Fumble Chance
From Twilight Heroes Wiki
This page contains some non specific data which NEEDS SPADING: What is the basic chance? |
As the note on all of these says, the total effect is capped at +/- 8%, except when the effect is Never.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Doctor Worm's surgical gloves | Gloves | Never | Always | Level 12 | +3 Weapon damage (ranged or melee) |
filthy sock puppet | Offhand | Never | Always | No Level | +10% Strength +15 Increased foe toughness |
handle | Melee weapon | Never | Always | Level 2 | |
Upgrade Weapons: Better Grip | Gadgeteer Skill | Never | 30 minutes | Level 6-9 | |
Upgrade Weapons: Self-Balancing | Gadgeteer Skill | Never | 45 minutes | Level 10 | Some would-be fumbles become critical hits |
Got Your Tacky On | Item | -6% | 50 minutes | Obtained from tacky grip | |
Vambraces of the Star Spawn | Gloves | -6% | Always | Level 40 | -15 foe toughness. Attacker takes 10 damage |
fingerless gloves | Gloves | -4% | Always | Level 8 | +2% chance of critical hits |
The Shark's darts | Ranged weapon | -4% | Always | Level 6 | +1 extra attack(s) per turn +4% chips |
work gloves | Gloves | -4% | Always | Level 6 | |
gnat gloves | Gloves | -2% | Always | Level 5 | Grants wearer the ability for super jumps +2% item drops |
tritanium treads | Boots | -2% | Always | Level 6 | +3 defense |
Aaron Burr's flintlock | Ranged weapon | +2% | Always | Level 2 | +3 fire damage +3 sonic damage |
Tangled Up in Two | Item | +2% | 60 minutes | Obtained from lost soul +5 damage absorption +25% psychic resistance | |
tattered shorts | Pants | +2% | Always | Level 7 | +10 Strength |
The Sweats | Item | +4% | 35 minutes | Obtained from Guatemalan pepperjuice | |
Gilligan's golf club | Melee weapon | +6% | Always | Level 13 | +10% Reflexes +3% chance of enemy fumbles +10% to your maximum hit points |
stranging device | Ranged weapon | +8% | Always | Level 7 | +10 Sonic Damage |