Difference between revisions of "Fumble Chance"

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{{needsspading|What is the basic chance?}}
 
{{needsspading|What is the basic chance?}}
 
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* As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is ''Never''.
As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is ''Never''.
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* Amounts for Skills are affected by S, the number of skill points invested in the skill.
 
 
 
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| [[handle]] || Melee weapon || '''Never''' || Always || Level 2 ||  
 
| [[handle]] || Melee weapon || '''Never''' || Always || Level 2 ||  
 
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| [[Upgrade Weapons: Self-Balancing]] || [[Gadgeteer]] Skill || '''Never''' || 45 minutes || Level 10 || Some would-be fumbles become critical hits
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| [[Upgrade Weapons: Self-Balancing]] || [[Gadgeteer]] Skill || '''-S% for S<6<br>Never for S≥6''' || 20-40 minutes || Level 6 || For S≥6, (S-5)*10% of fumbles become critical hits<br>Skill points invested in [[Upgrade Armor]]<br>Duration depends on [[Improved Tinkering]]
 
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| [[Got Your Tacky On]] || Item || '''-6%''' || 50 minutes || || Obtained from [[tacky grip]]
 
| [[Got Your Tacky On]] || Item || '''-6%''' || 50 minutes || || Obtained from [[tacky grip]]

Revision as of 02:23, 12 March 2010

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What is the basic chance?
  • As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is Never.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Doctor Worm's surgical gloves Gloves Never Always Level 12 +3 Weapon damage (ranged or melee)
filthy sock puppet Offhand Never Always No Level +10% Strength
+15 Increased foe toughness
handle Melee weapon Never Always Level 2
Upgrade Weapons: Self-Balancing Gadgeteer Skill -S% for S<6
Never for S≥6
20-40 minutes Level 6 For S≥6, (S-5)*10% of fumbles become critical hits
Skill points invested in Upgrade Armor
Duration depends on Improved Tinkering
Got Your Tacky On Item -6% 50 minutes Obtained from tacky grip
Vambraces of the Star Spawn Gloves -6% Always Level 40 -15 foe toughness
Attacker takes 10 damage
fingerless gloves Gloves -4% Always Level 8 +2% chance of critical hits
The Shark's darts Ranged weapon -4% Always Level 6 +1 extra attack(s) per turn
+4% chips
work gloves Gloves -4% Always Level 6
gnat gloves Gloves -2% Always Level 5 Grants wearer the ability for super jumps
+2% item drops
tritanium treads Boots -2% Always Level 6 +3 defense
Aaron Burr's flintlock Ranged weapon +2% Always Level 2 +3 fire damage
+3 sonic damage
Tangled Up in Two Item +2% 60 minutes Obtained from lost soul
+5 damage absorption
+25% psychic resistance
tattered shorts Pants +2% Always Level 7 +10 Strength
epic flail Melee weapon +4% Always Level 14 +10% Strength
+30 to maximum HP
Causes disastrous fumbles
The Sweats Item +4% 35 minutes Obtained from Guatemalan pepperjuice
Gilligan's golf club Melee weapon +6% Always Level 13 +10% Reflexes
+3% chance of enemy fumbles
+10% to your maximum hit points
stranging device Ranged weapon +8% Always Level 7 +10 Sonic Damage

Enemy Fumbles

Source Source type Increase Duration Requirements Notes
foxy sombrero mask Helmet +8% Always +10% chips
You can leave your fiery mark on opponents if they fumble
Stainless Steelbreaker Offhand Item +4% Always +10% offense
Occasonally blocks enemy attacks
Successful hit weakens opponents (by 5 points)
Gilligan's golf club Melee weapon +3% Always Level 13 +10% Reflexes
+6% chance of weapon fumbles
+10% to your maximum Hit Points


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration