Damage absorption

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Revision as of 19:34, 23 April 2008 by Bagatelle (talk | contribs) (Damage Absorption moved to Damage absorption: decapitalise for consistency)

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Hammer.gif This page is UNDER CONSTRUCTION:
Do +defense items (e.g., smudged sweater) belong here? Does armor power have an effect? How DA works should be spaded out and explained on this page.

The following table lists all game mechanics which affect damage absorption.

Source Source type Increase Duration Requirements Notes
Roboto shield Offhand Item 20 Always Level 13
Docker's pants Pants 4 Always Level 6
Poofy skirt Pants 2 Always Level 8 -5 to initiative
kneepads Accessory 2 Always
Carapace shield Offhand Item 1 Always Level 4
Lug-Nut Keychain Talisman 1 Always -1 Strength
Battle Armor Gadgeteer Skill ?? Always Level 16
Air Shield Elemental Buff ?? 30 minutes
Armadillo Armor Naturalist Buff ?? 45 minutes
Stone Armor Elemental Skill ?? 30 minutes Level 8
Upgrade Armor: Absorption Gadgeteer Skill ?? 30 minutes Level 2
Upgrade Armor: Superabsorbance Gadgeteer Skill ?? 45 minutes Level 10


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration