Difference between revisions of "Special abilities"

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(Starting table, checking something)
 
(4 effects)
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==Breathing Under Water==
 
==Breathing Under Water==
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Breathing under water grants access to:
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* [[Porcelain Bay]]
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|- style="background-color:#EFEFEF"
! '''Source''' !! '''Source type''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
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! '''Source''' !! '''Source type''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
| [[air tank]]<br>[[fins]]<br>[[scuba mask]] || Accessory<br>Boots<br>Helmet || Always || Level 3<br>Wear entire set || -10 to hit<br>-20% to initiative<br>-5% item drops
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| [[air tank]]<br>[[fins]]<br>[[scuba mask]] || Accessory<br>Boots<br>Helmet || Level 3<br>Wear entire set || -10 to hit<br>-20% to initiative<br>-5% item drops
 
|-
 
|-
| [[harbor pearl]] || Offhand Item || Always || Level 5 ||  
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| [[harbor pearl]] || Offhand Item || Level 5 ||  
 
|-
 
|-
| [[sub-ma-car]] || Transportation || Always || ||
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| [[sub-ma-car]] || Transportation || ||
 
|-
 
|-
 
|}
 
|}
  
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==Flying==
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Flying grants access to:
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* [[Flying above Twilight]]
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* [[Rooftops of downtown]]
  
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It also enables a special outcome in the [[Gotta Move Quick]] choice adventure, opening [[Rooftops of downtown]].
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 +
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|- style="background-color:#EFEFEF"
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! '''Source''' !! '''Source type''' !!  class="unsortable"|'''Notes'''
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|-
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| [[jetpack]] || Transportation ||
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|-
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| [[lead dirigible]] || Transportation || +20 seconds to the duration of each turn
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|-
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| [[Ned's chopper]] || Transportation ||
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|-
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| [[pegasus]] || Transportation ||
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|-
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| [[Ultimate Aviator Goggles]] || Talisman || +10% chips<br>+2 PP per turn<br>-5% item drops
 +
|-
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| [[VHF-1 Fighter]] || Transportation || Can perform up to 5 airstrike attacks per day.<br>Refreshingly climate-controlled cabin.
 +
|-
 +
|}
  
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==Super Jumping==
 +
Currently the only use of Super Jumping is to enable a special outcome in the [[Gotta Move Quick]] choice adventure, opening [[Rooftops of downtown]].
  
 +
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|- style="background-color:#EFEFEF"
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! '''Source''' !! '''Source type''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
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|-
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| [[foxy caped suit]] || Full-body suit || || +5% Reflexes<br>+10% to hit<br>-10 seconds to the duration of each turn<br>Chance of stunning opponents if you win initiative
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|-
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| [[high-jump boots]] || Boots || Level 5 ||
 +
|-
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| [[Roderick's Boots]] || Boots || || +5 Reflexes<br>Provides +10% Reflexes
 +
|-
 +
|}
  
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==Invisibility==
 +
Invisibility is in fact a chat effect, makes people unable to tell you are listening to chat, unless you talk,
 
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! '''Source''' !! '''Source type''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
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! '''Source''' !! '''Source type''' !! '''Duration''' !! class="unsortable"|'''Notes'''
 +
|-
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| [[Indivisible]] || Item || 60 minutes || +15 dodging ability
 +
|-
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| [[Ring of Fellowship]] || Accessory || Always || +20 to maximum HP<br>+5% psychic damage resistance<br>+3% of weapon damage returned as HP<br>offense power
 
|-
 
|-
 
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 +
 
<br clear="all">
 
<br clear="all">
 
{{Modifiers list}}
 
{{Modifiers list}}
[[Category:Modifier Summary Tables]][[Category:Breath Under Water|*]]
+
 
 +
[[Category:Modifier Summary Tables]][[Category:Breath Under Water|*]][[Category:Flying Ability|*]][[Category:Super Jumping|*]][[Category:Invisibility|*]]

Revision as of 14:10, 16 February 2009

As a super hero you can use special super abilities.

Breathing Under Water

Breathing under water grants access to:

Source Source type Requirements Notes
air tank
fins
scuba mask
Accessory
Boots
Helmet
Level 3
Wear entire set
-10 to hit
-20% to initiative
-5% item drops
harbor pearl Offhand Item Level 5
sub-ma-car Transportation

Flying

Flying grants access to:

It also enables a special outcome in the Gotta Move Quick choice adventure, opening Rooftops of downtown.

Source Source type Notes
jetpack Transportation
lead dirigible Transportation +20 seconds to the duration of each turn
Ned's chopper Transportation
pegasus Transportation
Ultimate Aviator Goggles Talisman +10% chips
+2 PP per turn
-5% item drops
VHF-1 Fighter Transportation Can perform up to 5 airstrike attacks per day.
Refreshingly climate-controlled cabin.

Super Jumping

Currently the only use of Super Jumping is to enable a special outcome in the Gotta Move Quick choice adventure, opening Rooftops of downtown.

Source Source type Requirements Notes
foxy caped suit Full-body suit +5% Reflexes
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative
high-jump boots Boots Level 5
Roderick's Boots Boots +5 Reflexes
Provides +10% Reflexes

Invisibility

Invisibility is in fact a chat effect, makes people unable to tell you are listening to chat, unless you talk,

Source Source type Duration Notes
Indivisible Item 60 minutes +15 dodging ability
Ring of Fellowship Accessory Always +20 to maximum HP
+5% psychic damage resistance
+3% of weapon damage returned as HP
offense power



Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration