Difference between revisions of "Class Comparison Tables"

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{{needscontent|The details of all skills were changed with the introduction of skill points}}
 
{{needscontent|The details of all skills were changed with the introduction of skill points}}
 
=Skill Comparison Table=
 
=Skill Comparison Table=
Line 21: Line 29:
 
|-
 
|-
 
| '''1'''
 
| '''1'''
| [[Proper Grounding]]<br>costs 1 PP
+
| [[Proper Grounding]]&lt;br>costs 1 PP
 
| Increases strength, intellect, and reflexes
 
| Increases strength, intellect, and reflexes
| [[Endurance]]<br>costs 1 PP
+
| [[Endurance]]&lt;br>costs 1 PP
 
| Increased maximum HP
 
| Increased maximum HP
| [[Ant's Strength]]<br>costs 4 PP
+
| [[Ant's Strength]]&lt;br>costs 4 PP
| Increased strength<br>Increased maximum HP
+
| Increased strength&lt;br>Increased maximum HP
| [[Aura: Vim]]<br>costs 4 PP
+
| [[Aura: Vim]]&lt;br>costs 4 PP
| Increased to-hit ability<br>Increased dodge ability
+
| Increased to-hit ability&lt;br>Increased dodge ability
 
|-
 
|-
 
| '''1'''
 
| '''1'''
| [[Throw Sparks]]<br>costs 2 PP
+
| [[Throw Sparks]]&lt;br>costs 2 PP
 
| Deals fire damage
 
| Deals fire damage
| [[Stun Gas]]<br>costs 3 PP
+
| [[Stun Gas]]&lt;br>costs 3 PP
| Decreases foe to-hit and offense<br>Stuns opponents
+
| Decreases foe to-hit and offense&lt;br>Stuns opponents
| [[Kangaroo Punch]]<br>costs 1 PP
+
| [[Kangaroo Punch]]&lt;br>costs 1 PP
 
| Deals physical damage
 
| Deals physical damage
| [[Mind Poke]]<br>costs 1 PP
+
| [[Mind Poke]]&lt;br>costs 1 PP
 
| Deals psychic damage
 
| Deals psychic damage
 
|-
 
|-
 
| '''2'''
 
| '''2'''
| [[Air Shield]]<br>costs 3 PP
+
| [[Air Shield]]&lt;br>costs 3 PP
 
| Increases defense
 
| Increases defense
| [[Upgrade Armor]]<br>costs 5 PP
+
| [[Upgrade Armor]]&lt;br>costs 5 PP
| One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative
+
| One of:&lt;br>Adds fire, sonic, and electric resistance&lt;br>Increased damage absorption&lt;br>Increased reflexes &amp; Increased initiative
| [[Charge of the Bovine]]<br>costs 4 PP
+
| [[Charge of the Bovine]]&lt;br>costs 4 PP
| Increased to-hit ability<br>Increased weapon damage
+
| Increased to-hit ability&lt;br>Increased weapon damage
| [[Knit Flesh]]<br>costs 4 PP
+
| [[Knit Flesh]]&lt;br>costs 4 PP
 
| Heals damage
 
| Heals damage
 
|-
 
|-
 
| '''3'''
 
| '''3'''
| [[Ice Bolt]]<br>costs 4 PP
+
| [[Ice Bolt]]&lt;br>costs 4 PP
 
| Deals ice damage
 
| Deals ice damage
| [[Basic Martial Arts]]<br>passive skill
+
| [[Basic Martial Arts]]&lt;br>passive skill
 
| Increased to-hit ability
 
| Increased to-hit ability
| [[Mantis Reflexes]]<br>costs 5 PP
+
| [[Mantis Reflexes]]&lt;br>costs 5 PP
| Increased reflexes<br>Increased initiative
+
| Increased reflexes&lt;br>Increased initiative
| [[Telekinesis]]<br>costs 4 PP
+
| [[Telekinesis]]&lt;br>costs 4 PP
 
| Deals physical damage
 
| Deals physical damage
 
|-
 
|-
 
| '''4'''
 
| '''4'''
| [[Groundquake]]<br>costs 6 PP
+
| [[Groundquake]]&lt;br>costs 6 PP
| Reduces opponent to-hit and dodge chances<br>May stun opponent
+
| Reduces opponent to-hit and dodge chances&lt;br>May stun opponent
| [[First Aid]]<br>costs 6 PP
+
| [[First Aid]]&lt;br>costs 6 PP
 
| Heals damage
 
| Heals damage
| [[Echolocation]]<br>passive skill
+
| [[Echolocation]]&lt;br>passive skill
 
| Increased item drops
 
| Increased item drops
| [[Aura: Mystery]]<br>costs 8 PP
+
| [[Aura: Mystery]]&lt;br>costs 8 PP
| Increased spell damage<br>-1 to the cost of combat spells
+
| Increased spell damage&lt;br>-1 to the cost of combat spells
 
|-
 
|-
 
| '''5'''
 
| '''5'''
| [[Proper Hydration]]<br>passive skill
+
| [[Proper Hydration]]&lt;br>passive skill
 
| Regenerate PP every turn
 
| Regenerate PP every turn
 
| Not Implemented yet.
 
| Not Implemented yet.
 
| '''N/A'''
 
| '''N/A'''
| [[Memory of the Elephant]]<br>costs 6 PP
+
| [[Memory of the Elephant]]&lt;br>costs 6 PP
| Increased intellect<br>Increased maximum PP
+
| Increased intellect&lt;br>Increased maximum PP
| [[Premonition]]<br>passive skill
+
| [[Premonition]]&lt;br>passive skill
 
| Increased initiative
 
| Increased initiative
 
|-
 
|-
 
| '''6'''
 
| '''6'''
| [[Lightning Bolt]]<br>costs 8 PP
+
| [[Lightning Bolt]]&lt;br>costs 8 PP
 
| Deals electric damage
 
| Deals electric damage
| [[Upgrade Weapons]]<br>costs 8 PP
+
| [[Upgrade Weapons]]&lt;br>costs 8 PP
| One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits
+
| One of:&lt;br>Increased to-hit ability&lt;br>Weapon does fire and electric damage&lt;br>Reduced chances of fumbles &amp; Some would-be fumbles become critical hits
| [[Armadillo Armor]]<br>costs 8 PP
+
| [[Armadillo Armor]]&lt;br>costs 8 PP
 
| Increases damage absorption
 
| Increases damage absorption
| [[Mind Jab]]<br>costs 7 PP
+
| [[Mind Jab]]&lt;br>costs 7 PP
 
| Deals psychic damage
 
| Deals psychic damage
 
|-
 
|-
 
| '''7'''
 
| '''7'''
| [[Fire Shield]]<br>costs 7 PP
+
| [[Fire Shield]]&lt;br>costs 7 PP
 
| Damages foes when they hit you
 
| Damages foes when they hit you
| [[Metal Detector]]<br>costs 10 PP
+
| [[Metal Detector]]&lt;br>costs 10 PP
 
| Increases item drops
 
| Increases item drops
| [[Snout of the Swine]]<br>costs 10 PP
+
| [[Snout of the Swine]]&lt;br>costs 10 PP
 
| Increased chips drop
 
| Increased chips drop
| [[Wind Warrior]]<br>costs 12 PP
+
| [[Wind Warrior]]&lt;br>costs 12 PP
 
| Summons a sidekick
 
| Summons a sidekick
 
|-
 
|-
 
| '''8'''
 
| '''8'''
| [[Stone Armor]]<br>costs 12 PP
+
| [[Stone Armor]]&lt;br>costs 12 PP
| Increases defense<br>Adds fire, ice, and electric resistance
+
| Increases defense&lt;br>Adds fire, ice, and electric resistance
| [[Advanced Martial Arts]]<br>passive skill
+
| [[Advanced Martial Arts]]&lt;br>passive skill
 
| Increased offense
 
| Increased offense
| [[Starfish Regeneration]]<br>passive skill
+
| [[Starfish Regeneration]]&lt;br>passive skill
 
| Regenerates HP each turn
 
| Regenerates HP each turn
| [[Aura: Keen Observation]]<br>costs 16 PP
+
| [[Aura: Keen Observation]]&lt;br>costs 16 PP
| Slightly increased % XP gain<br>Increased chips drops
+
| Slightly increased % XP gain&lt;br>Increased chips drops
 
|-
 
|-
 
| '''9'''
 
| '''9'''
| [[Tornado]]<br>costs 10 PP
+
| [[Tornado]]&lt;br>costs 10 PP
| Reduces opponent to-hit and dodge chances<br>Deals damage
+
| Reduces opponent to-hit and dodge chances&lt;br>Deals damage
 
| Not Implemented yet.
 
| Not Implemented yet.
 
| '''N/A'''
 
| '''N/A'''
| [[Talons of the Raptor]]<br>costs 12 PP
+
| [[Talons of the Raptor]]&lt;br>costs 12 PP
 
| Increased melee damage
 
| Increased melee damage
| [[Knit Bone]]<br>costs 12 PP
+
| [[Knit Bone]]&lt;br>costs 12 PP
 
| Heals damage
 
| Heals damage
 
|-
 
|-
 
| '''10'''
 
| '''10'''
| [[Lifeblood Manipulation]]<br>costs 20 PP
+
| [[Lifeblood Manipulation]]&lt;br>costs 20 PP
 
| Heals almost all wounds
 
| Heals almost all wounds
| [[Improved Tinkering]]<br>passive skill
+
| [[Improved Tinkering]]&lt;br>passive skill
| Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]]
+
| Increases duration of other skills&lt;br>Improves [[Upgrade Armor]] &amp; [[Upgrade Weapons]]
| [[Trample of the Rhino]]<br>costs 9 PP
+
| [[Trample of the Rhino]]&lt;br>costs 9 PP
| Moderately increased to-hit ability<br>Moderately increased weapon damage
+
| Moderately increased to-hit ability&lt;br>Moderately increased weapon damage
| [[Meditation]]<br>passive skill
+
| [[Meditation]]&lt;br>passive skill
 
| Adds additional minutes to bedtime each rollover
 
| Adds additional minutes to bedtime each rollover
 
|-
 
|-
 
| '''11'''
 
| '''11'''
| [[Metalmorph]]<br>costs 20 PP
+
| [[Metalmorph]]&lt;br>costs 20 PP
 
| Can upgrade certain metals
 
| Can upgrade certain metals
| [[Electric Net]]<br>costs 9 PP
+
| [[Electric Net]]&lt;br>costs 9 PP
| Reduces foe dodge ability<br>Deals electric damage
+
| Reduces foe dodge ability&lt;br>Deals electric damage
| [[Summon Wolf]]<br>costs 15 PP
+
| [[Summon Wolf]]&lt;br>costs 15 PP
 
| Summons a sidekick
 
| Summons a sidekick
| [[Electronic Understanding]]<br>passive skill
+
| [[Electronic Understanding]]&lt;br>passive skill
 
| Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]].
 
| Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]].
 
|-
 
|-
 
| '''12'''
 
| '''12'''
| [[Firestorm]]<br>costs 14 PP
+
| [[Firestorm]]&lt;br>costs 14 PP
 
| Deals fire damage
 
| Deals fire damage
| [[Catalyze]]<br>passive skill
+
| [[Catalyze]]&lt;br>passive skill
 
| Upgrades materials with a catalyzer unit
 
| Upgrades materials with a catalyzer unit
| [[Nurture vs. Nature]]<br>costs 12 PP
+
| [[Nurture vs. Nature]]&lt;br>costs 12 PP
 
| Increased effectiveness from your sidekick
 
| Increased effectiveness from your sidekick
| [[Aura: Vigor]]<br>costs 12 PP
+
| [[Aura: Vigor]]&lt;br>costs 12 PP
| Regenerates HP each turn<br>Increased maximum HP
+
| Regenerates HP each turn&lt;br>Increased maximum HP
 
|-
 
|-
 
| '''13'''
 
| '''13'''
 
| Not Implemented yet.
 
| Not Implemented yet.
 
| '''N/A'''
 
| '''N/A'''
| [[Shock Grenade]]<br>costs 13 PP
+
| [[Shock Grenade]]&lt;br>costs 13 PP
| Reduces foe hit and offense<br>Deals sonic damage
+
| Reduces foe hit and offense&lt;br>Deals sonic damage
| [[Spines of the Echidna]]<br>costs 12 PP
+
| [[Spines of the Echidna]]&lt;br>costs 12 PP
 
| Damages foes when they hit you
 
| Damages foes when they hit you
| [[Psionic Blast]]<br>costs 15 PP
+
| [[Psionic Blast]]&lt;br>costs 15 PP
 
| Deals psychic damage
 
| Deals psychic damage
 
|-
 
|-
 
| '''14'''
 
| '''14'''
| [[The Fire Within]]<br>passive skill
+
| [[The Fire Within]]&lt;br>passive skill
| Increased PP capacity<br>Increased % spell damage
+
| Increased PP capacity&lt;br>Increased % spell damage
| [[Stealth]]<br>costs 10 PP
+
| [[Stealth]]&lt;br>costs 10 PP
 
| Increased chance of noncombat adventures
 
| Increased chance of noncombat adventures
| [[Sinus of the Shark]]<br>costs 15 PP
+
| [[Sinus of the Shark]]&lt;br>costs 15 PP
 
| Increases chance of combat adventures
 
| Increases chance of combat adventures
| [[Detachment]]<br>costs 20 PP
+
| [[Detachment]]&lt;br>costs 20 PP
| Opponent attack damage decreased<br>Turn length increased
+
| Opponent attack damage decreased&lt;br>Turn length increased
 
|-
 
|-
 
| '''15'''
 
| '''15'''
| [[Sundowner Breeze]]<br>costs 30 PP
+
| [[Sundowner Breeze]]&lt;br>costs 30 PP
 
| Increases foe toughness
 
| Increases foe toughness
| [[Sniper]] <br>passive skill
+
| [[Sniper]] &lt;br>passive skill
| Increased ranged damage<br>Increased initiative
+
| Increased ranged damage&lt;br>Increased initiative
| [[Summon Water Buffalo]]<br>costs 20 PP
+
| [[Summon Water Buffalo]]&lt;br>costs 20 PP
 
| Summons a sidekick
 
| Summons a sidekick
| [[Biofeedback]]<br>costs 10 PP
+
| [[Biofeedback]]&lt;br>costs 10 PP
 
| Adds resistance to fire, ice, sonic, and psychic damage
 
| Adds resistance to fire, ice, sonic, and psychic damage
 
|-
 
|-
Line 183: Line 191:
 
| Not Implemented yet.
 
| Not Implemented yet.
 
| '''N/A'''
 
| '''N/A'''
| [[Battle Armor]]<br>passive skill
+
| [[Battle Armor]]&lt;br>passive skill
 
| Increased defense
 
| Increased defense
| [[Maul of the Cave Bear]]<br>costs 13 PP
+
| [[Maul of the Cave Bear]]&lt;br>costs 13 PP
| Greatly increased to-hit ability<br>Greatly increased weapon damage
+
| Greatly increased to-hit ability&lt;br>Greatly increased weapon damage
| [[Aura: Mental Magnetism]]<br>costs 15 PP
+
| [[Aura: Mental Magnetism]]&lt;br>costs 15 PP
 
| Increased or decreased chance of combat adventures
 
| Increased or decreased chance of combat adventures
 
|-
 
|-
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|Base
 
|Base
 
| [[Ember in a Bottle]] [[image:ember-bottle.gif]]
 
| [[Ember in a Bottle]] [[image:ember-bottle.gif]]
| +n (.5 x your level) spell damage<br>-2 to maximum HP
+
| +n (.5 x your level) spell damage&lt;br>-2 to maximum HP
 
| [[Lug-Nut Keychain]] [[image:lug-keychain.gif]]
 
| [[Lug-Nut Keychain]] [[image:lug-keychain.gif]]
| +1 damage absorption<br>-1 Strength
+
| +1 damage absorption&lt;br>-1 Strength
 
| [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]]
 
| [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]]
| +n (.5 x your level) melee damage<br>-1 Intellect
+
| +n (.5 x your level) melee damage&lt;br>-1 Intellect
 
| [[Intellectual Headband]] [[image:Headband.gif]]
 
| [[Intellectual Headband]] [[image:Headband.gif]]
| +10% to the duration of auras<br>-1 Reflexes
+
| +10% to the duration of auras&lt;br>-1 Reflexes
 
|-
 
|-
| 7 From<br>[[Don't Cry for Me, Zion-tina]]<br>Quest.
+
| 7 From&lt;br>[[Don't Cry for Me, Zion-tina]]&lt;br>Quest.
 
| [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]]
 
| [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]]
| Using skills costs -2 PP<br>+10% to your maximum Power Points<br>-3 Melee damage
+
| Using skills costs -2 PP&lt;br>+10% to your maximum Power Points&lt;br>-3 Melee damage
 
| [[Swedish Navy Wrench]] [[image:Wrench.gif]]
 
| [[Swedish Navy Wrench]] [[image:Wrench.gif]]
| +15% Reflexes<br>+10 dodging ability<br>-5% Strength
+
| +15% Reflexes&lt;br>+10 dodging ability&lt;br>-5% Strength
 
| [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]]
 
| [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]]
| +15% Strength<br>+10% to your maximum Hit Points<br>-5% Intellect
+
| +15% Strength&lt;br>+10% to your maximum Hit Points&lt;br>-5% Intellect
 
| [[Orb of Insight]] [[image:Orb-insight.jpg]]
 
| [[Orb of Insight]] [[image:Orb-insight.jpg]]
| +15% Intellect<br>+20% to the duration of auras<br>-5 Reflexes
+
| +15% Intellect&lt;br>+20% to the duration of auras&lt;br>-5 Reflexes
 
|-
 
|-
 
|}
 
|}

Revision as of 17:54, 23 November 2010


Empty-box.jpg This page needs content:
The details of all skills were changed with the introduction of skill points

Skill Comparison Table

Elemental Gadgeteer Naturalist Psion
lvl Skill Notes Skill Notes Skill Notes Skill Notes
1 Proper Grounding<br>costs 1 PP Increases strength, intellect, and reflexes Endurance<br>costs 1 PP Increased maximum HP Ant's Strength<br>costs 4 PP Increased strength<br>Increased maximum HP Aura: Vim<br>costs 4 PP Increased to-hit ability<br>Increased dodge ability
1 Throw Sparks<br>costs 2 PP Deals fire damage Stun Gas<br>costs 3 PP Decreases foe to-hit and offense<br>Stuns opponents Kangaroo Punch<br>costs 1 PP Deals physical damage Mind Poke<br>costs 1 PP Deals psychic damage
2 Air Shield<br>costs 3 PP Increases defense Upgrade Armor<br>costs 5 PP One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative Charge of the Bovine<br>costs 4 PP Increased to-hit ability<br>Increased weapon damage Knit Flesh<br>costs 4 PP Heals damage
3 Ice Bolt<br>costs 4 PP Deals ice damage Basic Martial Arts<br>passive skill Increased to-hit ability Mantis Reflexes<br>costs 5 PP Increased reflexes<br>Increased initiative Telekinesis<br>costs 4 PP Deals physical damage
4 Groundquake<br>costs 6 PP Reduces opponent to-hit and dodge chances<br>May stun opponent First Aid<br>costs 6 PP Heals damage Echolocation<br>passive skill Increased item drops Aura: Mystery<br>costs 8 PP Increased spell damage<br>-1 to the cost of combat spells
5 Proper Hydration<br>passive skill Regenerate PP every turn Not Implemented yet. N/A Memory of the Elephant<br>costs 6 PP Increased intellect<br>Increased maximum PP Premonition<br>passive skill Increased initiative
6 Lightning Bolt<br>costs 8 PP Deals electric damage Upgrade Weapons<br>costs 8 PP One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits Armadillo Armor<br>costs 8 PP Increases damage absorption Mind Jab<br>costs 7 PP Deals psychic damage
7 Fire Shield<br>costs 7 PP Damages foes when they hit you Metal Detector<br>costs 10 PP Increases item drops Snout of the Swine<br>costs 10 PP Increased chips drop Wind Warrior<br>costs 12 PP Summons a sidekick
8 Stone Armor<br>costs 12 PP Increases defense<br>Adds fire, ice, and electric resistance Advanced Martial Arts<br>passive skill Increased offense Starfish Regeneration<br>passive skill Regenerates HP each turn Aura: Keen Observation<br>costs 16 PP Slightly increased % XP gain<br>Increased chips drops
9 Tornado<br>costs 10 PP Reduces opponent to-hit and dodge chances<br>Deals damage Not Implemented yet. N/A Talons of the Raptor<br>costs 12 PP Increased melee damage Knit Bone<br>costs 12 PP Heals damage
10 Lifeblood Manipulation<br>costs 20 PP Heals almost all wounds Improved Tinkering<br>passive skill Increases duration of other skills<br>Improves Upgrade Armor & Upgrade Weapons Trample of the Rhino<br>costs 9 PP Moderately increased to-hit ability<br>Moderately increased weapon damage Meditation<br>passive skill Adds additional minutes to bedtime each rollover
11 Metalmorph<br>costs 20 PP Can upgrade certain metals Electric Net<br>costs 9 PP Reduces foe dodge ability<br>Deals electric damage Summon Wolf<br>costs 15 PP Summons a sidekick Electronic Understanding<br>passive skill Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots.
12 Firestorm<br>costs 14 PP Deals fire damage Catalyze<br>passive skill Upgrades materials with a catalyzer unit Nurture vs. Nature<br>costs 12 PP Increased effectiveness from your sidekick Aura: Vigor<br>costs 12 PP Regenerates HP each turn<br>Increased maximum HP
13 Not Implemented yet. N/A Shock Grenade<br>costs 13 PP Reduces foe hit and offense<br>Deals sonic damage Spines of the Echidna<br>costs 12 PP Damages foes when they hit you Psionic Blast<br>costs 15 PP Deals psychic damage
14 The Fire Within<br>passive skill Increased PP capacity<br>Increased % spell damage Stealth<br>costs 10 PP Increased chance of noncombat adventures Sinus of the Shark<br>costs 15 PP Increases chance of combat adventures Detachment<br>costs 20 PP Opponent attack damage decreased<br>Turn length increased
15 Sundowner Breeze<br>costs 30 PP Increases foe toughness Sniper <br>passive skill Increased ranged damage<br>Increased initiative Summon Water Buffalo<br>costs 20 PP Summons a sidekick Biofeedback<br>costs 10 PP Adds resistance to fire, ice, sonic, and psychic damage
16 Not Implemented yet. N/A Battle Armor<br>passive skill Increased defense Maul of the Cave Bear<br>costs 13 PP Greatly increased to-hit ability<br>Greatly increased weapon damage Aura: Mental Magnetism<br>costs 15 PP Increased or decreased chance of combat adventures

Class Intrinsic Skills

Elemental Gadgeteer Naturalist Psion
Can breathe under water Can create positronic computers Can Tame certain foes Can hold one aura every six levels

Class-Related Talisman Table

Elemental Gadgeteer Naturalist Psion
lvl Talisman Notes Talisman Notes Talisman Notes Talisman Notes
Base Ember in a Bottle Ember-bottle.gif +n (.5 x your level) spell damage<br>-2 to maximum HP Lug-Nut Keychain Lug-keychain.gif +1 damage absorption<br>-1 Strength Shark's Tooth Necklace Shark-necklace.gif +n (.5 x your level) melee damage<br>-1 Intellect Intellectual Headband Headband.gif +10% to the duration of auras<br>-1 Reflexes
7 From<br>Don't Cry for Me, Zion-tina<br>Quest. Thunder in a Bottle Thunder-bottle.jpg Using skills costs -2 PP<br>+10% to your maximum Power Points<br>-3 Melee damage Swedish Navy Wrench Wrench.gif +15% Reflexes<br>+10 dodging ability<br>-5% Strength Astral Monkey's Paw Necklace Monkey-paw.jpg +15% Strength<br>+10% to your maximum Hit Points<br>-5% Intellect Orb of Insight Orb-insight.jpg +15% Intellect<br>+20% to the duration of auras<br>-5 Reflexes

Class Stats Comparison Table

Normal 0-level humans start with 1 HP, 1 PP, 1 Strength, 1 Intellect, and 1 Reflexes.

Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.

Hit Points, Power Points, To Hit, and Dodge per Level

Class HP PP To-hit Dodge
Naturalist +12 HP +8 PP +11 to-hit +9 dodge
Gadgeteer +11 HP +9 PP +10 to-hit +10 dodge
Elementalist +9 HP +14 PP +8 to-hit +9 dodge
Psion +8 HP +12 PP +9 to-hit +11 dodge

Strength, Intellect, and Reflexes

At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman).

Class Strength Intellect Reflexes
Naturalist +3 +2 +2
Gadgeteer +2 +2 +3
Elementalist +2 +3 +2
Psion +2 +3 +2

At second and succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Strength, Intellect, and Reflexes. The random weighs are summarized below:

Class Strength Intellect Reflexes
Naturalist 50% 25% 25%
Gadgeteer 25% 25% 50%
Elementalist 33% 33% 33%
Psion 25% 50% 25%

What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely.