Combat chance modifiers
Each unit of combat/noncombat chance modification increases/decreases the chance of combat adventures by 5%.
Combat chances can only be increased/decreased up to a maximum of 4 units, which is 20%.
| Source | Source type | Towards | Duration | Requirements | Notes |
|---|---|---|---|---|---|
| Hear Me Roar | Item | combat | 90 minutes | Obtained from lion pill | |
| Hobbes' nail boots | Boots | combat | Always | +5 Melee damage Occasionally grants a bonus tiger pounce attack if you win initiative. +5% item drops | |
| Sinus of the Shark | Naturalist buff | combat | 45 minutes | ||
| targe vert with human rampant | Offhand Item | combat | Always | Level 12 | |
| Targeting Trouble | software | combat | perpetual | Obtained from MacRuff's Mercantile Monitor software | |
| Inky as Mother Night | Item | noncombat | 40 minutes | Obtained from squidopus ink | |
| Mummers' gloves | Gloves | noncombat | Always | Can generate an invisible box 5 times per day. Occasionally perpetrates mimery. +5% Reflexes | |
| Seeking Solitude | software | noncombat | perpetual | Obtained from Garcia's Traffic Avoider software | |
| sneakiers | Boots | noncombat | Always | Level 8 | |
| Stealth | Gadgeteer buff | noncombat | 30 minutes |