Difference between revisions of "Strength modifiers"

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(capitalized, added missing 10 items, removed 1 wrong item. Moved 2 permanent ones to Stat gaining)
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! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
|[[Gold star]] || Accessory || '''Varies''' || Always || || Adds stats as if you were the next level
+
|[[gold star]] || Accessory || '''Varies''' || Always || || Adds stats as if you were the next level
 
|-
 
|-
 
|[[Really Pumped]] || Item || '''+100%''' || 90 minutes || || Obtained from [[seltzer of sturdiness]].
 
|[[Really Pumped]] || Item || '''+100%''' || 90 minutes || || Obtained from [[seltzer of sturdiness]].
 
|-
 
|-
|[[Corrupt amulet]] || Talisman || '''+50%''' || Always || ||  
+
|[[corrupt amulet]] || Talisman || '''+50%''' || Always || || +50% to all stats<br>-50% XP per combat
*+50% to all stats
 
*-50% XP per combat
 
 
|-
 
|-
|[[Abaddon charm]] || Talisman || '''+20%''' || Always || ||  
+
|[[Reed's Brassard]] || Talisman || '''+30%''' || Always || || +20% to your maximum Hit Points<br>+10% to hit<br>-15% to your defensive rating
*+10 fire damage,
+
|-
*+20% fire resistance,
+
|[[abaddon charm]] || Talisman || '''+20%''' || Always || || +10 fire damage<br>+20% fire resistance<br>-3 PP per turn
*-3 PP per turn
+
|-
 +
|[[Fighting Club]] || Melee weapon || '''+20%''' || Always || || *+X offense power (+10/level, max: 100).<br>+10 Melee damage<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.
 +
|-
 +
|[[Astral Monkey's Paw Necklace]] || Talisman || '''+15%''' || Always || || +10% to your maximum Hit Points<br>-5% Intellect
 
|-
 
|-
 
|[[Paddlebot logo]] || Accessory || '''+15%''' || Always || Level 12 ||
 
|[[Paddlebot logo]] || Accessory || '''+15%''' || Always || Level 12 ||
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|[[Embiggened]] || Item || '''+10%''' || 90 minutes || || Obtained from [[embiggening tonic]].
 
|[[Embiggened]] || Item || '''+10%''' || 90 minutes || || Obtained from [[embiggening tonic]].
 
|-
 
|-
|[[Filthy sock puppet]] || Offhand Item || '''+10%''' || Always || ||
+
|[[filthy sock puppet]] || Offhand Item || '''+10%''' || Always || || +15 Increased foe toughness.<br>No weapon fumbles, ever.
*+15 Increased foe toughness.
 
*No weapon fumbles, ever.
 
 
|-
 
|-
|[[Smart suit]] || Full-body suit || '''+10%''' || Always || Level 12 ||
+
|[[smart suit]] || Full-body suit || '''+10%''' || Always || Level 12 || +10% Reflexes<br>+20% resist fire, ice, electrical, and acid damage
*+10% Reflexes
 
*+20% resist fire, ice, electrical, and acid damage
 
 
|-
 
|-
|[[Strong Sense of Self]] || Item || '''+10%''' || 60 minutes || ||  
+
|[[Strong Sense of Self]] || Item || '''+10%''' || 60 minutes || || Obtained from [[Lost wallet]].<br>+10% to all stats
*Obtained from [[Lost wallet]].
 
*+10% to all stats
 
 
|-
 
|-
|[[Crib sheet]] || Accessory || '''10''' || Always || || +10 to all stats
+
|[[Wolfed Out]] || Item || '''+10%''' || 60 minutes || || Obtained from [[lupine liquor]]
 
|-
 
|-
|[[Stovepipe hat]] || Helmet || '''10''' || Always || Level 9 ||  
+
|[[VHF-1 Exosuit]] || Full-body suit || '''15''' || Always || || +20 defense<br>-10 seconds to the duration of each turn
 
|-
 
|-
|[[Tattered shorts]] || Pants || '''10''' || Always || Level 7 || Slightly increased chance of weapon fumbles.
+
|[[crib sheet]] || Accessory || '''10''' || Always || || +10 to all stats
 
|-
 
|-
|[[The whole nine yards]] || Melee weapon || '''10''' || Always || Level 7 ||  
+
|[[stovepipe hat]] || Helmet || '''10''' || Always || Level 9 ||
 +
|-
 +
|[[tattered shorts]] || Pants || '''10''' || Always || Level 7 || Slightly increased chance of weapon fumbles.
 +
|-
 +
|[[the whole nine yards]] || Melee weapon || '''10''' || Always || Level 7 ||
 +
|-
 +
|[[unleaded pipe]] || Melee weapon || '''8''' || Always || Level 7 ||  
 
|-
 
|-
 
|[[Ant's Strength]] || [[Naturalist]] Buff || '''8''' || 45 minutes || ||  
 
|[[Ant's Strength]] || [[Naturalist]] Buff || '''8''' || 45 minutes || ||  
 
|-
 
|-
|[[Big left hook]] || Melee weapon || '''5''' || Always || Level 6 ||  
+
|[[big left hook]] || Melee weapon || '''5''' || Always || Level 6 ||
 +
|-
 +
|[[decorated jerkin]] || Shirt || '''5''' || Always || Level 7 ||  
 
|-
 
|-
|[[Decorated jerkin]] || Shirt || '''5''' || Always || Level 7 ||  
+
|[[paper pumpkin pin]] || Accessory || '''5''' || Always || ||
 
|-
 
|-
|[[Gray sand]] || Item || '''5''' || Permanently || || One time only
+
|[[raccoon mask]] || Accessory || '''5''' || Always || ||
 
|-
 
|-
|[[Not to Choose Is Not a Choice]]|| Adventure || '''5''' || Permanently || Help Naturalist chase || Adventure can be encountered a total of four times.
+
|[[Roderick's Gloves]] || Gloves || '''5''' || Always || || Somewhat increased chance of critical hits.<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]].
 
|-
 
|-
|[[Raccoon mask]] || Accessory || '''5''' || Always || ||
+
|[[sturdy harness]] || Shirt || '''4''' || Always || Level 8 || +2% item drops
 
|-
 
|-
|[[Roderick's Gloves]] || Gloves || '''5''' || Always || ||  
+
|[[hedge slammer]] || Melee weapon || '''3''' || Always || ||  
*Somewhat increased chance of critical hits.
 
*Provides +10% Strength if worn in conjunction with [[Roderick's Boots]].
 
 
|-
 
|-
|[[Sturdy harness]] || Shirt || '''4''' || Always || Level 8 || +2% item drops
+
|[[diamond]] || Offhand Item || '''1''' || Always || || +1 to all stats
 
|-
 
|-
|[[Hedge slammer]] || Melee weapon || '''3''' || Always || ||  
+
|[[Lug-Nut Keychain]] || Talisman || <span style="color:red">'''-1'''</span> || Always || || +1 damage absorption
 
|-
 
|-
|[[Diamond]] || Offhand Item || '''1''' || Always || || +1 to all stats
+
|[[Swedish Navy Wrench]] || Talisman || <span style="color:red">'''-5%'''</span> || Always || || +15% Reflexes<br>+10 dodging ability
 
|-
 
|-
|[[Coward's Cloak]] || Accessory || '''-10%''' || Always || || -10% to all stats
+
|[[Coward's Cloak]] || Accessory || <span style="color:red">'''-10%'''</span> || Always || || -10% to all stats
 
|-
 
|-
|[[Blockheaded hat]] || Helmet || '''-33%''' || Always || Level 9 || +10 damage absorption
+
|[[brick wall]] || Offhand Item || <span style="color:red">'''-33%'''</span> || Always || Level 9 || +10 damage absorption
 
|-
 
|-
|[[Laaaaazyyy]] || Item || '''-50%''' || 60 minutes || ||  
+
|[[Laaaaazyyy]] || Item || <span style="color:red">'''-50%'''</span> || 60 minutes || || Obtained from [[lethargy pill]]<br>-50% to all stats
*Obtained from [[lethargy pill]]
 
*-50% to all stats
 
 
|-
 
|-
 
|}
 
|}

Revision as of 17:15, 3 February 2009

Strength modifiers
Source Source type Increase Duration Requirements Notes
gold star Accessory Varies Always Adds stats as if you were the next level
Really Pumped Item +100% 90 minutes Obtained from seltzer of sturdiness.
corrupt amulet Talisman +50% Always +50% to all stats
-50% XP per combat
Reed's Brassard Talisman +30% Always +20% to your maximum Hit Points
+10% to hit
-15% to your defensive rating
abaddon charm Talisman +20% Always +10 fire damage
+20% fire resistance
-3 PP per turn
Fighting Club Melee weapon +20% Always *+X offense power (+10/level, max: 100).
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
Astral Monkey's Paw Necklace Talisman +15% Always +10% to your maximum Hit Points
-5% Intellect
Paddlebot logo Accessory +15% Always Level 12
Embiggened Item +10% 90 minutes Obtained from embiggening tonic.
filthy sock puppet Offhand Item +10% Always +15 Increased foe toughness.
No weapon fumbles, ever.
smart suit Full-body suit +10% Always Level 12 +10% Reflexes
+20% resist fire, ice, electrical, and acid damage
Strong Sense of Self Item +10% 60 minutes Obtained from Lost wallet.
+10% to all stats
Wolfed Out Item +10% 60 minutes Obtained from lupine liquor
VHF-1 Exosuit Full-body suit 15 Always +20 defense
-10 seconds to the duration of each turn
crib sheet Accessory 10 Always +10 to all stats
stovepipe hat Helmet 10 Always Level 9
tattered shorts Pants 10 Always Level 7 Slightly increased chance of weapon fumbles.
the whole nine yards Melee weapon 10 Always Level 7
unleaded pipe Melee weapon 8 Always Level 7
Ant's Strength Naturalist Buff 8 45 minutes
big left hook Melee weapon 5 Always Level 6
decorated jerkin Shirt 5 Always Level 7
paper pumpkin pin Accessory 5 Always
raccoon mask Accessory 5 Always
Roderick's Gloves Gloves 5 Always Somewhat increased chance of critical hits.
Provides +10% Strength if worn in conjunction with Roderick's Boots.
sturdy harness Shirt 4 Always Level 8 +2% item drops
hedge slammer Melee weapon 3 Always
diamond Offhand Item 1 Always +1 to all stats
Lug-Nut Keychain Talisman -1 Always +1 damage absorption
Swedish Navy Wrench Talisman -5% Always +15% Reflexes
+10 dodging ability
Coward's Cloak Accessory -10% Always -10% to all stats
brick wall Offhand Item -33% Always Level 9 +10 damage absorption
Laaaaazyyy Item -50% 60 minutes Obtained from lethargy pill
-50% to all stats


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration