Difference between revisions of "Skills (manual)"

From Twilight Heroes Wiki
Jump to: navigation, search
(Psion)
Line 24: Line 24:
  
 
===[[Elemental]]===
 
===[[Elemental]]===
1. [[Throw Sparks|Throw sparks]]
+
1. [[Throw Sparks]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
| '''Equation''': 4-7 + 2X + (level/2), hard capped at  15 + 3X
 
| '''Equation''': 4-7 + 2X + (level/2), hard capped at  15 + 3X
Line 30: Line 30:
 
'''Max''': 24-27 + (level/2); hard capped at 45
 
'''Max''': 24-27 + (level/2); hard capped at 45
 
|}
 
|}
2. [[Air Shield|Air shield]]
+
2. [[Air Shield]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': defense increased by 5 + 3X; capped at 35; duration = (30 + X)
 
|'''Equation''': defense increased by 5 + 3X; capped at 35; duration = (30 + X)
Line 36: Line 36:
 
'''Max''': +35 defense; cast for 40 minute duration
 
'''Max''': +35 defense; cast for 40 minute duration
 
|}
 
|}
3. [[Ice Bolt|Icebolt]]
+
3. [[Ice Bolt]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': 5-10 + ((2-3)*X) + level + [intellect factor]; soft capped at  30 + 3*X
 
|'''Equation''': 5-10 + ((2-3)*X) + level + [intellect factor]; soft capped at  30 + 3*X
Line 48: Line 48:
 
'''Max''': Foe hit and foe dodge reduced by 15, 30% chance to stun
 
'''Max''': Foe hit and foe dodge reduced by 15, 30% chance to stun
 
|}
 
|}
5. [[Proper Hydration|Proper hydration]]
+
5. [[Proper Hydration]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': Regenerate PP at a rate of round((X+2)/3) per turn; get a bonus point at 10
 
|'''Equation''': Regenerate PP at a rate of round((X+2)/3) per turn; get a bonus point at 10
Line 54: Line 54:
 
'''Max''': Regenerate 5 PP/turn
 
'''Max''': Regenerate 5 PP/turn
 
|}
 
|}
6. [[Lightning Bolt|Lightning bolt]]
+
6. [[Lightning Bolt]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': 2-8 + 2-8 + 3X + level + [intellect modifier]; soft cap at 60 + 3X
 
|'''Equation''': 2-8 + 2-8 + 3X + level + [intellect modifier]; soft cap at 60 + 3X
Line 60: Line 60:
 
'''Max''': 34-46 + level + [intellect modifier]; soft cap at 90
 
'''Max''': 34-46 + level + [intellect modifier]; soft cap at 90
 
|}
 
|}
7. [[Fire Shield|Fire shield]]
+
7. [[Fire Shield]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': attacker takes 5 + 2X + round(level/5); duration = 30 + X
 
|'''Equation''': attacker takes 5 + 2X + round(level/5); duration = 30 + X
Line 66: Line 66:
 
'''Max''': attacker takes 25 + round(level/5); duration = 40 minutes
 
'''Max''': attacker takes 25 + round(level/5); duration = 40 minutes
 
|}
 
|}
8. [[Stone Armor|Stone armor]]
+
8. [[Stone Armor]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': defense = 10 + 2X + level; capped at 30 + 2X; duration = 30 + X
 
|'''Equation''': defense = 10 + 2X + level; capped at 30 + 2X; duration = 30 + X
fire, ice, and elec resist = 5 + (X/2)%
+
fire, ice, and elec resist = 5% + (X/2)%
  
 
'''Max''': +50 defense, 10% fire, ice, elec resist; duration = 40 minutes
 
'''Max''': +50 defense, 10% fire, ice, elec resist; duration = 40 minutes
Line 79: Line 79:
 
'''Max''': 34-38 damage; foe to-hit and dodge reduced by 20
 
'''Max''': 34-38 damage; foe to-hit and dodge reduced by 20
 
|}
 
|}
10. [[Lifeblood Manipulation|Lifeblood manipulation]]
+
10. [[Lifeblood Manipulation]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': heals 50 + 5X% of HP; costs 20 - round(X/2) PP
 
|'''Equation''': heals 50 + 5X% of HP; costs 20 - round(X/2) PP
Line 109: Line 109:
 
'''Max''':  
 
'''Max''':  
 
|}
 
|}
14. [[The Fire Within|Fire within]]
+
14. [[The Fire Within]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': +10% + X% max PP; +X% spell damage
 
|'''Equation''': +10% + X% max PP; +X% spell damage
Line 129: Line 129:
  
 
===[[Naturalist]]===
 
===[[Naturalist]]===
1. [[Ant's Strength|Ant's strength]]
+
1. [[Ant's Strength]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': 5 + X STR; 10 + X max HP; duration = 30 + 3X minutes
 
|'''Equation''': 5 + X STR; 10 + X max HP; duration = 30 + 3X minutes
Line 135: Line 135:
 
'''Max''': +15 STR; +20 HP; duration = 60 minutes
 
'''Max''': +15 STR; +20 HP; duration = 60 minutes
 
|}
 
|}
2. [[Charge of the Bovine|Charge of the bovine]]
+
2. [[Charge of the Bovine]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''':  
 
|'''Equation''':  
Line 142: Line 142:
 
'''Max''': weapon damage x 2.5; to-hit +30
 
'''Max''': weapon damage x 2.5; to-hit +30
 
|}
 
|}
3. [[Mantis Reflexes|Mantis reflexes]]
+
3. [[Mantis Reflexes]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': 5 + X REF; 5 + X initiative; duration = 30 + 3X minutes
 
|'''Equation''': 5 + X REF; 5 + X initiative; duration = 30 + 3X minutes
Line 150: Line 150:
 
4. [[Echolocation]]
 
4. [[Echolocation]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
|'''Equation''': 10 + X% item drop
+
|'''Equation''': 10% + X% item drop
  
 
'''Max''': 20% item drop
 
'''Max''': 20% item drop
 
|}
 
|}
5. [[Memory of the Elephant|Memory of the elephant]]
+
5. [[Memory of the Elephant]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': 5 + X INT; 10 + X max PP; duration = 30 + 3X minutes
 
|'''Equation''': 5 + X INT; 10 + X max PP; duration = 30 + 3X minutes
Line 160: Line 160:
 
'''Max''': +15 INT; +20 max PP; duration = 60 minutes
 
'''Max''': +15 INT; +20 max PP; duration = 60 minutes
 
|}
 
|}
6. [[Armadillo Armor|Armadillo armor]]
+
6. [[Armadillo Armor]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': damage absorption = 2 + X + round(level/6); duration = 30 + 3X minutes
 
|'''Equation''': damage absorption = 2 + X + round(level/6); duration = 30 + 3X minutes
Line 166: Line 166:
 
'''Max''': 12 + round(level/6); duration = 60 minutes
 
'''Max''': 12 + round(level/6); duration = 60 minutes
 
|}
 
|}
7. [[Snout of the Swine|Snout of the swine]]
+
7. [[Snout of the Swine]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
|'''Equation''': 15 + X% chips; duration = 30 + 3X minutes
+
|'''Equation''': 15% + X% chips; duration = 30 + 3X minutes
  
 
'''Max''': +25% chips; duration = 60 minutes
 
'''Max''': +25% chips; duration = 60 minutes
 
|}
 
|}
8. [[Starfish Regeneration|Starfish regeneration]]
+
8. [[Starfish Regeneration]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': regenerate 2 + round(X/2) HP/turn; get a bonus point at 10
 
|'''Equation''': regenerate 2 + round(X/2) HP/turn; get a bonus point at 10
Line 178: Line 178:
 
'''Max''': regenerate 8 HP/turn
 
'''Max''': regenerate 8 HP/turn
 
|}
 
|}
9. [[Talons of the Raptor|Talons of the raptor]]
+
9. [[Talons of the Raptor]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': melee damage +3 + X + round(level/3); capped at 10 + X; duration = 30 + 3X minutes
 
|'''Equation''': melee damage +3 + X + round(level/3); capped at 10 + X; duration = 30 + 3X minutes
Line 184: Line 184:
 
'''Max''': melee damage +13 + round(level/3); capped at 20; duration = 60 minutes
 
'''Max''': melee damage +13 + round(level/3); capped at 20; duration = 60 minutes
 
|}
 
|}
10. [[Trample of the Rhino|Trample of the rhino]]
+
10. [[Trample of the Rhino]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': weapon damage multiplied by 2.5 + (X/10); to-hit +10 + 2X + (level), capped at 50
 
|'''Equation''': weapon damage multiplied by 2.5 + (X/10); to-hit +10 + 2X + (level), capped at 50
Line 190: Line 190:
 
'''Max''': weapon damage x 3.5; to-hit +30 + (level), capped at 50
 
'''Max''': weapon damage x 3.5; to-hit +30 + (level), capped at 50
 
|}
 
|}
11. [[Summon Wolf|Summon wolf]] (not properly coded for skill points yet)
+
11. [[Summon Wolf]] (not properly coded for skill points yet)
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': wolf does 4-8 + X + floor(level/5) damage; duration = 30 + 6X
 
|'''Equation''': wolf does 4-8 + X + floor(level/5) damage; duration = 30 + 6X
Line 196: Line 196:
 
'''Max''': wolf does 14-18 + floor(level/5) damage if it hits; duration = 90 minutes
 
'''Max''': wolf does 14-18 + floor(level/5) damage if it hits; duration = 90 minutes
 
|}
 
|}
12. [[Nurture vs. Nature|Nurture versus nature]]
+
12. [[Nurture vs. Nature]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': sidekick bonus of 10% + X%; duration = 30 + 3X minutes
 
|'''Equation''': sidekick bonus of 10% + X%; duration = 30 + 3X minutes
Line 202: Line 202:
 
'''Max''': 20% sidekick bonus; 60 minute duration
 
'''Max''': 20% sidekick bonus; 60 minute duration
 
|}
 
|}
13. [[Spines of the Echidna|Spines of the echidna]]
+
13. [[Spines of the Echidna]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': attacker takes 5 + X damage; duration = 30 + 3X minutes
 
|'''Equation''': attacker takes 5 + X damage; duration = 30 + 3X minutes
Line 208: Line 208:
 
'''Max''': attacker takes 15 damage; duration = 60 minutes
 
'''Max''': attacker takes 15 damage; duration = 60 minutes
 
|}
 
|}
14. [[Sinus of the Shark|Sinus of the shark]] (not properly coded for skill points yet)
+
14. [[Sinus of the Shark]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
|'''Equation''': +3 + round(X/3)% chances of combat adventures; duration = 30 + 3X minutes
+
|'''Equation''': +3% + X*0.3% chances of combat adventures; duration = 30 + 3X minutes
  
 
'''Max''': +6% chances of combat adventures; duration = 60 minutes
 
'''Max''': +6% chances of combat adventures; duration = 60 minutes
 
|}
 
|}
15. [[Summon Water Buffalo|Summon water buffalo]] (not properly coded for skill points yet)  
+
15. [[Summon Water Buffalo]]
 +
]] (not properly coded for skill points yet)  
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': duration = 30 + 6X; damage is either:
 
|'''Equation''': duration = 30 + 6X; damage is either:
Line 224: Line 225:
 
32-38 + floor(level/5)
 
32-38 + floor(level/5)
 
|}
 
|}
16. [[Maul of the Cave Bear|Maul of the cave bear]]
+
16. [[Maul of the Cave Bear]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': weapon damage multiplied by 3 + (X/5); to-hit +15% + X% of current to-hit, minimum of 20 + X
 
|'''Equation''': weapon damage multiplied by 3 + (X/5); to-hit +15% + X% of current to-hit, minimum of 20 + X
Line 232: Line 233:
  
 
===[[Gadgeteer]]===
 
===[[Gadgeteer]]===
1. [[Stun Gas|Stun gas]]
+
1. [[Stun Gas]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
|'''Equation''': foe hit and foe offense reduced by 5 + (X/2); chance of stun 20 + X%
+
|'''Equation''': foe hit and foe offense reduced by 5 + (X/2); chance of stun 20% + X%
  
 
'''Max''': foe hit and offense reduced by 10; chance of stun 30%
 
'''Max''': foe hit and offense reduced by 10; chance of stun 30%
 
|}
 
|}
2. [[Upgrade Armor|Upgrade armor]]
+
2. [[Upgrade Armor]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': Choose from Resistance, Superabsorbance, or Motorized
 
|'''Equation''': Choose from Resistance, Superabsorbance, or Motorized
Line 253: Line 254:
 
Superabsorbance: +8 absorbance
 
Superabsorbance: +8 absorbance
  
Motorized: +9 reflexes; + 15 initiative
+
Motorized: +10 reflexes; + 15 initiative
  
 
|}
 
|}
3. [[Basic Martial Arts|Basic martial arts]]
+
3. [[Basic Martial Arts]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': to-hit increased by 10 + X
 
|'''Equation''': to-hit increased by 10 + X
Line 262: Line 263:
 
'''Max''': to-hit increased by 20
 
'''Max''': to-hit increased by 20
 
|}
 
|}
4. [[First Aid|First aid]]
+
4. [[First Aid]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': out of combat cures 10-20 + 3X HP; in combat, heals 6-10 + 2X;
 
|'''Equation''': out of combat cures 10-20 + 3X HP; in combat, heals 6-10 + 2X;
Line 268: Line 269:
 
'''Max''': 40-50 out of combat; 26-30 in combat
 
'''Max''': 40-50 out of combat; 26-30 in combat
 
|}
 
|}
5. [[Supercomputer Skills|Supercomputer skills]] (not properly coded for skill points yet)  
+
5. [[Supercomputer Skills]] (not properly coded for skill points yet)  
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''':  (still working out the mechanics)
 
|'''Equation''':  (still working out the mechanics)
Line 274: Line 275:
 
'''Max''':  
 
'''Max''':  
 
|}
 
|}
6. [[Upgrade Weapons|Upgrade weapons]]
+
6. [[Upgrade Weapons]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''':  Choose from Frickin' Sharp, Lethalized, or Self-Balancing
 
|'''Equation''':  Choose from Frickin' Sharp, Lethalized, or Self-Balancing
Line 291: Line 292:
 
Self-Balancing: no fumbles, and 50% of would-be fumbles become critical hits
 
Self-Balancing: no fumbles, and 50% of would-be fumbles become critical hits
 
|}
 
|}
7. [[Metal Detector|Metal detector]]
+
7. [[Metal Detector]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': +15% + X% item drop
 
|'''Equation''': +15% + X% item drop
Line 297: Line 298:
 
'''Max''': +25% item drop
 
'''Max''': +25% item drop
 
|}
 
|}
8. [[Advanced Martial Arts|Advanced martial arts]]
+
8. [[Advanced Martial Arts]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': offense increases by 10 + 3X + level power
 
|'''Equation''': offense increases by 10 + 3X + level power
Line 309: Line 310:
 
'''Max''':  
 
'''Max''':  
 
|}
 
|}
10. [[Improved Tinkering|Improved tinkering]]
+
10. [[Improved Tinkering]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': improves options for upgrade armor (at 0 points) and upgrade weapons (at 5 points)
 
|'''Equation''': improves options for upgrade armor (at 0 points) and upgrade weapons (at 5 points)
Line 316: Line 317:
 
'''Max''': improves upgrade armor and weapons; all gadgeteer buffs/skills get +20 minutes
 
'''Max''': improves upgrade armor and weapons; all gadgeteer buffs/skills get +20 minutes
 
|}
 
|}
11. [[Electric Net|Electric net]]
+
11. [[Electric Net]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': deals 4-8 + 2X + sqrt(level) damage; reduces foe dodge by your level * (.5 + (X/10))
 
|'''Equation''': deals 4-8 + 2X + sqrt(level) damage; reduces foe dodge by your level * (.5 + (X/10))
Line 334: Line 335:
 
'''Max''': Can convert all metals
 
'''Max''': Can convert all metals
 
|}
 
|}
13. [[Shock Grenade|Shock grenade]]
+
13. [[Shock Grenade]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': damage = 5 - 15 + 3X + (level/2);  
 
|'''Equation''': damage = 5 - 15 + 3X + (level/2);  
Line 341: Line 342:
 
'''Max''': damage = 35-45 + (level/2); reduces foe to-hit and offense by 40
 
'''Max''': damage = 35-45 + (level/2); reduces foe to-hit and offense by 40
 
|}
 
|}
14. [[Stealth]] (not properly coded for skill points yet)
+
14. [[Stealth]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
|'''Equation''':  +3 + round(X/3)% chances of noncombat adventures
+
|'''Equation''':  +3% + X*0.3% chances of noncombat adventures
  
 
'''Max''': +6% chances of noncombat adventures
 
'''Max''': +6% chances of noncombat adventures
Line 354: Line 355:
 
'''Max''': Ranged damage +25; Initiative +30
 
'''Max''': Ranged damage +25; Initiative +30
 
|}
 
|}
16. [[Battle Armor|Battle armor]]
+
16. [[Battle Armor]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': Defense increases by 30 + level*(X+1)
 
|'''Equation''': Defense increases by 30 + level*(X+1)
Line 362: Line 363:
  
 
===[[Psion]]===
 
===[[Psion]]===
1. [[Aura: Vim|Aura: vim]]
+
1. [[Aura: Vim]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': to-hit and dodge = 10 + X;  
 
|'''Equation''': to-hit and dodge = 10 + X;  
Line 368: Line 369:
 
'''Max''': to-hit and dodge = +20
 
'''Max''': to-hit and dodge = +20
 
|}
 
|}
2. [[Knit Flesh|Knit flesh]]
+
2. [[Knit Flesh]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': heals 2-4 + 2-4 + ((2-4)*(X/2))
 
|'''Equation''': heals 2-4 + 2-4 + ((2-4)*(X/2))
Line 375: Line 376:
 
'''Max''': 4-8 + 10-20
 
'''Max''': 4-8 + 10-20
 
|}
 
|}
3. [[Telekinesis|Telekenesis]]
+
3. [[Telekinesis]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': 4-8 + X + (level/2) + [intellect bonus]; hard cap at 20 + 2X
 
|'''Equation''': 4-8 + X + (level/2) + [intellect bonus]; hard cap at 20 + 2X
Line 381: Line 382:
 
'''Max''': 14-18 + (level/2) + [intellect bonus]; hard cap at 40
 
'''Max''': 14-18 + (level/2) + [intellect bonus]; hard cap at 40
 
|}
 
|}
4. [[Aura: Mystery|Aura: mystery]]
+
4. [[Aura: Mystery]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': spell damage increased by 2X + (level/2); might need a cap?;  
 
|'''Equation''': spell damage increased by 2X + (level/2); might need a cap?;  
Line 394: Line 395:
 
'''Max''': initiative increases by 25 + (level/5)
 
'''Max''': initiative increases by 25 + (level/5)
 
|}
 
|}
6. [[Mind Jab|Mind jab]]
+
6. [[Mind Jab]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': 8-16 + 3X + level + [intellect modifier]; soft cap at 30 + 3X
 
|'''Equation''': 8-16 + 3X + level + [intellect modifier]; soft cap at 30 + 3X
Line 400: Line 401:
 
'''Max''': 38-46 + level + [intellect modifier]; soft cap at 60
 
'''Max''': 38-46 + level + [intellect modifier]; soft cap at 60
 
|}
 
|}
7. [[Wind Warrior|Wind warrior]] (not properly coded for skill points yet)  
+
7. [[Wind Warrior]] (not properly coded for skill points yet)  
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': does 3-5 + X + round(level/3) if it hits
 
|'''Equation''': does 3-5 + X + round(level/3) if it hits
Line 406: Line 407:
 
'''Max''': does 13-15 + round(level/3) if it hits
 
'''Max''': does 13-15 + round(level/3) if it hits
 
|}
 
|}
8. [[Aura: Keen Observation|Aura: keen observation]]
+
8. [[Aura: Keen Observation]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
|'''Equation''': XP gain increased by 1+ (X/2)%; +20 + X% chips drop
+
|'''Equation''': XP gain increased by 1% + (X/2)%; +20% + X% chips drop
  
 
'''Max''': +6% XP gain; +30% chips drop
 
'''Max''': +6% XP gain; +30% chips drop
 
|}
 
|}
9. [[Knit Bone|Knit bone]]
+
9. [[Knit Bone]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': heals 10-20 + 10-20 + 3X HP
 
|'''Equation''': heals 10-20 + 10-20 + 3X HP
Line 419: Line 420:
 
'''Max''': heals 50-70 HP
 
'''Max''': heals 50-70 HP
 
|}
 
|}
10. [[Meditation]] (not properly coded for skill points yet)
+
10. [[Meditation]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': grants 10 + 2X minutes to bedtime each rollover
 
|'''Equation''': grants 10 + 2X minutes to bedtime each rollover
Line 425: Line 426:
 
'''Max''': grants +30 minutes to bedtime
 
'''Max''': grants +30 minutes to bedtime
 
|}
 
|}
11. [[Electronic Understanding|Electronic understanding]] (not properly coded for skill points yet)
+
11. [[Electronic Understanding]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''':  
 
|'''Equation''':  
Electronic robots take 50 + 5X% damage from psion spells;<br>
+
Electronic robots take 50% + 5X% damage from psion spells;<br>
Positronic robots take 10 + X% damage from psion spells
+
Positronic robots take 10% + X% damage from psion spells
  
 
'''Max''': Psion spells will do 100% damage to electronic robots, and 20% damage to positronic robots
 
'''Max''': Psion spells will do 100% damage to electronic robots, and 20% damage to positronic robots
 
|}
 
|}
12. [[Aura: Vigor|Aura: vigor]]
+
12. [[Aura: Vigor]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
|'''Equation''': regen 2 + round(X/3) HP/turn; +20 + X% max HP
+
|'''Equation''': regen 2 + round(X/3) HP/turn; +20% + X% max HP
  
 
'''Max''': regenerate 5 HP/turn; +30% maximum HP
 
'''Max''': regenerate 5 HP/turn; +30% maximum HP
 
|}
 
|}
13. [[Psionic Blast|Psionic blast]]
+
13. [[Psionic Blast]]
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''': 15-30 + 8X + level*3 + [intellect modifier]; no cap
 
|'''Equation''': 15-30 + 8X + level*3 + [intellect modifier]; no cap
Line 454: Line 455:
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
 
|'''Equation''':  
 
|'''Equation''':  
Starting at 0: Fire and ice resist = 5 + X<br>
+
Starting at 0: Fire and ice resist = 5% + X%<br>
Starting at 5: Add sonic resist = 5 + X<br>
+
Starting at 5: Add sonic resist = 5% + X%<br>
Starting at 10: Add psychic resist = 5 + X
+
Starting at 10: Add psychic resist = 5% + X%
  
 
'''Max''': Fire, ice, sonic, and psychic resit +15%
 
'''Max''': Fire, ice, sonic, and psychic resit +15%
 
|}
 
|}
16. [[Aura: Mental Magnetism|Aura: mental magnetism]] (not properly coded for skill points yet)  
+
16. [[Aura: Mental Magnetism]] (not properly coded for skill points yet)  
 
{| style="background-color:#ccccdd"
 
{| style="background-color:#ccccdd"
|'''Equation''': +/- 3 + round(X/3)% chances of noncombats
+
|'''Equation''': plus or minus (3% + X*0.3%) chances of noncombats
  
 
'''Max''': +/- 6% chances of noncombats
 
'''Max''': +/- 6% chances of noncombats
Line 468: Line 469:
  
 
==Notes==
 
==Notes==
* Also worth mentioning in this context are [[:Category:Effects|'''Effects''']] which you can get through other means. They are temporarily and don't cost any power points (PP).
+
* Also worth mentioning in this context are [[:Category:Effects|Effects]] which you can get through other means. They are temporarily and don't cost any power points (PP).
 
* For information about skills before skill points were introduced, see [http://www.twilightheroes.com/game-manual/skills_by_class.php here].
 
