Extra attacks: Difference between revisions
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Hoyifung04 (talk | contribs) mNo edit summary |
Hoyifung04 (talk | contribs) m Utility Brand Belt |
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| [[Red Pasha's Silver Spoon]] || Talisman || '''2''' || Always || || +30% Reflexes<br>+4% chance of critical hits.<br>-15% resistance to all elements | | [[Red Pasha's Silver Spoon]] || Talisman || '''2''' || Always || || +30% Reflexes<br>+4% chance of critical hits.<br>-15% resistance to all elements | ||
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| [[quint-barreled rifle]] || Ranged weapon || '''2''' || Always || Level 9 || +4 foe toughness | |||
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| [[Shadow]] || Ranged weapon || '''2''' || Always || Level 5 || Increased chance of noncombat adventures<br>+15% Reflexes<br>Rental equipment is lost at rollover | | [[Shadow]] || Ranged weapon || '''2''' || Always || Level 5 || Increased chance of noncombat adventures<br>+15% Reflexes<br>Rental equipment is lost at rollover | ||
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| [[Typhoon's Bracers]] || Talisman || '''2''' || Always || || +30% Reflexes<br>+4% chance of critical hits.<br>-15% resistance to all elements | | [[Typhoon's Bracers]] || Talisman || '''2''' || Always || || +30% Reflexes<br>+4% chance of critical hits.<br>-15% resistance to all elements | ||
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| [[ | | [[Utility Brand Belt]] || Talisman || '''2''' || Always || || +25% Reflexes<br>+25% to initiative<br>Unlocks Utility Brand Utility<br>-25% defense | ||
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| [[bag of rubble]] || Ranged weapon || '''1''' || Always || Level 12 || +10 psychic damage<br>+3 foe toughness | | [[bag of rubble]] || Ranged weapon || '''1''' || Always || Level 12 || +10 psychic damage<br>+3 foe toughness | ||
Revision as of 16:31, 24 December 2012
- Gadgeteers have an innate extra attack.
- The number of extra ranged attacks is determined by the buffed Reflexes, as follows:
| Bonus attacks | Reflexes |
|---|---|
| 0 | 0-50 |
| 1 | 51-120 |
| 2 | 121-220 |
| 3 | 221-350 |
| 4 | 351-510 |
| 5 | 511-700 |
| 6 | 701-920 |
| 7 | 921+ |
| Source | Source type | # of extra attacks | Duration | Requirements | Notes |
|---|---|---|---|---|---|
| Furnace of Yeb | Ranged weapon | 5 | Always | Level 70 | +50% weapon damage +50 fire damage |
| n-barreled shotgun (undecuple) | Ranged weapon | 5 | Always | Level 15 | +3% of weapon damage returned as HP |
| n-barreled shotgun (septuple) | Ranged weapon | 4 | Always | Level 10 | +10% chance of critical hits |
| N'Gah-Kthun's Lancer | Ranged weapon | 4 | Always | Level 55 | +20% to hit +20 fire damage +20% chance of critical hits. |
| swingline stapler | Ranged weapon | 4 | Always | Level 10 | |
| crossbow stock | Melee weapon | 3 | Always | +15 Ranged damage | |
| Gandiva's Charm | Talisman | 3 | Always | +20% to initiative Unlocks Sonic Sniper -20% to your maximum Hit Points | |
| n-barreled shotgun (quintuple) | Ranged weapon | 3 | Always | Level 5 | +10 sonic damage |
| Trident of Nodens | Ranged weapon | 3 | Always | Level 40 | +5% of weapon damage returned as HP +5% of weapon damage returned as PP Fires varying elemental beams. |
| Umbra's Shadow Blaster | Ranged weapon | 3 | Always | Level 9 | +5% chance of critical hits +20 ice damage |
| desert eagle | Ranged weapon | 2 | Always | Level 14 | +6% chance of critical hits |
| n-barreled shotgun (triple) | Ranged weapon | 2 | Always | Level 3 | +6 XP per combat |
| repeating rifle | Ranged weapon | 2 | Always | Level 5 | +5% Reflexes Successful hit weakens opponents (by 4 points). |
| Red Pasha's Silver Spoon | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements | |
| quint-barreled rifle | Ranged weapon | 2 | Always | Level 9 | +4 foe toughness |
| Shadow | Ranged weapon | 2 | Always | Level 5 | Increased chance of noncombat adventures +15% Reflexes Rental equipment is lost at rollover |
| Typhoon's Bracers | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements | |
| Utility Brand Belt | Talisman | 2 | Always | +25% Reflexes +25% to initiative Unlocks Utility Brand Utility -25% defense | |
| bag of rubble | Ranged weapon | 1 | Always | Level 12 | +10 psychic damage +3 foe toughness |
| boomerang | Ranged weapon | 1 | Always | ||
| bouncy battery ball | Ranged weapon | 1 | Always | Deals electric damage as it bounces 10% of weapon electric damage returned as PP | |
| GigaGuy cannon | Ranged weapon | 1 | Always | +X offense Provides several special attacks in combat. Occasionally causes foes to drop restoratives. | |
| multiversal derringer | Ranged weapon | 1 | Always | +10 psychic damage +5% item drops Rental equipment is lost at rollover | |
| Keyed Up | Effect | 1 | 65 minutes | Gained from There's a Blog.Org for This | |
| King's boomerang | Ranged weapon | 1 | Always | +3% of weapon damage returned as HP +X offense (requires set) | |
| n-barreled shotgun (double) | Ranged weapon | 1 | Always | +5 fire damage | |
| So Many Hands | Item | 1 | 60 minutes | Obtained from the other other hand | |
| the golem's Glock | Ranged weapon | 1 | Always | Level 8 | +10 Ranged damage +8 to hit |
| The Shark's darts | Ranged weapon | 1 | Always | Level 6 | +4% chips -4% chance of weapon fumbles |
| throwing pen | Ranged weapon | 1 | Always | Level 10 | +5 Ranged damage +10 to initiative |
| Zeno's bow | Ranged weapon | 1 | Always | Level 6 | -5 seconds to the duration of each turn |
| scorpion | Ranged weapon | -3 | Always | Level 12 | +5% chance of critical hits Gives wearer a slightly brutish appearance |
| scavenged death ray | Ranged weapon | -5 | Always | Level 10 | +20 electric damage +3% chance of weapon fumbles |