Difference between revisions of "Initiative modifiers"

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* According to the [[Combat (manual)|manual]], initiative is calculated as a function of [[Dodging modifiers|dodge]], [[Intellect modifiers|Intellect]] and initiative modifiers.
 
* According to the [[Combat (manual)|manual]], initiative is calculated as a function of [[Dodging modifiers|dodge]], [[Intellect modifiers|Intellect]] and initiative modifiers.
 
* Whoever has the higher initiative value, wins.
 
* Whoever has the higher initiative value, wins.
 +
* Amounts for [[Skills]] are affected by S, the number of skill points invested in the skill.
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"   
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"   
 
|- style="background-color:#EFEFEF"
 
|- style="background-color:#EFEFEF"
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 +
|-
 +
| [[Premonition]] || [[Psion]] Passive Skill || '''5 + 2*S + (level/5)''' || Always || Level 5 ||
 
|-
 
|-
 
| [[Asp Evader]] || Transportation || '''10%''' || Always || ||
 
| [[Asp Evader]] || Transportation || '''10%''' || Always || ||
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| [[Gaul blatter]] || Ranged weapon || '''5%''' || Always || Level 16 || +10 to hit
 
| [[Gaul blatter]] || Ranged weapon || '''5%''' || Always || Level 16 || +10 to hit
 
|-
 
|-
| [[Viking Games jersey]] || Shirt || '''+5%''' || Always || || +10% Strength<br>+10% Reflexes<br>+5% to your maximum Hit Points<br>+5 XP per combat
+
| [[Viking Games jersey]] || Shirt || '''5%''' || Always || || +10% Strength<br>+10% Reflexes<br>+5% to your maximum Hit Points<br>+5 XP per combat
 
|-
 
|-
 
| [[dashing shoes]] || Boots || '''3%''' || Always || Level 15 || +5% Strength
 
| [[dashing shoes]] || Boots || '''3%''' || Always || Level 15 || +5% Strength
 +
|-
 +
| [[Sniper]] || [[Gadgeteer]] Passive Skill || '''10 + 2*S''' || Always || Level 15 || +5 + 2*S ranged damage
 
|-
 
|-
 
| [[The Bee's Knees]] || Item || '''20''' || 90 minutes || || Obtained from [[bug pill]]
 
| [[The Bee's Knees]] || Item || '''20''' || 90 minutes || || Obtained from [[bug pill]]
 +
|-
 +
| [[Mantis Reflexes]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S minutes || || +5 + S Reflexes
 
|-
 
|-
 
| [[olivine ion stone]] || Accessory || '''15''' || Always || Level 9 ||  
 
| [[olivine ion stone]] || Accessory || '''15''' || Always || Level 9 ||  
 
|-
 
|-
 
| [[Purple Cowardice]] || Item || '''15''' || 30 minutes || || Obtained from [[purple pill]].<br>+15 Reflexes
 
| [[Purple Cowardice]] || Item || '''15''' || 30 minutes || || Obtained from [[purple pill]].<br>+15 Reflexes
|-
 
| [[Sniper]] || [[Gadgeteer]] Passive Skill || '''15''' || Always || Level 15 || +10 ranged damage
 
 
|-
 
|-
 
| [[deterministic coin]] || Offhand Item || '''10''' || Always || Level 6 ||
 
| [[deterministic coin]] || Offhand Item || '''10''' || Always || Level 6 ||
|-
 
| [[Mantis Reflexes]] || [[Naturalist]] Buff || '''10''' || 45 minutes || || +8 Reflexes
 
 
|-
 
|-
 
| [[UltraSport jersey]] || Shirt || '''10''' || Always || Level 12 || +30 to maximum PP
 
| [[UltraSport jersey]] || Shirt || '''10''' || Always || Level 12 || +30 to maximum PP
 
|-
 
|-
| [[Upgrade Armor: Motorized]] || [[Gadgeteer]] Skill || '''10''' || 45 minutes || Level 10 || +8 Reflexes
+
| [[Upgrade Armor: Motorized]] || [[Gadgeteer]] Skill || '''5 + S''' || 45 minutes || Level 10 || 4 + (S/2) Reflexes (10 for S=10)
 
|-
 
|-
 
| [[antsy pants]] || Pants || '''5''' || Always || Level 9 || +5 foe toughness.
 
