Difference between revisions of "Foe Toughness modifiers"

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(exception to the rule)
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* All effects apply for both positive and negative foe toughness.
 
* All effects apply for both positive and negative foe toughness.
 
* The XP effect only applies if the foe toughness modifier was active at the beginning of the fight (as it is with all sources in the table below).
 
* The XP effect only applies if the foe toughness modifier was active at the beginning of the fight (as it is with all sources in the table below).
 +
:* There is one exception to the above rule: using [[throwing star - red dwarf]] in combat does effect XP. This was verified with [[Ryme]] to be the only exception.
 
* Foe toughness modifiers do not apply to [[:category:Scaling Enemies|scaling foes]].
 
* Foe toughness modifiers do not apply to [[:category:Scaling Enemies|scaling foes]].
  

Revision as of 10:24, 9 November 2009

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
Effects on other stats?
  • The effects of one unit of Foe toughness include:
    • +1/2 XP (rounded up), only if the effect was active at the beginning of combat.
    • Unspaded effect on tohit, dodge, offense and defense.
  • All effects apply for both positive and negative foe toughness.
  • The XP effect only applies if the foe toughness modifier was active at the beginning of the fight (as it is with all sources in the table below).
  • There is one exception to the above rule: using throwing star - red dwarf in combat does effect XP. This was verified with Ryme to be the only exception.
Source Source type Increase Duration Requirements Notes
Surfing for Lulz Software 30/20 Always Obtained from personal copy of the internet
Red robot Sidekick 30 120 minutes Obtained from red robot
Furryious Item 20 90 minutes Obtained from furry pill
filthy sock puppet Offhand 15 Always No fumble ever
+10% strength
Quijote's spear Melee weapon 15 Always Level 13 +20 damage to giants
-50% defense against windmills
'hip' t-shirt Shirt 10 Always
poly shorts Pants 10 Always Level 13 +10% Reflexes
Mimic Sidekick 1*Level, cap 10 Always
baseball diamond Offhand 9 Always
coil of rope Offhand 7 Always
electric slide whistle Accessory 5 Always Level 14 +10 electric damage
frosty mug helmet Helmet 4 Always Level 5 +4 ice damage
Groucho glasses Accessory 1 Always
silver bracelet Accessory 1 Always
Scourge of Souls Melee weapon -10 Always Level 55 5% chance to stun opponents
+50 Melee damage
+10% of weapon damage returned as HP
Vambraces of the Star Spawn Gloves -15 Always Level 40 Attacker takes 10 damage
-6% chance of weapon fumbles.

Weakening on hit

  • The following items weaken opponents on a successful hit. You get the message:
That attack seems to have weakened your opponent.
  • Weakening an opponent does not effect the XP gained, since it is not active at the beginning of the fight,
Source Source type Amount Requirements Notes
Misericorde of the Squid Melee weapon 8 Level 40 +20% to hit
+6% chance of critical hits.
polydactyl gloves Gloves 5 Level 13 +5% Reflexes
cryonite club Melee weapon 4 Level 5 +3 ice damage
repeating rifle Ranged weapon 4 Level 5 +5% Reflexes
+2 extra attack(s) per turn.
wand of compensation Melee weapon 4 Level 5


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration