Difference between revisions of "Stunning"
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Hoyifung04 (talk | contribs) m (Expendable Lad's gloves) |
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| [[datagloves]] || Gloves || '''5%''' || Always || Level 6 || +5 electric damage | | [[datagloves]] || Gloves || '''5%''' || Always || Level 6 || +5 electric damage | ||
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+ | | [[Expendable Lad's gloves]] || Gloves || '''5%''' || Always || || +15% effectiveness from your sidekick<br>Applaud your sidekick's attacks for bonus {{col|sonic|sonic damage}}<br>Together with the boots, inspire your sidekick to foolish new heights | ||
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| [[Scourge of Souls]] || Melee weapon || '''5%''' || Always || Level 55 || -10 foe toughness<br>+50 Melee damage<br>+10% of weapon damage returned as HP | | [[Scourge of Souls]] || Melee weapon || '''5%''' || Always || Level 55 || -10 foe toughness<br>+50 Melee damage<br>+10% of weapon damage returned as HP | ||
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| [[embossed emblem]] || Accessory || '''3%''' || Always || Level 4 || +4 XP per combat | | [[embossed emblem]] || Accessory || '''3%''' || Always || Level 4 || +4 XP per combat | ||
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− | | [[energy mace]] || Melee weapon || '''2%''' || Always || Level 5 | + | | [[Ever-Dim Halter]] || Shirt || '''3%''' || Always || Level 13 || +13% to your maximum Hit Points<br>+5 damage absorption<br>+5% Melee damage |
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+ | | [[energy mace]] || Melee weapon || '''2%''' || Always || Level 5<br>[[Elemental]] || +10 electric damage - for Elementals only | ||
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| [[office trebuchet]] || Ranged weapon || '''2%''' || Always || Level 10 || Successful hit weakens opponents (by 10 points) | | [[office trebuchet]] || Ranged weapon || '''2%''' || Always || Level 10 || Successful hit weakens opponents (by 10 points) |
Latest revision as of 07:22, 2 September 2013
- Stunning only occurs when you manage to hit your opponent. If a stun triggers you see the message:
- Your vicious attack leaves your opponent stunned.
And later
- Your opponent is too stunned to act.
- The opponent is stunned for a single round, the round in which the hit occurred.
Source | Source type | Chance | Duration | Requirements | Notes |
---|---|---|---|---|---|
datagloves | Gloves | 5% | Always | Level 6 | +5 electric damage |
Expendable Lad's gloves | Gloves | 5% | Always | +15% effectiveness from your sidekick Applaud your sidekick's attacks for bonus sonic damage Together with the boots, inspire your sidekick to foolish new heights | |
Scourge of Souls | Melee weapon | 5% | Always | Level 55 | -10 foe toughness +50 Melee damage +10% of weapon damage returned as HP |
Spring-Heeled Jack's boots | Boots | 5% | Always | Grants wearer the ability for super jumps +10% dodging ability +1 skill point applied to combat skills if Jill's elegant gloves is worn | |
sun dress | Full-body suit | 5% | Always | Level 14 | +10 electric damage +4 PP per turn +5% item drops |
blunderbuss | Ranged weapon | 3% | Always | Level 18 | +10 XP per combat |
combative 'tank' top | Shirt | 3% | Always | Level 9 | Increased chance of combat adventures +3 weapon damage (ranged or melee) |
Cupid's quiver | Accessory | 3% | Always | +20% item drops +3% of weapon damage returned as HP | |
embossed emblem | Accessory | 3% | Always | Level 4 | +4 XP per combat |
Ever-Dim Halter | Shirt | 3% | Always | Level 13 | +13% to your maximum Hit Points +5 damage absorption +5% Melee damage |
energy mace | Melee weapon | 2% | Always | Level 5 Elemental |
+10 electric damage - for Elementals only |
office trebuchet | Ranged weapon | 2% | Always | Level 10 | Successful hit weakens opponents (by 10 points) |
Giger counter | Accessory | 2% | Always | Level 6 | +10% Intellect |
ice orb | Offhand Item | 2% | Always | Level 8 | +4 ice damage |
shovel | Melee weapon | 2% | Always | Level 2 | |
beanbag cannon | Ranged weapon | 1% | Always | Level 3 | |
righteous hook | Melee weapon | 1% | Always | Level 15 | +5% Strength |