental equipment is lost at rollover | |
Keyed Up | Effect | 1 | 65 minutes | Gained from There's a Blog.Org for This | |
King's boomerang | Ranged weapon | 1 | Always | +3% of weapon damage returned as HP +X offense (requires set) | |
n-barreled shotgun (double) | Ranged weapon | 1 | Always | +5 fire damage | |
So Many Hands | Item | 1 | 60 minutes | Obtained from the other other hand | |
syphon gun prototype | Ranged weapon | 1 | Always | +2% of weapon damage returned as HP +2% of weapon damage returned as PP Syphons elemental essence from opponents | |
the golem's Glock | Ranged weapon | 1 | Always | Level 8 | +10 Ranged damage +8 to hit |
The Shark's darts | Ranged weapon | 1 | Always | Level 6 | +4% chips -4% chance of weapon fumbles |
throwing pen | Ranged weapon | 1 | Always | Level 10 | +5 Ranged damage +10 to initiative |
tubular slingshot | Ranged weapon | 1 | Always | Level 5 | |
twisting blade | Ranged weapon | 1 | Always | +10% chance of weapon fumbles +4 foe toughness | |
Zeno's bow | Ranged weapon | 1 | Always | Level 6 | -5 seconds to the duration of each turn |
scorpion | Ranged weapon | -3 | Always | Level 12 | +5% chance of critical hits Gives wearer a slightly brutish appearance |
scavenged death ray | Ranged weapon | -5 | Always | Level 10 | +20 electric damage +3% chance of weapon fumbles |