* For information about skills before skill points were introduced, see [http://www.twilightheroes.com/game-manual/skills_by_class.php here].

Revision as of 23:27, 10 March 2010

Game Manual

Character Stats and Info
Classes
Skills
Items
Talismans
The Map
Time, Turns, and Adventures
Combat
Player vs. Player (PvP)
Journal & Quests
Hideout
Sidekicks
Auctions & Trade
Mall & Player Shops
Chat
Retcon
Getting Started
FAQ
Credits

Skills

Heroes start out with at least one skill, and gain more as they advance in levels. Skills come in different types: passive, combat, noncombat, and buff.

Passive skills are always active—you don't have to do anything, and you continually gain the benefit.

Combat skills can only be used in combat, and generally help heroes inflict damage, hinder their opponent, or something similar. They require power points (PP) to use.

Noncombat skills can be used only when you're not in combat. They can do any number of things, such as heal your hero or temporarily improve one of your abilities. They require power points (PP) to use.

Buffs are also noncombat spells, but they can be cast on other players as well as yourself. They require power points (PP) to use.

Unimplemented Skills. Because the game is in early beta testing, there are a number of skills that still haven't been added to the game. There are some gaps in the skill tree which will eventually be filled in but for the moment are empty. Also, after level 16 there are no more level-based skills.

Skill Points

Skill points let players improve skills. Each skill starts at 0 and can have up to 10 skill points invested in it. Players earn skill points when they level up, and may obtain skill points by other methods.

(Not implemented yet ...) For buffs, only the skill points of the buff TARGET count. That is, if a player with 10 points invested in a buff casts it on you and you don't know the skill at all or don't have skill points invested, you will receive the skill at the base effectiveness. In other words, skill points represent the player's mastery of the skill -- no points, no mastery. On the reverse, if a player with 0 skill points casts a buff on you and you have 5 points invested, you receive the buff at the 5-point level. In this case, it doesn't matter how inexperienced the other player is, your mastery still carries through.

Skills by Class

Each class skill is listed below, along with its effect. (A few are in flux right now. Buffs don't register skill points at all yet.) Equations are given to explain how invested skill points will affect the ability. Equations have an X to denote a multiple of the number of current skill points invested. They also list a Max: line just to simplify what the value of a maxed-out skill would look like.

Damage spells with caps can have "hard caps" (absolute limit) or "soft caps" (point at which damage becomes lessened by some factor).

Elemental

1. Throw Sparks

Equation: 4-7 + 2X + (level/2), hard capped at 15 + 3X

Max: 24-27 + (level/2); hard capped at 45

2. Air Shield

Equation: defense increased by 5 + 3X; capped at 35; duration = (30 + X)

Max: +35 defense; cast for 40 minute duration

3. Ice Bolt

Equation: 5-10 + ((2-3)*X) + level + [intellect factor]; soft capped at 30 + 3*X

Max: 5-10 + ((2-3)*10) + level + [intellect factor]; soft capped at 60

4. Groundquake

Equation: Equation: Foe hit and foe dodge reduced by 5 + X; 20% + X% chance to stun

Max: Foe hit and foe dodge reduced by 15, 30% chance to stun

5. Proper Hydration

Equation: Regenerate PP at a rate of round((X+2)/3) per turn; get a bonus point at 10

Max: Regenerate 5 PP/turn

6. Lightning Bolt

Equation: 2-8 + 2-8 + 3X + level + [intellect modifier]; soft cap at 60 + 3X

Max: 34-46 + level + [intellect modifier]; soft cap at 90

7. Fire Shield

Equation: attacker takes 5 + 2X + round(level/5); duration = 30 + X

Max: attacker takes 25 + round(level/5); duration = 40 minutes

8. Stone Armor

Equation: defense = 10 + 2X + level; capped at 30 + 2X; duration = 30 + X

fire, ice, and elec resist = 5% + (X/2)%

Max: +50 defense, 10% fire, ice, elec resist; duration = 40 minutes

9. Tornado

Equation: damage = 4-8 + 3X; foe to-hit and dodge reduced by 10 + X

Max: 34-38 damage; foe to-hit and dodge reduced by 20

10. Lifeblood Manipulation

Equation: heals 50 + 5X% of HP; costs 20 - round(X/2) PP

Max: heals 100% of HP when cast; costs 15 PP

11. Metalmorph (not properly coded for skill points yet)

Equation:

Cost = 20 - round(X/2) to convert metal
0-2 can convert titanium to cryonite and plasteel to cavorite
3-5 can convert cybertronium to illuminum
6-7 can convert tritanium to pentium
8-9 can convert polysteel to paladinum
10 can convert byzantium to malkamite

Max: can convert all 6 metals, cost = 15 PP

12. Firestorm

Equation: 15-30 + 10X + 2*level + [intellect bonus]; no cap

Max: 115-130 + 2*level + [intellect bonus]

13. None (water-themed skill; TBA)

Equation:

Max:

14. The Fire Within

Equation: +10% + X% max PP; +X% spell damage

Max: +20% max PP; +10% spell damage

15. None (earth-themed skill; TBA)

Equation:

Max:

16. None (air-themed skill; TBA)

Equation:

Max:

Naturalist

1. Ant's Strength

Equation: 5 + X STR; 10 + X max HP; duration = 30 + 3X minutes

Max: +15 STR; +20 HP; duration = 60 minutes

2. Charge of the Bovine

Equation:

weapon damage multiplied by 1.5 + (X/10); to-hit increased by 10 + (level) + X, capped at 30

Max: weapon damage x 2.5; to-hit +30

3. Mantis Reflexes

Equation: 5 + X REF; 5 + X initiative; duration = 30 + 3X minutes

Max: +15 REF; +15 initiative; duration = 60 minutes

4. Echolocation

Equation: 10% + X% item drop

Max: 20% item drop

5. Memory of the Elephant

Equation: 5 + X INT; 10 + X max PP; duration = 30 + 3X minutes

Max: +15 INT; +20 max PP; duration = 60 minutes

6. Armadillo Armor

Equation: damage absorption = 2 + X + round(level/6); duration = 30 + 3X minutes

Max: 12 + round(level/6); duration = 60 minutes

7. Snout of the Swine

Equation: 15% + X% chips; duration = 30 + 3X minutes

Max: +25% chips; duration = 60 minutes

8. Starfish Regeneration

Equation: regenerate 2 + round(X/2) HP/turn; get a bonus point at 10

Max: regenerate 8 HP/turn

9. Talons of the Raptor

Equation: melee damage +3 + X + round(level/3); capped at 10 + X; duration = 30 + 3X minutes

Max: melee damage +13 + round(level/3); capped at 20; duration = 60 minutes

10. Trample of the Rhino

Equation: weapon damage multiplied by 2.5 + (X/10); to-hit +10 + 2X + (level), capped at 50

Max: weapon damage x 3.5; to-hit +30 + (level), capped at 50

11. Summon Wolf (not properly coded for skill points yet)

Equation: wolf does 4-8 + X + floor(level/5) damage; duration = 30 + 6X

Max: wolf does 14-18 + floor(level/5) damage if it hits; duration = 90 minutes

12. Nurture vs. Nature

Equation: sidekick bonus of 10% + X%; duration = 30 + 3X minutes

Max: 20% sidekick bonus; 60 minute duration

13. Spines of the Echidna

Equation: attacker takes 5 + X damage; duration = 30 + 3X minutes

Max: attacker takes 15 damage; duration = 60 minutes

14. Sinus of the Shark

Equation: +3% + X*0.3% chances of combat adventures; duration = 30 + 3X minutes

Max: +6% chances of combat adventures; duration = 60 minutes

15. Summon Water Buffalo ]] (not properly coded for skill points yet)

Equation: duration = 30 + 6X; damage is either:

6-(6+X) + X + floor(level/6) or 12-18 + 2X + floor(level/5)

Max:duration = 90 minutes; buffalo does damage if it hits: 16-26 + floor(level/6) or 32-38 + floor(level/5)

16. Maul of the Cave Bear

Equation: weapon damage multiplied by 3 + (X/5); to-hit +15% + X% of current to-hit, minimum of 20 + X

Max: weapon damage x 5; +25% increase to to-hit, minimum bonus of +30

Gadgeteer

1. Stun Gas

Equation: foe hit and foe offense reduced by 5 + (X/2); chance of stun 20% + X%

Max: foe hit and offense reduced by 10; chance of stun 30%

2. Upgrade Armor

Equation: Choose from Resistance, Superabsorbance, or Motorized

Resistance: 5% + X% resistance to fire, electric, and sonic damage

Superabsorbance: 2 + (X/2) absorbance (with a bonus point at X = 10)

Motorized: Reflexes + 4 + (X/2) (with a bonus point at X = 10); Initiative 5 + X;

Max:
Resistance: +15% fire, electric, and sonic damage

Superabsorbance: +8 absorbance

Motorized: +10 reflexes; + 15 initiative

3. Basic Martial Arts

Equation: to-hit increased by 10 + X

Max: to-hit increased by 20

4. First Aid

Equation: out of combat cures 10-20 + 3X HP; in combat, heals 6-10 + 2X;

Max: 40-50 out of combat; 26-30 in combat

5. Supercomputer Skills (not properly coded for skill points yet)

Equation: (still working out the mechanics)

Max:

6. Upgrade Weapons

Equation: Choose from Frickin' Sharp, Lethalized, or Self-Balancing

Frickin' Sharp: to-hit 10 + 2X

Lethalized: fire damage 1 + floor(X/2); electric damage 1 + ceil(X/2)

Self-Balancing: @ 0-5 points: -X% chance of fumbles; @ 6-10 points: no fumbles; (X-5)*10% chance of a fumble becoming a critical

Max:
Frickin' Sharp: +30 to-hit

Lethalized: +6 fire damage, +6 electric damage

Self-Balancing: no fumbles, and 50% of would-be fumbles become critical hits

7. Metal Detector

Equation: +15% + X% item drop

Max: +25% item drop

8. Advanced Martial Arts

Equation: offense increases by 10 + 3X + level power

Max: +30 + level offensive power

9. (none - skill TBA)

Equation:

Max:

10. Improved Tinkering

Equation: improves options for upgrade armor (at 0 points) and upgrade weapons (at 5 points)

Extends the duration of all gadgeteer buffs/skills by 10 + X minutes

Max: improves upgrade armor and weapons; all gadgeteer buffs/skills get +20 minutes

11. Electric Net

Equation: deals 4-8 + 2X + sqrt(level) damage; reduces foe dodge by your level * (.5 + (X/10))

Max: deals 24-28 damage + sqrt(level) damage; reduces foe dodge by 1.5 * your level

12. Catalyze (not properly coded for skill points yet)

Equation:

Time bonus with increasing X?
0-2 can convert titanium to tritanium and plasteel to polysteel
3-5 can convert cybertronium to byzantium
6-7 can convert cryonite to pentium
8-9 can convert cavorite to paladinum
10 can convert illuminum to malkamite

Max: Can convert all metals

13. Shock Grenade

Equation: damage = 5 - 15 + 3X + (level/2);

foe to-hit and offense reduced by 20 + 2X

Max: damage = 35-45 + (level/2); reduces foe to-hit and offense by 40

14. Stealth

Equation: +3% + X*0.3% chances of noncombat adventures

Max: +6% chances of noncombat adventures

15. Sniper

Equation: Ranged damage +5 + 2X

Initiative +10 +2X

Max: Ranged damage +25; Initiative +30

16. Battle Armor

Equation: Defense increases by 30 + level*(X+1)

Max: Defense = +30 + 11*level

Psion

1. Aura: Vim

Equation: to-hit and dodge = 10 + X;

Max: to-hit and dodge = +20

2. Knit Flesh

Equation: heals 2-4 + 2-4 + ((2-4)*(X/2))

Will also remove one or two negative effects (stitches, concussed?)

Max: 4-8 + 10-20

3. Telekinesis

Equation: 4-8 + X + (level/2) + [intellect bonus]; hard cap at 20 + 2X

Max: 14-18 + (level/2) + [intellect bonus]; hard cap at 40

4. Aura: Mystery

Equation: spell damage increased by 2X + (level/2); might need a cap?;

combat spell cost -1

Max: spell damage increased by 20 + (level/2); might need a cap?; combat spell cost -1

5. Premonition

Equation: initiative increases by 5 + 2X + (level/5)

Max: initiative increases by 25 + (level/5)

6. Mind Jab

Equation: 8-16 + 3X + level + [intellect modifier]; soft cap at 30 + 3X

Max: 38-46 + level + [intellect modifier]; soft cap at 60

7. Wind Warrior (not properly coded for skill points yet)

Equation: does 3-5 + X + round(level/3) if it hits

Max: does 13-15 + round(level/3) if it hits

8. Aura: Keen Observation

Equation: XP gain increased by 1% + (X/2)%; +20% + X% chips drop

Max: +6% XP gain; +30% chips drop

9. Knit Bone

Equation: heals 10-20 + 10-20 + 3X HP

Removes several negative effects (stitches, concussed, still bleeding)

Max: heals 50-70 HP

10. Meditation

Equation: grants 10 + 2X minutes to bedtime each rollover

Max: grants +30 minutes to bedtime

11. Electronic Understanding

Equation:

Electronic robots take 50% + 5X% damage from psion spells;
Positronic robots take 10% + X% damage from psion spells

Max: Psion spells will do 100% damage to electronic robots, and 20% damage to positronic robots

12. Aura: Vigor

Equation: regen 2 + round(X/3) HP/turn; +20% + X% max HP

Max: regenerate 5 HP/turn; +30% maximum HP

13. Psionic Blast

Equation: 15-30 + 8X + level*3 + [intellect modifier]; no cap

Max: 95-110 + level*3 + [intellect modifier]

14. (none -- skill TBA)

Equation:

Max:

15. Biofeedback

Equation:

Starting at 0: Fire and ice resist = 5% + X%
Starting at 5: Add sonic resist = 5% + X%
Starting at 10: Add psychic resist = 5% + X%

Max: Fire, ice, sonic, and psychic resit +15%

16. Aura: Mental Magnetism (not properly coded for skill points yet)

Equation: plus or minus (3% + X*0.3%) chances of noncombats

Max: +/- 6% chances of noncombats

Notes

  • Also worth mentioning in this context are Effects which you can get through other means. They are temporarily and don't cost any power points (PP).
  • For information about skills before skill points were introduced, see here.