Difference between revisions of "Strength modifiers"

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|+style="font-size:150%"|Strength modifiers
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{{Modifiers list}}
 
{{Modifiers list}}
  
[[Category: Guides]]
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[[Category:Guides]][[Category:Strength Modifiers|*]]

Revision as of 16:19, 3 February 2009

Strength modifiers
Source Source type Increase Duration Requirements Notes
gold star Accessory Varies Always Adds stats as if you were the next level
Really Pumped Item +100% 90 minutes Obtained from seltzer of sturdiness.
corrupt amulet Talisman +50% Always +50% to all stats
-50% XP per combat
Reed's Brassard Talisman +30% Always +20% to your maximum Hit Points
+10% to hit
-15% to your defensive rating
abaddon charm Talisman +20% Always +10 fire damage
+20% fire resistance
-3 PP per turn
Fighting Club Melee weapon +20% Always *+X offense power (+10/level, max: 100).
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
Astral Monkey's Paw Necklace Talisman +15% Always +10% to your maximum Hit Points
-5% Intellect
Paddlebot logo Accessory +15% Always Level 12
Embiggened Item +10% 90 minutes Obtained from embiggening tonic.
filthy sock puppet Offhand Item +10% Always +15 Increased foe toughness.
No weapon fumbles, ever.
smart suit Full-body suit +10% Always Level 12 +10% Reflexes
+20% resist fire, ice, electrical, and acid damage
Strong Sense of Self Item +10% 60 minutes Obtained from Lost wallet.
+10% to all stats
Wolfed Out Item +10% 60 minutes Obtained from lupine liquor
VHF-1 Exosuit Full-body suit 15 Always +20 defense
-10 seconds to the duration of each turn
crib sheet Accessory 10 Always +10 to all stats
stovepipe hat Helmet 10 Always Level 9
tattered shorts Pants 10 Always Level 7 Slightly increased chance of weapon fumbles.
the whole nine yards Melee weapon 10 Always Level 7
unleaded pipe Melee weapon 8 Always Level 7
Ant's Strength Naturalist Buff 8 45 minutes
big left hook Melee weapon 5 Always Level 6
decorated jerkin Shirt 5 Always Level 7
paper pumpkin pin Accessory 5 Always
raccoon mask Accessory 5 Always
Roderick's Gloves Gloves 5 Always Somewhat increased chance of critical hits.
Provides +10% Strength if worn in conjunction with Roderick's Boots.
sturdy harness Shirt 4 Always Level 8 +2% item drops
hedge slammer Melee weapon 3 Always
diamond Offhand Item 1 Always +1 to all stats
Lug-Nut Keychain Talisman -1 Always +1 damage absorption
Swedish Navy Wrench Talisman -5% Always +15% Reflexes
+10 dodging ability
Coward's Cloak Accessory -10% Always -10% to all stats
brick wall Offhand Item -33% Always Level 9 +10 damage absorption
Laaaaazyyy Item -50% 60 minutes Obtained from lethargy pill
-50% to all stats


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration