Difference between revisions of "Fumble Chance"

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(not decreased)
(Aaron Burr's flintlock)
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| [[tritanium treads]] || Boots || '''-2%''' || Always || Level 6 || +3 defense
 
| [[tritanium treads]] || Boots || '''-2%''' || Always || Level 6 || +3 defense
 +
|-
 +
| [[Aaron Burr's flintlock]] || Ranged weapon || <font color="red">'''+2%'''</font> ||  Always || Level 2 || +3 fire damage<br>+3 sonic damage
 
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| [[Tangled Up in Two]] || Item || <font color="red">'''+2%'''</font> || 60 minutes || || Obtained from [[lost soul]]<br>+5 damage absorption<br>+25% psychic resistance
 
| [[Tangled Up in Two]] || Item || <font color="red">'''+2%'''</font> || 60 minutes || || Obtained from [[lost soul]]<br>+5 damage absorption<br>+25% psychic resistance

Revision as of 09:53, 28 November 2009

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What is the basic chance?

As the note on all of these says, the total effect is capped at +/- 8%, except when the effect is Never.

Source Source type Increase Duration Requirements Notes
filthy sock puppet Offhand Never Always No Level +10% Strength
+15 Increased foe toughness
handle Melee weapon Never Always Level 2
Upgrade Weapons: Better Grip Gadgeteer Skill Never 30 minutes Level 6-9
Upgrade Weapons: Self-Balancing Gadgeteer Skill Never 45 minutes Level 10 Some would-be fumbles become critical hits
Got Your Tacky On Item -6% 50 minutes Obtained from tacky grip
Vambraces of the Star Spawn Gloves -6% Always Level 40 -15 foe toughness.
Attacker takes 10 damage
fingerless gloves Gloves -4% Always Level 8 +2% chance of critical hits.
work gloves Gloves -4% Always Level 6
tritanium treads Boots -2% Always Level 6 +3 defense
Aaron Burr's flintlock Ranged weapon +2% Always Level 2 +3 fire damage
+3 sonic damage
Tangled Up in Two Item +2% 60 minutes Obtained from lost soul
+5 damage absorption
+25% psychic resistance
tattered shorts Pants +2% Always Level 7 +10 Strength
The Sweats Item +4% 35 minutes Obtained from Guatemalan pepperjuice
Gilligan's golf club Melee weapon +6% Always Level 13 +10% Reflexes
+3% chance of enemy fumbles
+10% to your maximum hit points
stranging device Ranged weapon +8% Always Level 7 +10 Sonic Damage


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration