Difference between revisions of "Offense modifiers"
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− | {{needsspading|How does | + | {{needsspading|What are the constants? How does randomness get into the calculation?}} |
+ | * Each character has an intrinsic offense which is increased every level. The amount raised each level is class dependent. The starting value might also be class dependent. | ||
+ | * The power of the weapon you are wielding is added to your offense. | ||
+ | * The damage from offense is calculated as <code>Offense*(a+b/OpponentDefense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one. Damage from [[Strength modifiers|strength]] and other bonus damage is added afterwards. | ||
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Revision as of 01:56, 4 January 2010
This page contains some non specific data which NEEDS SPADING: What are the constants? How does randomness get into the calculation? |
- Each character has an intrinsic offense which is increased every level. The amount raised each level is class dependent. The starting value might also be class dependent.
- The power of the weapon you are wielding is added to your offense.
- The damage from offense is calculated as
Offense*(a+b/OpponentDefense)
wherea
andb
are yet to be determined constants, smaller than one. Damage from strength and other bonus damage is added afterwards.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
the 3-erang | Ranged weapon | +30%, +10 | Always | Level 7 | |
tritanium trident | Melee weapon | +30% | Always | Level 7 | +10 Strength |
Blue Elsa's blue blade | Melee weapon | +10% | Always | Level 5 | +10 to hit |
Stainless Steelbreaker | Offhand Item | +10% | Always | Occasonally blocks enemy attacks. +4% chance of enemy fumbles Successful hit weakens opponents (by 5 points). | |
Fighting Club | Melee weapon | +10*level, max: 100 | Always | +20% Strength +10 Melee damage +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
GigaGuy cannon | Ranged weapon | +10*level, max: 100 | Always | +1 extra attack(s) per turn. Provides several special attacks in combat. Occasionally causes foes to drop restoratives. | |
King's boomerang Ring of Fellowship Zorromir's double tower shield |
Ranged weapon Accessory Offhand Item |
+5*level, max: +60 | Always | Wearing entire set | Many other benefits |
Nostronomically Hardened | Passive Skill | 20 | Always | Level 10 | +20 Defense |
coral ion stone | Accessory | 15 | Always | Level 9 | |
Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 defense +10 to-hit +10 dodge | |
tri-cycle | Transportation | 10 | Always | +10 defense | |
Advanced Martial Arts | Gadgeteer Passive Skill | scales with level | Always | Level 8 | |
Grimm's Bulwark | Talisman | -15% | Always | +20% defense +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level | |
Rake's Garden Trowel | Talisman | -15% | Always | +20% defense +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level |