Melee Weapons Summary Table: Difference between revisions
		
		
		
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| Hoyifung04 (talk | contribs) m stage knife | Hoyifung04 (talk | contribs) m starting weapon upgrades | ||
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| | [[cat o' five tails]] || 32 || 2 || 9 || +4 Melee damage<br>+5 foe toughness | | [[cat o' five tails]] || 32 || 2 || 9 || +4 Melee damage<br>+5 foe toughness | ||
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| | [[cat o' eight paws]] || 111 || 10 || 500 || +5% better taming<br>Adds damage from tamed animals to your attacks - for Naturalists only | |||
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| | [[Centry propeller]] || 5 || NA || NA || Bolsters your Offense when the city is under attack | | [[Centry propeller]] || 5 || NA || NA || Bolsters your Offense when the city is under attack | ||
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| | [[drumsticks]] || 20 || NA || 114 || Successful hit weakens opponents (by 5 points). | | [[drumsticks]] || 20 || NA || 114 || Successful hit weakens opponents (by 5 points). | ||
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| | [[eight tentacles of fury]] || 60 || 5 || 100 || +5% better taming | |||
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| | [[energy mace]] || 50 || 5 || NA || +10 electric damage - for Elementals only<br>+2% chance to stun opponents - for Elementals only | | [[energy mace]] || 50 || 5 || NA || +10 electric damage - for Elementals only<br>+2% chance to stun opponents - for Elementals only | ||
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| | [[flaming whip]] || 30 || 3 || 35 || +20 fire damage<br>Take 3 fire damage per round of combat<br> | | [[flaming whip]] || 30 || 3 || 35 || +20 fire damage<br>Take 3 fire damage per round of combat<br> | ||
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| | [[flash bat]] || 60 || 5 || 100 || +10% chance of spell critical hits | |||
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| | [[foil foil]] || 60 || 4 || 150 || +10% to hit<br>+10% dodging ability | | [[foil foil]] || 60 || 4 || 150 || +10% to hit<br>+10% dodging ability | ||
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| | [[lightning rod]] || 137 || 14 || 235 || +3% of weapon damage returned as PP<br>+3% of weapon damage returned as HP<br>+5 electric damage | | [[lightning rod]] || 137 || 14 || 235 || +3% of weapon damage returned as PP<br>+3% of weapon damage returned as HP<br>+5 electric damage | ||
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| | [[lightning scepter]] || 111 || 10 || 500 || +10% chance of spell critical hits<br>Your sprites act on spell critical hits - for Elementals only  | |||
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| | [[long arm of the law]] || 72 || 6 || 70 || +5% Chips | | [[long arm of the law]] || 72 || 6 || 70 || +5% Chips | ||
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| | [[processor spear]] || 50 || NA || 200 || Improved computer interaction<br>+10% spell damage on electric spells | | [[processor spear]] || 50 || NA || 200 || Improved computer interaction<br>+10% spell damage on electric spells | ||
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| | [[psychic glaive]] || 111 || 10 || 500 || +3% of weapon damage returned as PP<br>Deals psychic damage following spells - for Psions only | |||
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| | [[pugil stick]] || 150 || 11 || 350 || No weapon fumbles, ever<br>-50% weapon damage | | [[pugil stick]] || 150 || 11 || 350 || No weapon fumbles, ever<br>-50% weapon damage | ||
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| | [[smart axe]] || 125 || 12 || 255 || +8% of Weapon Damage Returned as HP | | [[smart axe]] || 125 || 12 || 255 || +8% of Weapon Damage Returned as HP | ||
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| | [[smartypants staff]] || 60 || 5 || 100 || +3% of weapon damage returned as PP | |||
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| | [[spark saw]] || 152 || 14 || 260 || +20 electric damage | | [[spark saw]] || 152 || 14 || 260 || +20 electric damage | ||
Revision as of 00:10, 27 March 2014
| Item | Power | Level Required | Autosell Value | Notes | 
|---|---|---|---|---|
| aluminum baseball bat | 109 | 11 | 120 | +10% to initiative +2% weapon damage | 
| Anna Conda's fang | 58 | 6 | 200 | +8 acid damage | 
| archaeologist's trowel | 1 | 8 | 65 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +10% Strength | 
| archron's staff | 60 | 7 | 125 | +10 spell damage -5 seconds to the duration of each turn | 
| astral spline | 100 | 9 | 120 | +7 Melee Damage +10 to Hit | 
| Atmos Spear (extended) | 150 | 10 | NA | +10% to your maximum Hit Points Grants wearer the ability to fly Can call down lightning 5 times per day +8% chance of critical hits Grants wearer the ability for super jumps | 
| Atmos Spear (shortened) | 50 | NA | NA | +20 to maximum HP Grants wearer the ability to fly Can call down lightning 5 times per day +7% chips Grants wearer the ability for super jumps | 
| Axe Hero™ guitar | 100 | NA | NA | Provides a guitar-heavy soundtrack of theme music for your hero | 
| badly bent knife | 5 | NA | 1 | |
| baseball bat | 10 | NA | 5 | |
| Bass-O-Matic 77 | 52 | 4 | 60 | +4 Melee Damage | 
| bat out of Hell | 115 | 10 | 180 | +10% to hit | 
| battery whip | 10 | NA | NA | +1 electric damage +1 acid damage Take 1 acid damage per round of combat | 
| beau staff | 84 | 8 | 118 | +8 to maximum HP | 
| big honkin' hammer | 65 | 5 | 80 | -5 to Hit +8 Electric Damage | 
| big left hook | 85 | 6 | 72 | +5 Strength | 
| bionic whip | 8 | 10 | 200 | +16 electric damage Wraps around enemies | 
| bland sword | 20 | NA | 15 | |
| Blue Elsa's blue blade | 60 | 5 | 200 | +10% offense +10 to hit | 
| brass knuckles | 13 | NA | 8 | +2 Strength | 
| broadsword of amorphous hatred | 60 | 5 | 1 | +481 against the enemy of the moment | 
| bun's blade | 180 | 17 | 270 | +9 Melee damage +20 Reflexes Grants wearer the ability for super jumps | 
| Burma razor | 170 | 16 | 260 | |
| cat o' five tails | 32 | 2 | 9 | +4 Melee damage +5 foe toughness | 
| cat o' eight paws | 111 | 10 | 500 | +5% better taming Adds damage from tamed animals to your attacks - for Naturalists only | 
| Centry propeller | 5 | NA | NA | Bolsters your Offense when the city is under attack | 
| ceremonial knife | 100 | NA | NA | +5% chance of critical hits +10% spell damage Some of critical weapon damage returned as PP | 
| chakram | 86 | 8 | 116 | +6 to hit | 
| Claw | 200 | 15 | NA | +20% chance of critical hits +12 Melee damage -5 seconds to the duration of each turn Rental equipment is lost at rollover | 
| channeling blade | 50 | 5 | NA | +10 psychic damage - for Psions only +10 spell damage - for Psions only | 
| cold-blooded axe | 160 | 15 | 320 | +10 ice damage +20% ice resistance | 
| colossal mandible | 50 | 4 | 50 | +5 offense | 
| cranky old bastard sword | 190 | 18 | 154 | +2% XP per combat +12 sonic damage | 
| crop | 150 | 11 | 200 | +15% to initiative +5 sonic damage -10% weapon damage | 
| crossbow stock | 20 | NA | 1 | +15 Ranged damage +3 extra ranged attack(s) per turn | 
| cruelty-free whip | 5 | NA | 1 | |
| cryonite club | 63 | 5 | 50 | +3 ice damage Successful hit weakens opponents | 
| data mining pick | 16 | NA | 30 | +2 damage to electronic robots | 
| dataclub | 70 | 6 | 90 | Attacker takes 5 damage +10 electric damage | 
| Delilah's shears | 99 | 9 | 200 | Successful hit weakens opponents (by 7 points | 
| Diamond Dagger of Derring-Do | 120 | 10 | 200 | +2% XP per combat +5% weapon damage | 
| digital rapier | 45 | 3 | 56 | +10 to Hit +5 to Initiative | 
| digital saber | 55 | 4 | 60 | +3 Electric Damage | 
| dimestaff | 95 | 8 | 65 | |
| dongle | 120 | 12 | 210 | Successful hit weakens opponents (by 10 points) +10 electric damage | 
| dragoon's lance | 165 | 15 | 85 | +3% of weapon damage returned as HP +5% offense | 
| drumsticks | 20 | NA | 114 | Successful hit weakens opponents (by 5 points). | 
| eight tentacles of fury | 60 | 5 | 100 | +5% better taming | 
| energy mace | 50 | 5 | NA | +10 electric damage - for Elementals only +2% chance to stun opponents - for Elementals only | 
| epic flail | 156 | 14 | 0 | +10% Strength +30 to maximum HP +4% chance of weapon fumbles Causes disastrous fumbles | 
| epic mop | 100 | 10 | 160 | +10 acid damage +10% to initiative | 
| ethereal club | 65 | 9 | 90 | +5% of Weapon Damage Returned as PP | 
| extension cord | 15 | NA | 5 | +1 Electric Damage | 
| fall's staff | 8 | 8 | 130 | +10% spell damage | 
| Fighting Club | 10 | NA | NA | +X offense (+10/level, max: 100) +20% Strength +10 Melee damage +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | 
| fire drill | 147 | 13 | 275 | +13 fire damage | 
| fiveanddimestaff | 95 | 8 | 70 | +7% chips | 
| flaming whip | 30 | 3 | 35 | +20 fire damage Take 3 fire damage per round of combat | 
| flash bat | 60 | 5 | 100 | +10% chance of spell critical hits | 
| foil foil | 60 | 4 | 150 | +10% to hit +10% dodging ability | 
| Fortune | 66 | 3 | NA | +25% chips +20 to maximum HP +20 to maximum PP Rental equipment is lost at rollover | 
| Frost | 99 | 5 | NA | +8 ice damage +50% ice resistance Attacker takes +8 ice damage upon successful hit Rental equipment is lost at rollover | 
| frostbite whip | 21 | 2 | 8 | +4 ice damage | 
| Frost Scaler's humongous mallet | 120 | 12 | NA | -10% to initiative +10% weapon damage +5% Strength | 
| frying pan | 57 | 5 | 54 | +4 fire damage | 
| Gallagher's mallet | 110 | 10 | 175 | +30 Damage to Melons | 
| gigantic sword | 130 | 12 | 225 | -10 to initiative -10 to hit +10% weapon damage Gives wearer a slightly brutish appearance | 
| Gilligan's golf club | 145 | 13 | 180 | +10% Reflexes +6% chance of weapon fumbles +3% chance of enemy fumbles +10% to your maximum Hit Points | 
| ginormous club | 130 | 12 | 225 | -10 to hit +10% chance of critical hits Gives wearer a slightly brutish appearance | 
| glowstaff | 110 | 10 | 175 | +10 spell damage | 
| Gulliver's maul | 130 | 12 | 180 | +3% of weapon damage returned as PP +10 spell damage | 
| hack jammer | 25 | NA | 17 | +1 sonic damage | 
| ham banner | 70 | 6 | NA | +10 Melee Damage Exclusively given to mods | 
| hammer | 10 | NA | 5 | |
| Hammer | 400 | 30 | NA | Successful hit weakens opponents (by 8 points) +20% Strength +5% chance of enemy fumbles -10 seconds to the duration of each turn Rental equipment is lost at rollover | 
| hammer time | 72 | 6 | 130 | -5 seconds to the duration of each turn +3 Melee damage | 
| handle | 38 | 2 | 42 | No weapon fumbles, ever | 
| hatchet | 111 | 10 | 195 | +5% to hit +6 psychic damage | 
| hedge slammer | 26 | NA | 16 | +3 Strength | 
| hoplite sword | 112 | 10 | 180 | +2 HP per turn Madness? | 
| ice cool whip | 167 | 15 | 500 | Successful hit weakens opponents (by 10 points) +20% spell damage on ice spells Cool as Ice | 
| icicle | 30 | 2 | 5 | +5 ice damage | 
| invisible claymore | 45 | 3 | 75 | +5 Melee damage +5% to initiative | 
| katana | 90 | 8 | 130 | +8 Reflexes | 
| knife | 7 | NA | 3 | +2 to hit | 
| lamp post | 98 | 8 | 145 | +10 Melee damage -8 to hit Gives wearer a slightly brutish appearance. | 
| larchwood staff | 85 | 7 | 115 | +5% Intellect | 
| large knife | 15 | NA | 8 | +3 to hit | 
| laser saber | 75 | 6 | 68 | +3 electric damage +4 dodging ability | 
| lava pillar | 160 | 15 | 130 | +15 fire damage | 
| lead pipe | 20 | NA | 5 | Successful hit weakens opponents (by 2 points) | 
| lightning rod | 137 | 14 | 235 | +3% of weapon damage returned as PP +3% of weapon damage returned as HP +5 electric damage | 
| lightning scepter | 111 | 10 | 500 | +10% chance of spell critical hits Your sprites act on spell critical hits - for Elementals only | 
| long arm of the law | 72 | 6 | 70 | +5% Chips | 
| long knife | 80 | 10 | 150 | +10% to hit Successful hit weakens opponents (by 5 points) | 
| magnetized needle | 10 | NA | 255 | +1 damage to electronic robots +1 damage to positronic robots Improved computer interaction | 
| Markov chain | 100 | 10 | 175 | Deals variable elemental damage | 
| massive knuckles | 130 | 12 | 225 | +5% chance of weapon fumbles Successful hit weakens opponents (by 4 points) Gives wearer a slightly brutish appearance | 
| Mento's fleshraker wand | NA | 9 | 200 | +25% spell damage | 
| metal club | 20 | NA | 20 | |
| metaphoric claws | 45 | 3 | 45 | +3 psychic damage | 
| mighty quill | 50 | 5 | NA | +5% Strength +5% to your maximum Hit Points +3% of weapon damage returned as HP | 
| Misericorde of the Squid | 380 | 40 | NA | +20% to hit Successful hit weakens opponents +6% chance of critical hits | 
| molar drill | 176 | 15 | 240 | +6% of weapon damage returned as HP Devastating Criticals | 
| morning star | 92 | 8 | 130 | +5% of Weapon Damage Returned as PP | 
| mourning star | 105 | 9 | 165 | +5% of Weapon Damage Returned as HP | 
| municipal spear | 10 | NA | NA | Bolsters your Offense when the city is under attack | 
| multiversal autohammer | 100 | NA | NA | +10 electric damage +5% chance of critical hits +5% item drops Rental equipment is lost at rollover | 
| night club | 82 | 7 | 90 | +4 sonic damage | 
| numbchucks | 48 | 4 | 14 | +6 ice damage | 
| ORCA spawn | 68 | 6 | 40 | |
| orwhal hair wand | 10 | 15 | 1000 | +10% spell damage +10% chance of spell critical hits -1 to the cost of combat skills | 
| padded axe | 40 | 2 | 100 | Approved for use in the PvP arena +2 PvP fierce attack | 
| padded club | 40 | 2 | 100 | Approved for use in the PvP arena +2 PvP standard attack | 
| pandimensional scepter | 40 | 9 | 100 | -1 to the cost of combat skills +10 Spell Damage | 
| paper machete | 23 | NA | 15 | +2 Melee Damage | 
| peacekeeping baton | 53 | 4 | 20 | |
| photo-chopper | 50 | 4 | NA | +2 fire damage +2 ice damage +2 electric damage +2 sonic damage +2 acid damage +2 psychic damage Custom item given to Corrupt Shadow | 
| plaque buster | 112 | 10 | 165 | +20 to maximum PP | 
| processor spear | 50 | NA | 200 | Improved computer interaction +10% spell damage on electric spells | 
| psychic glaive | 111 | 10 | 500 | +3% of weapon damage returned as PP Deals psychic damage following spells - for Psions only | 
| pugil stick | 150 | 11 | 350 | No weapon fumbles, ever -50% weapon damage | 
| Quijote's spear | 135 | 13 | 290 | +15 increased foe toughness +20 damage to giants -50% defense against windmills | 
| quill blade | 90 | 12 | 250 | +10 Melee damage +5% to hit | 
| rapier | 42 | 3 | 46 | |
| razor claw | 80 | 10 | 150 | +10 Melee damage Take 5 fire damage per round of combat | 
| razor glove | 120 | 11 | 300 | +10 Melee damage +3% chance of critical hits +5% fire resistance | 
| Reaper's scythe | 10 | NA | 10 | +1% of weapon damage returned as HP | 
| righteous hook | 162 | 15 | 150 | +5% Strength 1% chance to stun opponents | 
| rolled-up newspaper | 35 | 4 | 56 | +6 damage to animals | 
| rubber cutlass | 50 | 10 | 190 | Successful hit weakens opponents (by 5 points) +4% chance of critical hits | 
| saw glove | 140 | 12 | 255 | +15 Melee Damage | 
| Sceptre of 'Umr At-Tawil | 666 | 50 | NA | Can use a disintegration beam 10 times/day -5 seconds to the duration of each turn +10% Strength +10% Intellect +10% Reflexes | 
| Scourge of Souls | 550 | 55 | NA | 5% chance to stun opponents -10 foe toughness +50 Melee damage +10% of weapon damage returned as HP | 
| Scythian crook | 155 | 16 | 235 | |
| Shadow Mist's Iron Scythe | 80 | 5 | NA | +10 Melee damage Successful hit weakens opponents (by 5 points) | 
| shaking cane | 185 | 17 | 52 | +5 XP per combat +11 psychic damage | 
| shattered protest sign | 3 | NA | 1 | +2 foe toughness | 
| shepherd's crook | 35 | 2 | 100 | Successful hit weakens opponents (by 5 points) +5% effectiveness from your sidekick | 
| short end of the stick | 45 | 3 | 42 | +3% item drops | 
| shovel | 28 | 2 | 18 | 2% chance to stun opponents | 
| silver hammer | 10 | NA | NA | +10 to maximum HP +10 to maximum PP | 
| smart axe | 125 | 12 | 255 | +8% of Weapon Damage Returned as HP | 
| smartypants staff | 60 | 5 | 100 | +3% of weapon damage returned as PP | 
| spark saw | 152 | 14 | 260 | +20 electric damage | 
| staff of meeting | 30 | 10 | 166 | +15 spell damage | 
| staff of the crusader | 140 | 15 | 120 | +10% Strength 12 fire damage | 
| stage knife | 45 | 8 | 125 | Successful hit weakens opponents (by 3 points) | 
| Star | 99 | 5 | NA | +25% spell damage +15% Intellect +3 PP per turn Rental equipment is lost at rollover | 
| steel knuckles | 25 | NA | NA | |
| stranglet needle | 94 | 10 | 157 | +10 damage to positronic robots | 
| switchboard garrote | 50 | 10 | 150 | Successful hit weakens opponents (by 10 points) +10% chance of critical hits +5 Melee damage | 
| telekinetic katana | 1 | 10 | 150 | +20 psychic damage | 
| The Tenderizer's hammer | 142 | 13 | 200 | +8 Melee damage +15% Strength | 
| the whole nine yards | 83 | 7 | 110 | +10 Strength | 
| Thundarr's photon blade | 95 | 8 | 200 | +8 fire damage +8 defense | 
| titanium mace | 48 | 3 | 48 | |
| titanium pipe | 38 | 2 | 32 | |
| tofu knife | 100 | 12 | 210 | +15 foe toughness -5 Melee damage | 
| tonfa | 76 | 8 | 110 | +6 defense Causes disastrous fumbles | 
| Torch of Nug | 1400 | 70 | NA | +50% weapon damage +50 fire damage +10% of weapon damage returned as HP | 
| tritanium trident | 78 | 7 | 50 | +30% offense +10 Strength | 
| truepenny blade | 87 | 7 | 120 | +5 to Hit +5 Melee Damage | 
| turkey feather wand | 10 | NA | NA | +25% spell damage +5% chance of spell critical hits +5% chance of enemy fumbles Channels the power of terrible movies | 
| ubiquitous chainsaw | 30 | 2 | 30 | |
| unbalanced club | 100 | 9 | 85 | +3 foe toughness +6 Melee damage | 
| universal hammer | 40 | 6 | 80 | +10% of weapon damage returned as HP | 
| unleaded pipe | 82 | 7 | 108 | +8 Strength | 
| wand of compensation | 60 | 5 | 80 | Successful hit weakens opponents | 
| warmaking baton | 82 | 7 | 104 | +4 Melee damage | 
| white noise knuckles | 24 | 3 | 34 | +5 damage to electronic robots | 
| wizard's staff | 5 | NA | 1 | |
| Wraith | 33 | NA | NA | +3% of weapon damage returned as HP +3% of weapon damage returned as PP +10 dodging ability +5 to initiative Rental equipment is lost at rollover | 
| wonderbat | 5 | NA | 1 | |
| xentrium axe | 150 | 14 | 314 | +10% to initiative +10 to hit | 
| Equipment Summary Tables | 
|---|
| Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans |