Offense modifiers: Difference between revisions
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* According to the [[Combat (manual)|manual]], your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value. | * According to the [[Combat (manual)|manual]], your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value. | ||
* The damage from offense is calculated as <code>Offense*(a+b/OpponentDefense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one. Damage from [[Strength modifiers|strength]] and other bonus damage is added afterwards. | * The damage from offense is calculated as <code>Offense*(a+b/OpponentDefense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one. Damage from [[Strength modifiers|strength]] and other bonus damage is added afterwards. | ||
* Amounts for [[Skills]] are affected by S, the number of skill points invested in the skill. | * Amounts for [[Skills (manual)|Skills]] are affected by S, the number of skill points invested in the skill. | ||
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| [[coral ion stone]] || Accessory || '''15''' || Always || Level 9 || | | [[coral ion stone]] || Accessory || '''15''' || Always || Level 9 || | ||
|- | |||
| [[databoots]] || Boots || '''10''' || Always || Level 6 || +5% Reflexes | |||
|- | |- | ||
| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 defense<br>+10 to-hit<br>+10 dodge | | [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 defense<br>+10 to-hit<br>+10 dodge |
Revision as of 14:06, 4 May 2010
This page contains some non specific data which NEEDS SPADING: What are the constants? How does randomness get into the calculation? |
- According to the manual, your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value.
- The damage from offense is calculated as
Offense*(a+b/OpponentDefense)
wherea
andb
are yet to be determined constants, smaller than one. Damage from strength and other bonus damage is added afterwards. - Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
the 3-erang | Ranged weapon | 30% + 10 | Always | Level 7 | |
tritanium trident | Melee weapon | 30% | Always | Level 7 | +10 Strength |
Blue Elsa's blue blade | Melee weapon | 10% | Always | Level 5 | +10 to hit |
Stainless Steelbreaker | Offhand Item | 10% | Always | Occasionally blocks enemy attacks. +4% chance of enemy fumbles Successful hit weakens opponents (by 5 points). | |
dragoon's lance | Melee weapon | 5% | Always | Level 15 | +3% of weapon damage returned as HP |
Advanced Martial Arts | Gadgeteer Passive Skill | 10 + 3*S + level | Always | Level 8 | |
Fighting Club | Melee weapon | 10*level, cap 100 | Always | +20% Strength +10 Melee damage +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
GigaGuy cannon | Ranged weapon | 10*level, cap 100 | Always | +1 extra attack(s) per turn. Provides several special attacks in combat. Occasionally causes foes to drop restoratives. | |
King's boomerang Ring of Fellowship Zorromir's double tower shield |
Ranged weapon Accessory Offhand Item |
5*level, cap 60 | Always | Wearing entire set | Many other benefits |
Nostronomically Hardened | Passive Skill | 20 | Always | Level 10 | +20 Defense |
coral ion stone | Accessory | 15 | Always | Level 9 | |
databoots | Boots | 10 | Always | Level 6 | +5% Reflexes |
Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 defense +10 to-hit +10 dodge | |
tri-cycle | Transportation | 10 | Always | +10 defense | |
iron-toe boots | Boots | 3 | Always | Level 9 | +3 foe toughness. +3 defense -5 to initiative |
Grimm's Bulwark | Talisman | -15% | Always | +20% defense +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level | |
Rake's Garden Trowel | Talisman | -15% | Always | +20% defense +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level |