Difference between revisions of "Foe Toughness modifiers"
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| [[imperial diadem]] || Helmet || 6 || Always || Level 10 || +7% chips | | [[imperial diadem]] || Helmet || 6 || Always || Level 10 || +7% chips | ||
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− | | [[cat o' five tails]] || Melee weapon || 5 || Always || Level 2 || +4 | + | | [[cat o' five tails]] || Melee weapon || 5 || Always || Level 2 || +4 Melee damage |
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| [[electric slide whistle]] || Accessory || 5 || Always || Level 14 || +10 electric damage | | [[electric slide whistle]] || Accessory || 5 || Always || Level 14 || +10 electric damage |
Revision as of 03:14, 25 December 2009
This page contains some non specific data which NEEDS SPADING: Effects on other stats? |
- The effects of one unit of Foe toughness include:
- +1/2 XP (rounded up), only if the effect was active at the beginning of combat.
- Unspaded effect on tohit, dodge, offense and defense.
- All effects apply for both positive and negative foe toughness.
- The XP effect only applies if the foe toughness modifier was active at the beginning of the fight (as it is with all sources in the first table below).
- There is one known exception to the above rule: using throwing star - red dwarf in combat does effect XP.
- Scaling foes are not affected by foe toughness modifiers which are present at the beginning of the fight. They are affected by such modifiers that are initiated during combat.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Surfing for Lulz | Software | 30/20 | Always | Obtained from personal copy of the internet | |
Red robot | Sidekick | 30 | 120 minutes | Obtained from red robot | |
Furryious | Item | 20 | 90 minutes | Obtained from furry pill | |
filthy sock puppet | Offhand | 15 | Always | No fumble ever +10% strength | |
Quijote's spear | Melee weapon | 15 | Always | Level 13 | +20 damage to giants -50% defense against windmills |
Gingerbread man | Sidekick | 10 | 60 minutes | Obtained from gingerbread man or gingerbread man (regifted) | |
'hip' t-shirt | Shirt | 10 | Always | ||
moital combat fatigues | Pants | 10 | Always | Level 10 | |
poly shorts | Pants | 10 | Always | Level 13 | +10% Reflexes |
Mimic | Sidekick | 1*Level, cap 10 | Always | ||
baseball diamond | Offhand | 9 | Always | ||
Emmett McFlie's hoverboard | Transportation | 8 | Always | ||
coil of rope | Offhand | 7 | Always | ||
boom box | Accessory | 6 | Always | Level 12 | +7 sonic damage |
imperial diadem | Helmet | 6 | Always | Level 10 | +7% chips |
cat o' five tails | Melee weapon | 5 | Always | Level 2 | +4 Melee damage |
electric slide whistle | Accessory | 5 | Always | Level 14 | +10 electric damage |
frosty mug helmet | Helmet | 4 | Always | Level 5 | +4 ice damage |
Groucho glasses | Accessory | 1 | Always | ||
silver bracelet | Accessory | 1 | Always | ||
Scourge of Souls | Melee weapon | -10 | Always | Level 55 | 5% chance to stun opponents +50 Melee damage +10% of weapon damage returned as HP |
Vambraces of the Star Spawn | Gloves | -15 | Always | Level 40 | Attacker takes 10 damage -6% chance of weapon fumbles. |
Weakening on hit
- The following items weaken opponents on a successful hit. You get the message:
- That attack seems to have weakened your opponent.
- Weakening an opponent does not effect the XP gained, since it is not active at the beginning of the fight,
Source | Source type | Amount | Requirements | Notes |
---|---|---|---|---|
Misericorde of the Squid | Melee weapon | 8 | Level 40 | +20% to hit +6% chance of critical hits. |
polydactyl gloves | Gloves | 5 | Level 13 | +5% Reflexes |
shepherd's crook | Melee weapon | 5 | Level 2 | +5% effectiveness from your sidekick. |
cryonite club | Melee weapon | 4 | Level 5 | +3 ice damage |
repeating rifle | Ranged weapon | 4 | Level 5 | +5% Reflexes +2 extra attack(s) per turn. |
wand of compensation | Melee weapon | 4 | Level 5 |