Difference between revisions of "Special abilities"
From Twilight Heroes Wiki
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==Breathing Under Water== | ==Breathing Under Water== | ||
+ | Breathing under water grants access to: | ||
+ | * [[Porcelain Bay]] | ||
+ | |||
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
− | ! '''Source''' !! '''Source type | + | ! '''Source''' !! '''Source type''' !! '''Requirements''' !! class="unsortable"|'''Notes''' |
|- | |- | ||
− | | [[air tank]]<br>[[fins]]<br>[[scuba mask]] || Accessory<br>Boots<br>Helmet | + | | [[air tank]]<br>[[fins]]<br>[[scuba mask]] || Accessory<br>Boots<br>Helmet || Level 3<br>Wear entire set || -10 to hit<br>-20% to initiative<br>-5% item drops |
|- | |- | ||
− | | [[harbor pearl]] || Offhand Item | + | | [[harbor pearl]] || Offhand Item || Level 5 || |
|- | |- | ||
− | | [[sub-ma-car]] || Transportation | + | | [[sub-ma-car]] || Transportation || || |
|- | |- | ||
|} | |} | ||
+ | ==Flying== | ||
+ | Flying grants access to: | ||
+ | * [[Flying above Twilight]] | ||
+ | * [[Rooftops of downtown]] | ||
+ | It also enables a special outcome in the [[Gotta Move Quick]] choice adventure, opening [[Rooftops of downtown]]. | ||
+ | |||
+ | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
+ | |- style="background-color:#EFEFEF" | ||
+ | ! '''Source''' !! '''Source type''' !! class="unsortable"|'''Notes''' | ||
+ | |- | ||
+ | | [[jetpack]] || Transportation || | ||
+ | |- | ||
+ | | [[lead dirigible]] || Transportation || +20 seconds to the duration of each turn | ||
+ | |- | ||
+ | | [[Ned's chopper]] || Transportation || | ||
+ | |- | ||
+ | | [[pegasus]] || Transportation || | ||
+ | |- | ||
+ | | [[Ultimate Aviator Goggles]] || Talisman || +10% chips<br>+2 PP per turn<br>-5% item drops | ||
+ | |- | ||
+ | | [[VHF-1 Fighter]] || Transportation || Can perform up to 5 airstrike attacks per day.<br>Refreshingly climate-controlled cabin. | ||
+ | |- | ||
+ | |} | ||
+ | ==Super Jumping== | ||
+ | Currently the only use of Super Jumping is to enable a special outcome in the [[Gotta Move Quick]] choice adventure, opening [[Rooftops of downtown]]. | ||
+ | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
+ | |- style="background-color:#EFEFEF" | ||
+ | ! '''Source''' !! '''Source type''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
+ | |- | ||
+ | | [[foxy caped suit]] || Full-body suit || || +5% Reflexes<br>+10% to hit<br>-10 seconds to the duration of each turn<br>Chance of stunning opponents if you win initiative | ||
+ | |- | ||
+ | | [[high-jump boots]] || Boots || Level 5 || | ||
+ | |- | ||
+ | | [[Roderick's Boots]] || Boots || || +5 Reflexes<br>Provides +10% Reflexes | ||
+ | |- | ||
+ | |} | ||
+ | ==Invisibility== | ||
+ | Invisibility is in fact a chat effect, makes people unable to tell you are listening to chat, unless you talk, | ||
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
− | ! '''Source''' !! '''Source type''' !! '''Duration | + | ! '''Source''' !! '''Source type''' !! '''Duration''' !! class="unsortable"|'''Notes''' |
+ | |- | ||
+ | | [[Indivisible]] || Item || 60 minutes || +15 dodging ability | ||
+ | |- | ||
+ | | [[Ring of Fellowship]] || Accessory || Always || +20 to maximum HP<br>+5% psychic damage resistance<br>+3% of weapon damage returned as HP<br>offense power | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | |||
<br clear="all"> | <br clear="all"> | ||
{{Modifiers list}} | {{Modifiers list}} | ||
− | [[Category:Modifier Summary Tables]][[Category:Breath Under Water|*]] | + | |
+ | [[Category:Modifier Summary Tables]][[Category:Breath Under Water|*]][[Category:Flying Ability|*]][[Category:Super Jumping|*]][[Category:Invisibility|*]] |
Revision as of 14:10, 16 February 2009
As a super hero you can use special super abilities.
Breathing Under Water
Breathing under water grants access to:
Source | Source type | Requirements | Notes |
---|---|---|---|
air tank fins scuba mask |
Accessory Boots Helmet |
Level 3 Wear entire set |
-10 to hit -20% to initiative -5% item drops |
harbor pearl | Offhand Item | Level 5 | |
sub-ma-car | Transportation |
Flying
Flying grants access to:
It also enables a special outcome in the Gotta Move Quick choice adventure, opening Rooftops of downtown.
Source | Source type | Notes |
---|---|---|
jetpack | Transportation | |
lead dirigible | Transportation | +20 seconds to the duration of each turn |
Ned's chopper | Transportation | |
pegasus | Transportation | |
Ultimate Aviator Goggles | Talisman | +10% chips +2 PP per turn -5% item drops |
VHF-1 Fighter | Transportation | Can perform up to 5 airstrike attacks per day. Refreshingly climate-controlled cabin. |
Super Jumping
Currently the only use of Super Jumping is to enable a special outcome in the Gotta Move Quick choice adventure, opening Rooftops of downtown.
Source | Source type | Requirements | Notes |
---|---|---|---|
foxy caped suit | Full-body suit | +5% Reflexes +10% to hit -10 seconds to the duration of each turn Chance of stunning opponents if you win initiative | |
high-jump boots | Boots | Level 5 | |
Roderick's Boots | Boots | +5 Reflexes Provides +10% Reflexes |
Invisibility
Invisibility is in fact a chat effect, makes people unable to tell you are listening to chat, unless you talk,
Source | Source type | Duration | Notes |
---|---|---|---|
Indivisible | Item | 60 minutes | +15 dodging ability |
Ring of Fellowship | Accessory | Always | +20 to maximum HP +5% psychic damage resistance +3% of weapon damage returned as HP offense power |