Difference between revisions of "Strength modifiers"

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|[[Hedge slammer]] || Melee weapon || 3 || Always || ||  
 
|[[Hedge slammer]] || Melee weapon || 3 || Always || ||  
 
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|[[Not to Choose Is Not a Choice]]|| Adventure || '''5''' || Permanently || Help Naturalist chase || Adventure can be encountered a total of four times.|-
 
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Revision as of 13:48, 28 February 2008

Strength modifiers
Source Source type Increase Duration Requirements Notes
Gold star Accessory Varies Always Adds stats as if you were the next level
Abaddon charm Talisman  %20 Always +10 fire damage, +20% fire resistance, -3 PP per turn
Crib sheet Accessory 10 Always +10 to all stats
The whole nine yards Melee weapon 10 Always Level 7
Ant's Strength Buff 8 45 minutes Level 1 Naturalist
Gray sand Usable 5 Permanently One time only
Decorated jerkin Shirt 5 Always Level 7
Big left hook Melee weapon 5 Always Level 6
Hedge slammer Melee weapon 3 Always
Not to Choose Is Not a Choice Adventure 5 Permanently Help Naturalist chase -


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration