Special abilities
From Twilight Heroes Wiki
As a super hero you can use special super abilities.
Breathing Under Water
Breathing under water grants access to:
Source | Source type | Requirements | Notes |
---|---|---|---|
air tank fins scuba mask |
Accessory Boots Helmet |
Level 3 Wear entire set |
-10 to hit -20% to initiative -5% item drops |
harbor pearl | Offhand Item | Level 5 | |
sub-ma-car | Transportation |
Flying
Flying grants access to:
It also enables a special outcome in the Gotta Move Quick choice adventure, opening Rooftops of downtown.
Source | Source type | Notes |
---|---|---|
jetpack | Transportation | |
lead dirigible | Transportation | +20 seconds to the duration of each turn |
Ned's chopper | Transportation | |
pegasus | Transportation | |
Ultimate Aviator Goggles | Talisman | +10% chips +2 PP per turn -5% item drops |
VHF-1 Fighter | Transportation | Can perform up to 5 airstrike attacks per day. Refreshingly climate-controlled cabin. |
Super Jumping
Currently the only use of Super Jumping is to enable a special outcome in the Gotta Move Quick choice adventure, opening Rooftops of downtown.
Source | Source type | Requirements | Notes |
---|---|---|---|
foxy caped suit | Full-body suit | +5% Reflexes +10% to hit -10 seconds to the duration of each turn Chance of stunning opponents if you win initiative | |
high-jump boots | Boots | Level 5 | |
Roderick's Boots | Boots | +5 Reflexes Provides +10% Reflexes |
Invisibility
Invisibility is in fact a chat effect, makes people unable to tell you are listening to chat, unless you talk,
Source | Source type | Duration | Notes |
---|---|---|---|
Indivisible | Item | 60 minutes | +15 dodging ability |
Ring of Fellowship | Accessory | Always | +20 to maximum HP +5% psychic damage resistance +3% of weapon damage returned as HP offense power |