Initiative modifiers

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Revision as of 22:41, 12 February 2009 by Muhandes (talk | contribs) (complete table)

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How does initiative work?
Source Source type Increase Duration Requirements Notes
Asp Evader Transportation 10% Always
camoflage dungarees Full-body suit 10% Always Level 7
xelor watch Accessory 10% Always Level 5
xentrium axe Melee weapon 10% Always Level 14 +10 to hit
xentrium crossbow Ranged weapon 10% Always Level 14 +10 to hit
deterministic coin Offhand Item 10 Always Level 6
digital rapier Melee weapon 5 Always Level 3 +10 to hit
moonbow Ranged weapon 5 Always
motorcycle Transportation 5 Always
Amazing Technicolor Dreampants Pants ? One turn When trigger Orange
Other beneficiary effects
Mantis Reflexes Naturalist Buff ? 45 minutes +8 Reflexes
Premonition Psion Skill ? Always
Upgrade Armor: Initiative Gadgeteer Skill ? 45 minutes Level 10 +8 Reflexes
discount pants Pants -3 Always +3% item drops
-3 Reflexes
poofy skirt Pants -5 Always Level 8 +2 damage absorption
skateboard Transportation -5 Always
unbranded jalopy Transportation -5 Always
fins Boots -20% Always A component of equipment required to breathe under water.


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration