Combat chance modifiers

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Revision as of 11:58, 1 June 2009 by Muhandes (talk | contribs) (June iotms)
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Each unit of combat/noncombat chance modification increases/decreases the chance of combat adventures by 5%.

Combat chances can only be increased/decreased up to a maximum of 4 units, which is 20%.

Source Source type Towards Duration Requirements Notes
Hear Me Roar Item combat 90 minutes Obtained from lion pill
Hobbes' nail boots Boots combat Always +5 Melee damage
Occasionally grants a bonus tiger pounce attack if you win initiative.
+5% item drops
Sinus of the Shark Naturalist buff combat 45 minutes
targe vert with human rampant Offhand Item combat Always Level 12
Targeting Trouble software combat perpetual Obtained from MacRuff's Mercantile Monitor software
Inky as Mother Night Item noncombat 40 minutes Obtained from squidopus ink
Mummers' gloves Gloves noncombat Always Can generate an invisible box 5 times per day.
Occasionally perpetrates mimery.
+5% Reflexes
Seeking Solitude software noncombat perpetual Obtained from Garcia's Traffic Avoider software
sneakiers Boots noncombat Always Level 8
Stealth Gadgeteer buff noncombat 30 minutes


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration