Difference between revisions of "Hit Chance modifiers"
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(New page: {{underconstruction|comment=Missing lots of items. How to-hit works should be spaded out and explained on this page.}} The following table lists all game mechanics which affect to-hit cha...) |
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− | {{underconstruction|comment= | + | {{underconstruction|comment=How to-hit works should be spaded out and explained on this page.}} |
The following table lists all game mechanics which affect to-hit chance. | The following table lists all game mechanics which affect to-hit chance. | ||
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! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
|- | |- | ||
− | |[[astral spline]] || Melee weapon || +10 || Always || Level | + | |[[Bat out of hell]]|| Melee weapon ||'''10%'''|| Always || Level 10 || |
+ | |- | ||
+ | |[[Needler]] || Ranged weapon ||'''10%'''|| Always || Level 9|| | ||
+ | |- | ||
+ | |[[Smart shirt]] || Shirt ||'''10%'''|| Always || Level 12|| | ||
+ | |- | ||
+ | |[[astral spline]]|| Melee weapon ||'''10'''|| Always || Level 9 || +7 Melee damage | ||
+ | |- | ||
+ | |[[Digital rapier]] || Melee weapon ||'''10'''|| Always || Level 3 || +5 to initiative | ||
+ | |- | ||
+ | |[[Truepenny blade]]|| Melee weapon || '''5'''|| Always || Level 7 || +5 Melee damage | ||
+ | |- | ||
+ | |[[Aura: Vim]] || [[Psion]] Skill ||'''??'''|| 30 minutes || || +?? dodging ability | ||
+ | |- | ||
+ | |[[Automatic for the Weapon]]|| Item ||'''??'''|| 50 minutes || || Obtained from [[motor]]. | ||
+ | |- | ||
+ | |[[Basic Martial Arts]]|| [[Gadgeteer ]] Skill ||'''??'''|| Always || Level 3 || | ||
+ | |- | ||
+ | |[[Upgrade Weapons]]: Frickin' Sharp|| [[Gadgeteer ]] Skill ||'''??'''|| 45 minutes || Level 10 || | ||
+ | |- | ||
+ | |[[Upgrade Weapons]]: Sharpness|| [[Gadgeteer ]] Skill ||'''??'''|| 30 minutes || Level 6 || | ||
+ | |- | ||
+ | |[[Big honkin' hammer]]|| Melee weapon || '''-5'''|| Always || Level 5 || +8 electric damage | ||
+ | |- | ||
+ | |[[Lamp post]]|| Melee weapon || '''-8'''|| Always || Level 8 || +10 Melee damage | ||
+ | |- | ||
+ | |[[Air tank]]|| Accessory || '''-10'''|| Always || || | ||
+ | *Can be rented at the [[Bayside Dive Shop]]. | ||
+ | *A component of equipment required to breathe under water. | ||
+ | |- | ||
|} | |} | ||
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Revision as of 12:22, 12 April 2008
This page is UNDER CONSTRUCTION: How to-hit works should be spaded out and explained on this page. |
The following table lists all game mechanics which affect to-hit chance.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Bat out of hell | Melee weapon | 10% | Always | Level 10 | |
Needler | Ranged weapon | 10% | Always | Level 9 | |
Smart shirt | Shirt | 10% | Always | Level 12 | |
astral spline | Melee weapon | 10 | Always | Level 9 | +7 Melee damage |
Digital rapier | Melee weapon | 10 | Always | Level 3 | +5 to initiative |
Truepenny blade | Melee weapon | 5 | Always | Level 7 | +5 Melee damage |
Aura: Vim | Psion Skill | ?? | 30 minutes | +?? dodging ability | |
Automatic for the Weapon | Item | ?? | 50 minutes | Obtained from motor. | |
Basic Martial Arts | Gadgeteer Skill | ?? | Always | Level 3 | |
Upgrade Weapons: Frickin' Sharp | Gadgeteer Skill | ?? | 45 minutes | Level 10 | |
Upgrade Weapons: Sharpness | Gadgeteer Skill | ?? | 30 minutes | Level 6 | |
Big honkin' hammer | Melee weapon | -5 | Always | Level 5 | +8 electric damage |
Lamp post | Melee weapon | -8 | Always | Level 8 | +10 Melee damage |
Air tank | Accessory | -10 | Always |
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