User:Lxndr

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Revision as of 17:22, 30 December 2010 by Lxndr (talk | contribs) (adding table of permed skills)

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Retcon plan:

(Start with passives, expand to level 1 skills, expand to active HP skills, expand to other skills)

(after 4 Maso, and unlocking the nocturne foods, probably will do all retcons using All Pulls, Class Skills and/or Kitkat)


Passives

Already have Precompletion Pro

Maso Passives:

  1. Current Run Maso Gadgeteer - Battle Armor
  2. Maso Naturalist - Starfish Regeneration
  3. Maso Elementalist Proper Hydration
  4. Maso Psion - Premonition

Useful Passives:

  1. Kitkat, No Skills, Decaf - Gadgeteer - Sniper
  2. Kitkat, Diet, Rescue - Gadgeteer - Advanced Martial Arts
  3. Gadgeteer - Basic Martial Arts
  4. Naturalist - Echolocation
  5. Elementalist - The Fire Within
  6. Psion - Meditation

Filler Passives:

  1. Psion - Electronic Understanding
  2. Gadgeteer - Improved Tinkering
  3. Gadgeteer - Catalyze


Passives are done! Synergy Skills

  1. Gadgeteer Upgrade Armor - put that improved tinkering to good use
  2. Elementalist Metalmorph - synergy with Catalyze
  3. Gadgeteer Upgrade Weapons - more put that improved tinkering to good use

Time to gather the basics

Level 1 Effect Skills:

  1. Psion Aura: Vim
  2. Gadgeteer Endurance
  3. Naturalist Ant's Strength
  4. Elementalist Proper Grounding

Level 1 Attack Skills:

  1. Gadgeteer Stun Gas
  2. Naturalist Kangaroo Punch
  3. Psion Mind Poke
  4. Elementalist Throw Sparks

Now, maybe some healing

HP/Healing Skills:

  1. Gadgeteer First Aid
  2. Elementalist Lifeblood Manipulation
  3. Psion Knit Bone
  4. Psion Knit Flesh

And now, whatever else comes to mind!

Miscellaneous:

  1. Gadgeteer Metal Detector (items!)
  2. Naturalist Snout of the Swine (chips!)

?????

NO sidekick-granting skills for as long as possible.

Skill Table

Bolded skills are permed.

Elemental Gadgeteer Naturalist Psion
lvl Skill Skill Skill Skill
1 Proper Grounding
costs 1 PP
Endurance
costs 1 PP
Ant's Strength
costs 4 PP
Aura: Vim
costs 4 PP
1 Throw Sparks
costs 2 PP
Stun Gas
costs 3 PP
Kangaroo Punch
costs 1 PP
Mind Poke
costs 1 PP
2 Air Shield
costs 3 PP
Upgrade Armor
costs 5 PP
Charge of the Bovine
costs 4 PP
Knit Flesh
costs 4 PP
3 Ice Bolt
costs 4 PP
Basic Martial Arts
passive skill
Mantis Reflexes
costs 5 PP
Telekinesis
costs 4 PP
4 Groundquake
costs 6 PP
First Aid
costs 6 PP
Echolocation
passive skill
Aura: Mystery
costs 8 PP
5 Proper Hydration
passive skill
Not Implemented yet. Memory of the Elephant
costs 6 PP
Premonition
passive skill
6 Lightning Bolt
costs 8 PP
Upgrade Weapons
costs 8 PP
Armadillo Armor
costs 8 PP
Mind Jab
costs 7 PP
7 Fire Shield
costs 7 PP
Metal Detector
costs 10 PP
Snout of the Swine
costs 10 PP
Wind Warrior
costs 12 PP
8 Stone Armor
costs 12 PP
Advanced Martial Arts
passive skill
Starfish Regeneration
passive skill
Aura: Keen Observation
costs 16 PP
9 Tornado
costs 10 PP
Not Implemented yet. Talons of the Raptor
costs 12 PP
Knit Bone
costs 12 PP
10 Lifeblood Manipulation
costs 20 PP
Improved Tinkering
passive skill
Trample of the Rhino
costs 9 PP
Meditation
passive skill
11 Metalmorph
costs 20 PP
Electric Net
costs 9 PP
Summon Wolf
costs 15 PP
Electronic Understanding
passive skill
12 Firestorm
costs 14 PP
Catalyze
passive skill
Nurture vs. Nature
costs 12 PP
Aura: Vigor
costs 12 PP
13 Not Implemented yet. Shock Grenade
costs 13 PP
Spines of the Echidna
costs 12 PP
Psionic Blast
costs 15 PP
14 The Fire Within
passive skill
Stealth
costs 10 PP
Sinus of the Shark
costs 15 PP
Detachment
costs 20 PP
15 Sundowner Breeze
costs 30 PP
Sniper
passive skill
Summon Water Buffalo
costs 20 PP
Biofeedback
costs 10 PP
16 Not Implemented yet. Battle Armor
passive skill
Maul of the Cave Bear
costs 13 PP
Aura: Mental Magnetism
costs 15 PP
Other Precompletion Pro, Test Skill #2

Other skills: