Difference between revisions of "Strike-back damage"

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| [[Fire Shield]] || [[Elemental]] Buff || '''5 + 2*S + round(level/5)''' || 30 + S minutes || || {{col|fire|fire}} damage
 
| [[Fire Shield]] || [[Elemental]] Buff || '''5 + 2*S + round(level/5)''' || 30 + S minutes || || {{col|fire|fire}} damage
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| [[Gwneuthurwr Deganau's hunllef puzzle]] || Accessory || '''2*Level, cap 30''' || One turn || || {{col|acid|v}}<br>When trigger Green<br>Other beneficial results
 
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| [[Spines of the Echidna]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S Minutes || ||
 
| [[Spines of the Echidna]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S Minutes || ||

Revision as of 22:43, 29 April 2010

  • Strike-back damage is applied whenever you are hit by a foe.
  • In most cases, foes take Physical damage. These go with the message:
Your opponent is damaged by your fierce defenses, and takes X damage.
  • Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get the following message right after the regular message:
Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
  • Frusion Enemies take only one Strike-back damage every hit, with a special message:
Your opponent seems slightly put off by your defenses, and takes 1 damage.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
insanely super bowl shield Offhand Item 10% of damage Always sonic damage
+5% dodging ability
+10% Strength - for Naturalists only
Fire Shield Elemental Buff 5 + 2*S + round(level/5) 30 + S minutes fire damage
Gwneuthurwr Deganau's hunllef puzzle Accessory 2*Level, cap 30 One turn v
When trigger Green
Other beneficial results
Spines of the Echidna Naturalist Buff 5 + S 30 + 3*S Minutes
Vambraces of the Star Spawn Gloves 10 Always Level 40 -15 foe toughness.
-6% chance of weapon fumbles.
triangle triptych Offhand Item 7 Always Level 7 +4 defense
Paradox Naught Talisman 6 Always +3 HP per turn
-15% Intellect
Aegis Flux Incapacitor Offhand item 5 Always Can discharge elemental attacks
+X damage absorption
+20% resist fire, ice, electric, and acid damage
+20 to maximum HP
Doctor Talon's anklet Accessory 5 Always Level 8 +10% Reflexes
paper cut gloves Gloves 5 Always Level 10
pseudo-chitin armor Full-body suit 3 Always Level 8 +5% acid damage resistance
+5 damage absorption
cold shoulder shirt Shirt 2 Always Level 5 +4 ice damage
Spooked credo Pants 2 Always Level 2
attache case Offhand Item 1 Always Level 10 +50% drops for SQUID and CTHULHU discs


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration