Difference between revisions of "Extra attacks"
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Hoyifung04 (talk | contribs) m (2015 Wok talismans stuff) |
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| [[desert eagle]] || Ranged weapon || '''2''' || Always || Level 14 || +6% chance of critical hits | | [[desert eagle]] || Ranged weapon || '''2''' || Always || Level 14 || +6% chance of critical hits | ||
+ | |- | ||
+ | | [[golden knight's bracelet]] || Talisman || '''2''' || Always || || +5% chance of critical hits<br>+20% acid resistance<br>This game is too hard | ||
|- | |- | ||
| [[ice cool gun]] || Ranged weapon || '''2''' || Always || Level 15 || +5% of weapon damage returned as PP<br>Cool as Ice | | [[ice cool gun]] || Ranged weapon || '''2''' || Always || Level 15 || +5% of weapon damage returned as PP<br>Cool as Ice | ||
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| [[tubular slingshot]] || Ranged weapon || '''1''' || Always || Level 5 || | | [[tubular slingshot]] || Ranged weapon || '''1''' || Always || Level 5 || | ||
+ | |- | ||
+ | | [[twisting blade]] || Ranged weapon || '''1''' || Always || || +10% chance of weapon fumbles<br>+4 foe toughness | ||
|- | |- | ||
| [[Zeno's bow]] || Ranged weapon || '''1''' || Always || Level 6 || -5 seconds to the duration of each turn | | [[Zeno's bow]] || Ranged weapon || '''1''' || Always || Level 6 || -5 seconds to the duration of each turn |
Latest revision as of 09:49, 21 March 2015
- Gadgeteers have an innate extra attack.
- The number of extra ranged attacks is determined by the buffed Reflexes, as follows:
Bonus attacks | Reflexes |
---|---|
0 | 0-50 |
1 | 51-120 |
2 | 121-220 |
3 | 221-350 |
4 | 351-510 |
5 | 511-700 |
6 | 701-920 |
7 | 921+ |
Source | Source type | # of extra attacks | Duration | Requirements | Notes |
---|---|---|---|---|---|
Furnace of Yeb | Ranged weapon | 5 | Always | Level 70 | +50% weapon damage +50 fire damage |
n-barreled shotgun (undecuple) | Ranged weapon | 5 | Always | Level 15 | +3% of weapon damage returned as HP |
n-barreled shotgun (septuple) | Ranged weapon | 4 | Always | Level 10 | +10% chance of critical hits |
N'Gah-Kthun's Lancer | Ranged weapon | 4 | Always | Level 55 | +20% to hit +20 fire damage +20% chance of critical hits. |
swingline stapler | Ranged weapon | 4 | Always | Level 10 | |
crossbow stock | Melee weapon | 3 | Always | +15 Ranged damage | |
Gandiva's Charm | Talisman | 3 | Always | +20% to initiative Unlocks Sonic Sniper -20% to your maximum Hit Points | |
n-barreled shotgun (quintuple) | Ranged weapon | 3 | Always | Level 5 | +10 sonic damage |
Trident of Nodens | Ranged weapon | 3 | Always | Level 40 | +5% of weapon damage returned as HP +5% of weapon damage returned as PP Fires varying elemental beams. |
Umbra's Shadow Blaster | Ranged weapon | 3 | Always | Level 9 | +5% chance of critical hits +20 ice damage |
Argent Archer's arrow | Talisman | 2 | Always | +6% chance of critical hits Lunar critical hits Draws you to an Abandoned Chemistry Lab in Somerset -15% defense | |
desert eagle | Ranged weapon | 2 | Always | Level 14 | +6% chance of critical hits |
golden knight's bracelet | Talisman | 2 | Always | +5% chance of critical hits +20% acid resistance This game is too hard | |
ice cool gun | Ranged weapon | 2 | Always | Level 15 | +5% of weapon damage returned as PP Cool as Ice |
n-barreled shotgun (triple) | Ranged weapon | 2 | Always | Level 3 | +6 XP per combat |
repeating rifle | Ranged weapon | 2 | Always | Level 5 | +5% Reflexes Successful hit weakens opponents (by 4 points). |
Red Pasha's Silver Spoon | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements | |
quint-barreled rifle | Ranged weapon | 2 | Always | Level 9 | +4 foe toughness |
Shadow | Ranged weapon | 2 | Always | Level 5 | Increased chance of noncombat adventures +15% Reflexes Rental equipment is lost at rollover |
Typhoon's Bracers | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements | |
Utility Brand Belt | Talisman | 2 | Always | +25% Reflexes +25% to initiative Unlocks Utility Brand Utility -25% defense | |
bag of rubble | Ranged weapon | 1 | Always | Level 12 | +10 psychic damage +3 foe toughness |
boomerang | Ranged weapon | 1 | Always | ||
bouncy battery ball | Ranged weapon | 1 | Always | Deals electric damage as it bounces 10% of weapon electric damage returned as PP | |
chill slingshot | Ranged weapon | 1 | Always | Level 10 | Gets progressively cooler with more hits - for Gadgeteers only |
GigaGuy cannon | Ranged weapon | 1 | Always | +X offense Provides several special attacks in combat. Occasionally causes foes to drop restoratives. | |
multiversal derringer | Ranged weapon | 1 | Always | +10 psychic damage +5% item drops Rental equipment is lost at rollover | |
Keyed Up | Effect | 1 | 65 minutes | Gained from There's a Blog.Org for This | |
King's boomerang | Ranged weapon | 1 | Always | +3% of weapon damage returned as HP +X offense (requires set) | |
n-barreled shotgun (double) | Ranged weapon | 1 | Always | +5 fire damage | |
So Many Hands | Item | 1 | 60 minutes | Obtained from the other other hand | |
syphon gun prototype | Ranged weapon | 1 | Always | +2% of weapon damage returned as HP +2% of weapon damage returned as PP Syphons elemental essence from opponents | |
the golem's Glock | Ranged weapon | 1 | Always | Level 8 | +10 Ranged damage +8 to hit |
The Shark's darts | Ranged weapon | 1 | Always | Level 6 | +4% chips -4% chance of weapon fumbles |
throwing pen | Ranged weapon | 1 | Always | Level 10 | +5 Ranged damage +10 to initiative |
tubular slingshot | Ranged weapon | 1 | Always | Level 5 | |
twisting blade | Ranged weapon | 1 | Always | +10% chance of weapon fumbles +4 foe toughness | |
Zeno's bow | Ranged weapon | 1 | Always | Level 6 | -5 seconds to the duration of each turn |
scorpion | Ranged weapon | -3 | Always | Level 12 | +5% chance of critical hits Gives wearer a slightly brutish appearance |
scavenged death ray | Ranged weapon | -5 | Always | Level 10 | +20 electric damage +3% chance of weapon fumbles |