Difference between revisions of "Bonus melee damage"
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− | + | Bonus melee damage is applied to attacks made with [[Melee Weapons]]. | |
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− | ! Source !! Source type !! Increase !! Duration !! Requirements !! class="unsortable"|Notes | + | ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' |
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− | |[[ | + | | [[Dangerously Dour]] || Item || 100% || 90 minutes || || Obtained from [[grim pill]]<br>+100% Ranged damage |
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− | |[[ | + | | [[Shark's Tooth Necklace]] || Talisman || .5 x your level || Always || || -1 Intellect |
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− | |[[ | + | | [[saw glove]] || Melee weapon || 15 || Always || Level 12 || |
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+ | | [[special wooden cup]] || Talisman || 15 || Always || || +10% to hit<br>+3 XP per combat<br>-15% dodging ability | ||
+ | |- | ||
+ | | [[Fighting Club]] || Melee weapon || 10 || Always || || +X offense power<br>+20% Strength<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology. | ||
+ | |- | ||
+ | | [[ham banner]] || Melee weapon || 10 || Always || Level 6 || | ||
+ | |- | ||
+ | | [[lamp post]] || Melee weapon || 10 || Always || Level 8 || -8 to hit | ||
+ | |- | ||
+ | | [[quill blade]] || Melee weapon || 10 || Always || Level 12 || +5% to hit | ||
+ | |- | ||
+ | | [[Sockin' it to 'Em]] || Item || 10 || 60 minutes || || Obtained from [[lost sock]] | ||
+ | |- | ||
+ | | [[jack boots]] || Boots || 8 || Always || level 7 || | ||
+ | |- | ||
+ | | [[astral spline]] || Melee weapon || 7 || Always || Level 9 || +10 to hit | ||
+ | |- | ||
+ | | [[truepenny blade]] || Melee weapon || 5 || Always || Level 7 || +5 to hit | ||
+ | |- | ||
+ | | [[Bass-O-Matic 77]] || Melee weapon || 4 || Always || Level 4 || | ||
+ | |- | ||
+ | | [[warmaking baton]] || Melee weapon || 4 || Always || Level 7 || | ||
+ | |- | ||
+ | | [[Circle A]] || Accessory || 3 || Always || Level 5 || +3 Ranged damage | ||
+ | |- | ||
+ | | [[hammer time]] || Melee weapon || 3 || Always || Level 6 || -5 seconds to the duration of each turn | ||
+ | |- | ||
+ | | [[roller blades]] || Boots || 3 || Always || level 5 || | ||
+ | |- | ||
+ | | [[spiked gloves]] || Gloves || 3 || Always || level 3 || | ||
+ | |- | ||
+ | | [[paper machete]] || Melee weapon || 2 || Always || || | ||
+ | |- | ||
+ | | [[peacekeeping baton]] || Melee weapon || 2 || Always || || | ||
+ | |- | ||
+ | | [[Talons of the Raptor]] || [[Naturalist]] Skill || ? || 45 minutes || Level 9 || | ||
+ | |- | ||
+ | | [[Upgrade Weapons: Serration]] || [[Gadgeteer]] Skill || ? || 30 minutes || Level 6-9 || | ||
+ | |- | ||
+ | | [[Thunder in a Bottle]] || Talisman || <font color="red">-3</font> || Always || || Using skills costs -2 PP<br>+10% to your maximum PP | ||
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− | + | <br clear="all"> | |
− | + | {{Modifiers list}} | |
− | + | [[Category:Modifier Summary Tables]][[Category:Bonus Melee Damage|*]] | |
− | {{ | ||
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− | [[Category: |
Revision as of 01:34, 11 February 2009
Bonus melee damage is applied to attacks made with Melee Weapons.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Dangerously Dour | Item | 100% | 90 minutes | Obtained from grim pill +100% Ranged damage | |
Shark's Tooth Necklace | Talisman | .5 x your level | Always | -1 Intellect | |
saw glove | Melee weapon | 15 | Always | Level 12 | |
special wooden cup | Talisman | 15 | Always | +10% to hit +3 XP per combat -15% dodging ability | |
Fighting Club | Melee weapon | 10 | Always | +X offense power +20% Strength +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
ham banner | Melee weapon | 10 | Always | Level 6 | |
lamp post | Melee weapon | 10 | Always | Level 8 | -8 to hit |
quill blade | Melee weapon | 10 | Always | Level 12 | +5% to hit |
Sockin' it to 'Em | Item | 10 | 60 minutes | Obtained from lost sock | |
jack boots | Boots | 8 | Always | level 7 | |
astral spline | Melee weapon | 7 | Always | Level 9 | +10 to hit |
truepenny blade | Melee weapon | 5 | Always | Level 7 | +5 to hit |
Bass-O-Matic 77 | Melee weapon | 4 | Always | Level 4 | |
warmaking baton | Melee weapon | 4 | Always | Level 7 | |
Circle A | Accessory | 3 | Always | Level 5 | +3 Ranged damage |
hammer time | Melee weapon | 3 | Always | Level 6 | -5 seconds to the duration of each turn |
roller blades | Boots | 3 | Always | level 5 | |
spiked gloves | Gloves | 3 | Always | level 3 | |
paper machete | Melee weapon | 2 | Always | ||
peacekeeping baton | Melee weapon | 2 | Always | ||
Talons of the Raptor | Naturalist Skill | ? | 45 minutes | Level 9 | |
Upgrade Weapons: Serration | Gadgeteer Skill | ? | 30 minutes | Level 6-9 | |
Thunder in a Bottle | Talisman | -3 | Always | Using skills costs -2 PP +10% to your maximum PP |