Difference between revisions of "Bonus melee damage"

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Bonus melee damage is applied to attacks made with [[Melee Weapons]].
The following table lists all in-game mechanics that increase damage output in combat. This page is only concerned with weapon attacks, not [[bonus spell damage]] or [[strike-back damage]].
 
 
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! Source !! Source type !! Increase !! Duration !! Requirements !! class="unsortable"|Notes
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! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
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|[[Jack boots]]||Boots||8||Always||level 7||8 power
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| [[Dangerously Dour]] || Item || 100% || 90 minutes || || Obtained from [[grim pill]]<br>+100% Ranged damage
 
|-
 
|-
|[[Sockin' it to 'Em]]
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| [[Shark's Tooth Necklace]] || Talisman || .5 x your level || Always || || -1 Intellect
|Usable
 
!10
 
|60 minutes
 
|&nbsp;
 
|Obtained from [[lost sock]]
 
 
|-
 
|-
|[[Special wooden cup]]||Talisman||15||Always||level 0||+10% to hit<br>+3 XP per combat<br>-15% dodging
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| [[saw glove]] || Melee weapon || 15 || Always || Level 12 ||
 
|-
 
|-
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| [[special wooden cup]] || Talisman || 15 || Always || || +10% to hit<br>+3 XP per combat<br>-15% dodging ability
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|-
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| [[Fighting Club]] || Melee weapon || 10 || Always || || +X offense power<br>+20% Strength<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.
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|-
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| [[ham banner]] || Melee weapon || 10 || Always || Level 6 ||
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|-
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| [[lamp post]] || Melee weapon || 10 || Always || Level 8 || -8 to hit
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|-
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| [[quill blade]] || Melee weapon || 10 || Always || Level 12 || +5% to hit
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|-
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| [[Sockin' it to 'Em]] || Item || 10 || 60 minutes || || Obtained from [[lost sock]]
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|-
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| [[jack boots]] || Boots || 8 || Always || level 7 ||
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|-
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| [[astral spline]] || Melee weapon || 7 || Always || Level 9 || +10 to hit
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|-
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| [[truepenny blade]] || Melee weapon || 5 || Always || Level 7 || +5 to hit
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|-
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| [[Bass-O-Matic 77]] || Melee weapon || 4 || Always || Level 4 ||
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|-
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| [[warmaking baton]] || Melee weapon || 4 || Always || Level 7 ||
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|-
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| [[Circle A]] || Accessory || 3 || Always || Level 5 || +3 Ranged damage
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|-
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| [[hammer time]] || Melee weapon || 3 || Always || Level 6 || -5 seconds to the duration of each turn
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|-
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| [[roller blades]] || Boots || 3 || Always || level 5 ||
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|-
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| [[spiked gloves]] || Gloves || 3 || Always || level 3 ||
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|-
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| [[paper machete]] || Melee weapon || 2 || Always || ||
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|-
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| [[peacekeeping baton]] || Melee weapon || 2 || Always || ||
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|-
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| [[Talons of the Raptor]] || [[Naturalist]] Skill || ? || 45 minutes || Level 9 ||
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|-
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| [[Upgrade Weapons: Serration]] || [[Gadgeteer]] Skill || ? || 30 minutes || Level 6-9 ||
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|-
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| [[Thunder in a Bottle]] || Talisman || <font color="red">-3</font> || Always || || Using skills costs -2 PP<br>+10% to your maximum PP
 
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{{Modifiers list}}
 
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[[Category:Modifier Summary Tables]][[Category:Bonus Melee Damage|*]]
{{modifiers list}}
 
 
 
[[Category:Guides]]
 

Revision as of 01:34, 11 February 2009

Bonus melee damage is applied to attacks made with Melee Weapons.

Source Source type Increase Duration Requirements Notes
Dangerously Dour Item 100% 90 minutes Obtained from grim pill
+100% Ranged damage
Shark's Tooth Necklace Talisman .5 x your level Always -1 Intellect
saw glove Melee weapon 15 Always Level 12
special wooden cup Talisman 15 Always +10% to hit
+3 XP per combat
-15% dodging ability
Fighting Club Melee weapon 10 Always +X offense power
+20% Strength
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
ham banner Melee weapon 10 Always Level 6
lamp post Melee weapon 10 Always Level 8 -8 to hit
quill blade Melee weapon 10 Always Level 12 +5% to hit
Sockin' it to 'Em Item 10 60 minutes Obtained from lost sock
jack boots Boots 8 Always level 7
astral spline Melee weapon 7 Always Level 9 +10 to hit
truepenny blade Melee weapon 5 Always Level 7 +5 to hit
Bass-O-Matic 77 Melee weapon 4 Always Level 4
warmaking baton Melee weapon 4 Always Level 7
Circle A Accessory 3 Always Level 5 +3 Ranged damage
hammer time Melee weapon 3 Always Level 6 -5 seconds to the duration of each turn
roller blades Boots 3 Always level 5
spiked gloves Gloves 3 Always level 3
paper machete Melee weapon 2 Always
peacekeeping baton Melee weapon 2 Always
Talons of the Raptor Naturalist Skill  ? 45 minutes Level 9
Upgrade Weapons: Serration Gadgeteer Skill  ? 30 minutes Level 6-9
Thunder in a Bottle Talisman -3 Always Using skills costs -2 PP
+10% to your maximum PP


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration