Difference between revisions of "Skills"

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(Skills moved to Skills (manual): Marking manual pages)
 
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#REDIRECT [[Skills (manual)]]
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If you want the [[Game Manual]] page, which has formulae for Class Skills, go to [[Skills (manual)]].
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=Class Skill Comparison Table=
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{| cellpadding="2" cellspacing="0" border="1" align="center" style="text-align:center"
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|- style="background-color:#EFEFEF"
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!
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! colspan="2" | [[Elemental]]
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! colspan="2" | [[Gadgeteer]]
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! colspan="2" | [[Naturalist]]
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! colspan="2" | [[Psion]]
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|-
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!lvl
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! Skill
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! Notes
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! Skill
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! Notes
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! Skill
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! Notes
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! Skill
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! Notes
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|-
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| '''1'''
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| [[Proper Grounding]]<br>costs 1 PP
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| Increases strength, intellect, and reflexes
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| [[Endurance]]<br>costs 1 PP
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| Increased maximum HP
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| [[Ant's Strength]]<br>costs 4 PP
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| Increased strength<br>Increased maximum HP
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| [[Aura: Vim]]<br>costs 4 PP
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| Increased to-hit ability<br>Increased dodge ability
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|-
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| '''1'''
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| [[Throw Sparks]]<br>costs 2 PP
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| Deals fire damage
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| [[Stun Gas]]<br>costs 3 PP
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| Decreases foe to-hit and offense<br>Stuns opponents
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| [[Kangaroo Punch]]<br>costs 1 PP
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| Deals physical damage
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| [[Mind Poke]]<br>costs 1 PP
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| Deals psychic damage
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|-
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| '''2'''
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| [[Air Shield]]<br>costs 3 PP
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| Increases defense
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| [[Upgrade Armor]]<br>costs 5 PP
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| One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative
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| [[Charge of the Bovine]]<br>costs 4 PP
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| Increased to-hit ability<br>Increased weapon damage
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| [[Knit Flesh]]<br>costs 4 PP
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| Heals damage
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|-
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| '''3'''
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| [[Ice Bolt]]<br>costs 4 PP
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| Deals ice damage
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| [[Basic Martial Arts]]<br>passive skill
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| Increased to-hit ability
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| [[Mantis Reflexes]]<br>costs 5 PP
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| Increased reflexes<br>Increased initiative
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| [[Telekinesis]]<br>costs 4 PP
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| Deals physical damage
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|-
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| '''4'''
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| [[Groundquake]]<br>costs 6 PP
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| Reduces opponent to-hit and dodge chances<br>May stun opponent
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| [[First Aid]]<br>costs 6 PP
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| Heals damage
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| [[Echolocation]]<br>passive skill
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| Increased item drops
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| [[Aura: Mystery]]<br>costs 8 PP
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| Increased spell damage<br>-1 to the cost of combat spells
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|-
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| '''5'''
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| [[Proper Hydration]]<br>passive skill
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| Regenerate PP every turn
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| Not Implemented yet.
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| '''N/A'''
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| [[Memory of the Elephant]]<br>costs 6 PP
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| Increased intellect<br>Increased maximum PP
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| [[Premonition]]<br>passive skill
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| Increased initiative
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|-
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| '''6'''
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| [[Lightning Bolt]]<br>costs 8 PP
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| Deals electric damage
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| [[Upgrade Weapons]]<br>costs 8 PP
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| One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits
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| [[Armadillo Armor]]<br>costs 8 PP
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| Increases damage absorption
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| [[Mind Jab]]<br>costs 7 PP
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| Deals psychic damage
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|-
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| '''7'''
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| [[Fire Shield]]<br>costs 7 PP
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| Damages foes when they hit you
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| [[Metal Detector]]<br>costs 10 PP
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| Increases item drops
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| [[Snout of the Swine]]<br>costs 10 PP
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| Increased chips drop
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| [[Wind Warrior]]<br>costs 12 PP
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| Summons a sidekick
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|-
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| '''8'''
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| [[Stone Armor]]<br>costs 12 PP
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| Increases defense<br>Adds fire, ice, and electric resistance
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| [[Advanced Martial Arts]]<br>passive skill
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| Increased offense
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| [[Starfish Regeneration]]<br>passive skill
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| Regenerates HP each turn
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| [[Aura: Keen Observation]]<br>costs 16 PP
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| Slightly increased % XP gain<br>Increased chips drops
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|-
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| '''9'''
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| [[Tornado]]<br>costs 10 PP
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| Reduces opponent to-hit and dodge chances<br>Deals damage
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| Not Implemented yet.
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| '''N/A'''
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| [[Talons of the Raptor]]<br>costs 12 PP
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| Increased melee damage
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| [[Knit Bone]]<br>costs 12 PP
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| Heals damage
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|-
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| '''10'''
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| [[Lifeblood Manipulation]]<br>costs 20-round(S/2) PP
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| Heals almost all wounds
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| [[Improved Tinkering]]<br>passive skill
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| Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]]
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| [[Trample of the Rhino]]<br>costs 9 PP
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| Moderately increased to-hit ability<br>Moderately increased weapon damage
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| [[Meditation]]<br>passive skill
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| Adds additional minutes to bedtime each rollover
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|-
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| '''11'''
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| [[Metalmorph]]<br>costs 20-round(S/2) PP
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| Can upgrade certain metals
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| [[Electric Net]]<br>costs 9 PP
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| Reduces foe dodge ability<br>Deals electric damage
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| [[Summon Wolf]]<br>costs 15 PP
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| Summons a sidekick
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| [[Electronic Understanding]]<br>passive skill
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| Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]].
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|-
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| '''12'''
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| [[Firestorm]]<br>costs 14 PP
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| Deals fire damage
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| [[Catalyze]]<br>passive skill
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| Upgrades materials with a catalyzer unit
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| [[Nurture vs. Nature]]<br>costs 12 PP
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| Increased effectiveness from your sidekick
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| [[Aura: Vigor]]<br>costs 12 PP
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| Regenerates HP each turn<br>Increased maximum HP
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|-
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| '''13'''
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| Not Implemented yet.
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| '''N/A'''
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| [[Shock Grenade]]<br>costs 13 PP
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| Reduces foe hit and offense<br>Deals sonic damage
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| [[Spines of the Echidna]]<br>costs 12 PP
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| Damages foes when they hit you
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| [[Psionic Blast]]<br>costs 15 PP
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| Deals psychic damage
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|-
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| '''14'''
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| [[The Fire Within]]<br>passive skill
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| Increased PP capacity<br>Increased % spell damage
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| [[Stealth]]<br>costs 10 PP
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| Increased chance of noncombat adventures
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| [[Sinus of the Shark]]<br>costs 15 PP
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| Increases chance of combat adventures
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| [[Detachment]]<br>costs 20 PP
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| Opponent attack damage decreased<br>Turn length increased
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|-
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| '''15'''
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| [[Sundowner Breeze]]<br>costs 30 PP
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| Increases foe toughness
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| [[Sniper]] <br>passive skill
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| Increased ranged damage<br>Increased initiative
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| [[Summon Water Buffalo]]<br>costs 20 PP
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| Summons a sidekick
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| [[Biofeedback]]<br>costs 10 PP
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| Adds resistance to fire, ice, sonic, and psychic damage
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|-
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| '''16'''
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| Not Implemented yet.
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| '''N/A'''
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| [[Battle Armor]]<br>passive skill
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| Increased defense
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| [[Maul of the Cave Bear]]<br>costs 13 PP
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| Greatly increased to-hit ability<br>Greatly increased weapon damage
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| [[Aura: Mental Magnetism]]<br>costs 15 PP
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| Increased or decreased chance of combat adventures
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|-
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|}
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=Non-Class Skill Comparison Table=
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{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
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|- style="background-color:#EFEFEF"
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! Skill !! Obtained !! Permanence !! Type !! Ability
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|-
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| [[Precompletion Pro]] || [[precompletion training certificate]] || Automatic || Passive || Start each day at 5:30 instead of 6:00
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|-
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| [[Heroic Efficiency]] || [[77 Habits of Highly Effective Heroes]] || No || Passive || Reduces turn length by 30 seconds
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|-
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| [[Nostronomically Hardened]] || Completing the [[Through the Dimensional Rabbit-Hole]] quest || No || Passive || +20 Offense, +20 Defense
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|-
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| [[Artistic Warrior]] || [[Tsun Su's War of Art]] || Possible || Passive || Increased intellect
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|-
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| [[Passable Pilot]] || Playing '''Flight Simulator''' in the [[Virtual Reality Gaming Center]] || No || Passive || Ability to fly aircraft

Revision as of 19:03, 6 February 2011

If you want the Game Manual page, which has formulae for Class Skills, go to Skills (manual).

Class Skill Comparison Table

Elemental Gadgeteer Naturalist Psion
lvl Skill Notes Skill Notes Skill Notes Skill Notes
1 Proper Grounding
costs 1 PP
Increases strength, intellect, and reflexes Endurance
costs 1 PP
Increased maximum HP Ant's Strength
costs 4 PP
Increased strength
Increased maximum HP
Aura: Vim
costs 4 PP
Increased to-hit ability
Increased dodge ability
1 Throw Sparks
costs 2 PP
Deals fire damage Stun Gas
costs 3 PP
Decreases foe to-hit and offense
Stuns opponents
Kangaroo Punch
costs 1 PP
Deals physical damage Mind Poke
costs 1 PP
Deals psychic damage
2 Air Shield
costs 3 PP
Increases defense Upgrade Armor
costs 5 PP
One of:
Adds fire, sonic, and electric resistance
Increased damage absorption
Increased reflexes & Increased initiative
Charge of the Bovine
costs 4 PP
Increased to-hit ability
Increased weapon damage
Knit Flesh
costs 4 PP
Heals damage
3 Ice Bolt
costs 4 PP
Deals ice damage Basic Martial Arts
passive skill
Increased to-hit ability Mantis Reflexes
costs 5 PP
Increased reflexes
Increased initiative
Telekinesis
costs 4 PP
Deals physical damage
4 Groundquake
costs 6 PP
Reduces opponent to-hit and dodge chances
May stun opponent
First Aid
costs 6 PP
Heals damage Echolocation
passive skill
Increased item drops Aura: Mystery
costs 8 PP
Increased spell damage
-1 to the cost of combat spells
5 Proper Hydration
passive skill
Regenerate PP every turn Not Implemented yet. N/A Memory of the Elephant
costs 6 PP
Increased intellect
Increased maximum PP
Premonition
passive skill
Increased initiative
6 Lightning Bolt
costs 8 PP
Deals electric damage Upgrade Weapons
costs 8 PP
One of:
Increased to-hit ability
Weapon does fire and electric damage
Reduced chances of fumbles & Some would-be fumbles become critical hits
Armadillo Armor
costs 8 PP
Increases damage absorption Mind Jab
costs 7 PP
Deals psychic damage
7 Fire Shield
costs 7 PP
Damages foes when they hit you Metal Detector
costs 10 PP
Increases item drops Snout of the Swine
costs 10 PP
Increased chips drop Wind Warrior
costs 12 PP
Summons a sidekick
8 Stone Armor
costs 12 PP
Increases defense
Adds fire, ice, and electric resistance
Advanced Martial Arts
passive skill
Increased offense Starfish Regeneration
passive skill
Regenerates HP each turn Aura: Keen Observation
costs 16 PP
Slightly increased % XP gain
Increased chips drops
9 Tornado
costs 10 PP
Reduces opponent to-hit and dodge chances
Deals damage
Not Implemented yet. N/A Talons of the Raptor
costs 12 PP
Increased melee damage Knit Bone
costs 12 PP
Heals damage
10 Lifeblood Manipulation
costs 20-round(S/2) PP
Heals almost all wounds Improved Tinkering
passive skill
Increases duration of other skills
Improves Upgrade Armor & Upgrade Weapons
Trample of the Rhino
costs 9 PP
Moderately increased to-hit ability
Moderately increased weapon damage
Meditation
passive skill
Adds additional minutes to bedtime each rollover
11 Metalmorph
costs 20-round(S/2) PP
Can upgrade certain metals Electric Net
costs 9 PP
Reduces foe dodge ability
Deals electric damage
Summon Wolf
costs 15 PP
Summons a sidekick Electronic Understanding
passive skill
Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots.
12 Firestorm
costs 14 PP
Deals fire damage Catalyze
passive skill
Upgrades materials with a catalyzer unit Nurture vs. Nature
costs 12 PP
Increased effectiveness from your sidekick Aura: Vigor
costs 12 PP
Regenerates HP each turn
Increased maximum HP
13 Not Implemented yet. N/A Shock Grenade
costs 13 PP
Reduces foe hit and offense
Deals sonic damage
Spines of the Echidna
costs 12 PP
Damages foes when they hit you Psionic Blast
costs 15 PP
Deals psychic damage
14 The Fire Within
passive skill
Increased PP capacity
Increased % spell damage
Stealth
costs 10 PP
Increased chance of noncombat adventures Sinus of the Shark
costs 15 PP
Increases chance of combat adventures Detachment
costs 20 PP
Opponent attack damage decreased
Turn length increased
15 Sundowner Breeze
costs 30 PP
Increases foe toughness Sniper
passive skill
Increased ranged damage
Increased initiative
Summon Water Buffalo
costs 20 PP
Summons a sidekick Biofeedback
costs 10 PP
Adds resistance to fire, ice, sonic, and psychic damage
16 Not Implemented yet. N/A Battle Armor
passive skill
Increased defense Maul of the Cave Bear
costs 13 PP
Greatly increased to-hit ability
Greatly increased weapon damage
Aura: Mental Magnetism
costs 15 PP
Increased or decreased chance of combat adventures

Non-Class Skill Comparison Table

Skill Obtained Permanence Type Ability
Precompletion Pro precompletion training certificate Automatic Passive Start each day at 5:30 instead of 6:00
Heroic Efficiency 77 Habits of Highly Effective Heroes No Passive Reduces turn length by 30 seconds
Nostronomically Hardened Completing the Through the Dimensional Rabbit-Hole quest No Passive +20 Offense, +20 Defense
Artistic Warrior Tsun Su's War of Art Possible Passive Increased intellect
Passable Pilot Playing Flight Simulator in the Virtual Reality Gaming Center No Passive Ability to fly aircraft