Initiative modifiers: Difference between revisions
		
		
		
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* Initiative determined who attacks first, you or your foe.  | * Initiative determined who attacks first, you or your foe.  | ||
* According to the [[Combat (manual)|manual]], initiative is calculated as a function of [[Dodging modifiers|dodge]], [[Intellect modifiers|Intellect]] and initiative modifiers.  | * According to the [[Combat (manual)|manual]], initiative is calculated as a function of [[Dodging modifiers|dodge]], [[Intellect modifiers|Intellect]] and initiative modifiers.  | ||
*   | * Whoever has the higher initiative value, wins.  | ||
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Revision as of 09:09, 21 February 2010
| This page contains some non specific data which NEEDS SPADING: How exactly is initiative calculated? How is randomness added?  | 
- Initiative determined who attacks first, you or your foe.
 - According to the manual, initiative is calculated as a function of dodge, Intellect and initiative modifiers.
 - Whoever has the higher initiative value, wins.
 
| Source | Source type | Increase | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| Asp Evader | Transportation | 10% | Always | ||
| camouflage dungarees | Full-body suit | 10% | Always | Level 7 | |
| Crystallizer of Dreams | Offhand Item | 10% | Always | Level 40 | 10% physical damage absorption +50 spell damage  | 
| xelor watch | Accessory | 10% | Always | Level 5 | |
| xentrium axe | Melee weapon | 10% | Always | Level 14 | +10 to hit | 
| xentrium crossbow | Ranged weapon | 10% | Always | Level 14 | +10 to hit | 
| Gaul blatter | Ranged weapon | 5% | Always | Level 16 | +10 to hit | 
| dashing shoes | Boots | 3% | Always | Level 15 | +5% Strength | 
| The Bee's Knees | Item | 20 | 90 minutes | Obtained from bug pill | |
| olivine ion stone | Accessory | 15 | Always | Level 9 | |
| Purple Cowardice | Item | 15 | 30 minutes | Obtained from purple pill. +15 Reflexes  | |
| deterministic coin | Offhand Item | 10 | Always | Level 6 | |
| Mantis Reflexes | Naturalist Buff | 10 | 45 minutes | +8 Reflexes | |
| UltraSport jersey | Shirt | 10 | Always | Level 12 | +30 to maximum PP | 
| Upgrade Armor: Initiative | Gadgeteer Skill | 10 | 45 minutes | Level 10 | +8 Reflexes | 
| antsy pants | Pants | 5 | Always | Level 9 | +5 foe toughness. | 
| cat suit | Full-body suit | 5 | Always | ||
| digital rapier | Melee weapon | 5 | Always | Level 3 | +10 to hit | 
| moonbow | Ranged weapon | 5 | Always | ||
| motorcycle | Transportation | 5 | Always | ||
| yule thinking perch | Offhand Item | 4 | Always | ||
| Amazing Technicolor Dreampants | Pants | ? | One turn | When trigger Orange Other beneficiary effects  | |
| Premonition | Psion Skill | scales with level | Always | ||
| discount pants | Pants | -3 | Always | +3% item drops -3 Reflexes  | |
| iron-toe boots | Boots | -5 | Always | Level 9 | +3 foe toughness. +3 offense +3 defense  | 
| Playing Fifty-two Pickup | Item | -5 | 30 minutes | Obtained from magic deck of cards being used on you | |
| poofy skirt | Pants | -5 | Always | Level 8 | +2 damage absorption | 
| skateboard | Transportation | -5 | Always | ||
| unbranded jalopy | Transportation | -5 | Always | ||
| fins | Boots | -20% | Always | A component of equipment required to breathe under water. |