| [[antsy pants]] || Pants || '''5''' || Always || Level 9 || +5 foe toughness.
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|-
 
|-
 
| [[Amazing Technicolor Dreampants]] || Pants || '''?''' || One turn || || When trigger Orange<br>Other beneficiary effects
 
| [[Amazing Technicolor Dreampants]] || Pants || '''?''' || One turn || || When trigger Orange<br>Other beneficiary effects
|-
 
| [[Premonition]] || [[Psion]] Skill || '''scales with level''' || Always || ||
 
 
|-
 
|-
 
| [[discount pants]] || Pants || <font color="red">'''-3'''</font> || Always || || +3% item drops<br>-3 Reflexes
 
| [[discount pants]] || Pants || <font color="red">'''-3'''</font> || Always || || +3% item drops<br>-3 Reflexes

Revision as of 08:25, 11 March 2010

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
How exactly is initiative calculated? How is randomness added?
  • Initiative determined who attacks first, you or your foe.
  • According to the manual, initiative is calculated as a function of dodge, Intellect and initiative modifiers.
  • Whoever has the higher initiative value, wins.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Premonition Psion Passive Skill 5 + 2*S + (level/5) Always Level 5
Asp Evader Transportation 10% Always
camouflage dungarees Full-body suit 10% Always Level 7
Crystallizer of Dreams Offhand Item 10% Always Level 40 10% physical damage absorption
+50 spell damage
xelor watch Accessory 10% Always Level 5
xentrium axe Melee weapon 10% Always Level 14 +10 to hit
xentrium crossbow Ranged weapon 10% Always Level 14 +10 to hit
Gaul blatter Ranged weapon 5% Always Level 16 +10 to hit
Viking Games jersey Shirt 5% Always +10% Strength
+10% Reflexes
+5% to your maximum Hit Points
+5 XP per combat
dashing shoes Boots 3% Always Level 15 +5% Strength
Sniper Gadgeteer Passive Skill 10 + 2*S Always Level 15 +5 + 2*S ranged damage
The Bee's Knees Item 20 90 minutes Obtained from bug pill
Mantis Reflexes Naturalist Buff 5 + S 30 + 3*S minutes +5 + S Reflexes
olivine ion stone Accessory 15 Always Level 9
Purple Cowardice Item 15 30 minutes Obtained from purple pill.
+15 Reflexes
deterministic coin Offhand Item 10 Always Level 6
UltraSport jersey Shirt 10 Always Level 12 +30 to maximum PP
Upgrade Armor: Motorized Gadgeteer Skill 5 + S 45 minutes Level 10 4 + (S/2) Reflexes (10 for S=10)
antsy pants Pants 5 Always Level 9 +5 foe toughness.
cat suit Full-body suit 5 Always
digital rapier Melee weapon 5 Always Level 3 +10 to hit
moonbow Ranged weapon 5 Always
motorcycle Transportation 5 Always
yule thinking perch Offhand Item 4 Always
Amazing Technicolor Dreampants Pants ? One turn When trigger Orange
Other beneficiary effects
discount pants Pants -3 Always +3% item drops
-3 Reflexes
iron-toe boots Boots -5 Always Level 9 +3 foe toughness.
+3 offense
+3 defense
Playing Fifty-two Pickup Item -5 30 minutes Obtained from magic deck of cards being used on you
poofy skirt Pants -5 Always Level 8 +2 damage absorption
skateboard Transportation -5 Always
unbranded jalopy Transportation -5 Always
fins Boots -20% Always A component of equipment required to breathe under water.


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration