User:Lxndr
From Twilight Heroes Wiki
Retcon plan:
(Start with passives, expand to level 1 skills, expand to active HP skills, expand to other skills)
(after 4 Maso, and unlocking the nocturne foods, probably will do all retcons using All Pulls, Class Skills and/or Kitkat)
Passives
Already have Precompletion Pro
Maso Passives:
- Current Run Maso Gadgeteer - Battle Armor
- Maso Naturalist - Starfish Regeneration
- Maso Elementalist Proper Hydration
- Maso Psion - Premonition
Useful Passives:
- Kitkat, No Skills, Decaf - Gadgeteer - Sniper
- Kitkat, Diet, Rescue - Gadgeteer - Advanced Martial Arts
- Gadgeteer - Basic Martial Arts
- Naturalist - Echolocation
- Elementalist - The Fire Within
- Psion - Meditation
Filler Passives:
- Psion - Electronic Understanding
- Gadgeteer - Improved Tinkering
- Gadgeteer - Catalyze
Passives are done!
Synergy Skills
- Gadgeteer Upgrade Armor - put that improved tinkering to good use
- Elementalist Metalmorph - synergy with Catalyze
- Gadgeteer Upgrade Weapons - more put that improved tinkering to good use
Time to gather the basics
Level 1 Effect Skills:
- Psion Aura: Vim
- Gadgeteer Endurance
- Naturalist Ant's Strength
- Elementalist Proper Grounding
Level 1 Attack Skills:
- Gadgeteer Stun Gas
- Naturalist Kangaroo Punch
- Psion Mind Poke
- Elementalist Throw Sparks
Now, maybe some healing
HP/Healing Skills:
- Gadgeteer First Aid
- Elementalist Lifeblood Manipulation
- Psion Knit Bone
- Psion Knit Flesh
And now, whatever else comes to mind!
Miscellaneous:
- Gadgeteer Metal Detector (items!)
- Naturalist Snout of the Swine (chips!)
?????
NO sidekick-granting skills for as long as possible.
Skill Table
Bolded skills are permed.
Elemental | Gadgeteer | Naturalist | Psion | |
lvl | Skill | Skill | Skill | Skill |
1 | Proper Grounding costs 1 PP |
Endurance costs 1 PP |
Ant's Strength costs 4 PP |
Aura: Vim costs 4 PP |
1 | Throw Sparks costs 2 PP |
Stun Gas costs 3 PP |
Kangaroo Punch costs 1 PP |
Mind Poke costs 1 PP |
2 | Air Shield costs 3 PP |
Upgrade Armor costs 5 PP |
Charge of the Bovine costs 4 PP |
Knit Flesh costs 4 PP |
3 | Ice Bolt costs 4 PP |
Basic Martial Arts passive skill |
Mantis Reflexes costs 5 PP |
Telekinesis costs 4 PP |
4 | Groundquake costs 6 PP |
First Aid costs 6 PP |
Echolocation passive skill |
Aura: Mystery costs 8 PP |
5 | Proper Hydration passive skill |
Not Implemented yet. | Memory of the Elephant costs 6 PP |
Premonition passive skill |
6 | Lightning Bolt costs 8 PP |
Upgrade Weapons costs 8 PP |
Armadillo Armor costs 8 PP |
Mind Jab costs 7 PP |
7 | Fire Shield costs 7 PP |
Metal Detector costs 10 PP |
Snout of the Swine costs 10 PP |
Wind Warrior costs 12 PP |
8 | Stone Armor costs 12 PP |
Advanced Martial Arts passive skill |
Starfish Regeneration passive skill |
Aura: Keen Observation costs 16 PP |
9 | Tornado costs 10 PP |
Not Implemented yet. | Talons of the Raptor costs 12 PP |
Knit Bone costs 12 PP |
10 | Lifeblood Manipulation costs 20 PP |
Improved Tinkering passive skill |
Trample of the Rhino costs 9 PP |
Meditation passive skill |
11 | Metalmorph costs 20 PP |
Electric Net costs 9 PP |
Summon Wolf costs 15 PP |
Electronic Understanding passive skill |
12 | Firestorm costs 14 PP |
Catalyze passive skill |
Nurture vs. Nature costs 12 PP |
Aura: Vigor costs 12 PP |
13 | Not Implemented yet. | Shock Grenade costs 13 PP |
Spines of the Echidna costs 12 PP |
Psionic Blast costs 15 PP |
14 | The Fire Within passive skill |
Stealth costs 10 PP |
Sinus of the Shark costs 15 PP |
Detachment costs 20 PP |
15 | Sundowner Breeze costs 30 PP |
Sniper passive skill |
Summon Water Buffalo costs 20 PP |
Biofeedback costs 10 PP |
16 | Not Implemented yet. | Battle Armor passive skill |
Maul of the Cave Bear costs 13 PP |
Aura: Mental Magnetism costs 15 PP |
Other | Precompletion Pro, Test Skill #2 |
Other skills: