Difference between revisions of "Dodging modifiers"

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*Obtained from [[Guatemalan pepperjuice]].
 
*Obtained from [[Guatemalan pepperjuice]].
 
*+?? fumble chance
 
*+?? fumble chance
 +
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|[[Special wooden cup]]||| Talisman ||'''<font color=red>-15%</font>'''|| Always || || +10% hit chance<br>+15 Melee damage<br>+3 XP per combat
 
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Revision as of 12:56, 8 May 2008

Hammer.gif This page is UNDER CONSTRUCTION:
How dodging works should be spaded out and explained on this page.

The following table lists all game mechanics which affect dodging ability in combat.

Source Source type Increase Duration Requirements Notes
smarty pants Pants 10% Always Level 12
Swedish Navy Wrench Talisman 10 Always
  • +15% Reflexes
  • -5% Strength
Security slacks Pants 5 Always Level 3
Unisex beanie Helmet 5 Always Level 6
Aura: Vim Psion Skill ?? 30 minutes +?? hit chance
The Sweats Item ?? 50 minutes
Special wooden cup Talisman -15% Always +10% hit chance
+15 Melee damage
+3 XP per combat


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration