Difference between revisions of "Hit Chance modifiers"

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|[[Special wooden cup]] || Talisman || '''10%'''|| Always || Level 0 || +15 Melee damage<br>-15% dodging<br>+3 XP per combat
 
|[[Special wooden cup]] || Talisman || '''10%'''|| Always || Level 0 || +15 Melee damage<br>-15% dodging<br>+3 XP per combat
 +
|-
 +
|[[Upgrade Weapons]]: Frickin' Sharp|| [[Gadgeteer ]] Skill ||'''30'''|| 45 minutes || Level 10 ||
 +
|-
 +
|[[Aura: Vim]] || [[Psion]] Skill ||'''15'''|| 30 minutes || || +?? dodging ability
 +
|-
 +
|[[Upgrade Weapons]]: Sharpness|| [[Gadgeteer ]] Skill ||'''15'''|| 30 minutes || Level 6 ||
 
|-
 
|-
 
|[[astral spline]]|| Melee weapon ||'''10'''|| Always || Level 9 || +7 Melee damage
 
|[[astral spline]]|| Melee weapon ||'''10'''|| Always || Level 9 || +7 Melee damage
 +
|-
 +
|[[Basic Martial Arts]]|| [[Gadgeteer ]] Skill ||'''10'''|| Always || Level 3 ||
 
|-
 
|-
 
|[[Digital rapier]] || Melee weapon ||'''10'''|| Always || Level 3 || +5 to initiative
 
|[[Digital rapier]] || Melee weapon ||'''10'''|| Always || Level 3 || +5 to initiative
 
|-
 
|-
 
|[[Truepenny blade]]|| Melee weapon || '''5'''|| Always || Level 7 || +5 Melee damage
 
|[[Truepenny blade]]|| Melee weapon || '''5'''|| Always || Level 7 || +5 Melee damage
|-
 
|[[Aura: Vim]] || [[Psion]] Skill ||'''??'''|| 30 minutes || || +?? dodging ability
 
 
|-
 
|-
 
|[[Automatic for the Weapon]]|| Item ||'''??'''|| 50 minutes || || Obtained from [[motor]].
 
|[[Automatic for the Weapon]]|| Item ||'''??'''|| 50 minutes || || Obtained from [[motor]].
|-
 
|[[Basic Martial Arts]]|| [[Gadgeteer ]] Skill ||'''??'''|| Always || Level 3 ||
 
|-
 
|[[Upgrade Weapons]]: Frickin' Sharp|| [[Gadgeteer ]] Skill ||'''30'''|| 45 minutes || Level 10 ||
 
|-
 
|[[Upgrade Weapons]]: Sharpness|| [[Gadgeteer ]] Skill ||'''15'''|| 30 minutes || Level 6 ||
 
 
|-
 
|-
 
|[[Big honkin' hammer]]|| Melee weapon || '''-5'''|| Always || Level 5 || +8 electric damage
 
|[[Big honkin' hammer]]|| Melee weapon || '''-5'''|| Always || Level 5 || +8 electric damage

Revision as of 20:06, 13 February 2009

Hammer.gif This page is UNDER CONSTRUCTION:
How to-hit works should be spaded out and explained on this page.

The following table lists all game mechanics which affect to-hit chance.

Source Source type Increase Duration Requirements Notes
Bat out of hell Melee weapon 10% Always Level 10
Needler Ranged weapon 10% Always Level 9
Smart shirt Shirt 10% Always Level 12
Special wooden cup Talisman 10% Always Level 0 +15 Melee damage
-15% dodging
+3 XP per combat
Upgrade Weapons: Frickin' Sharp Gadgeteer Skill 30 45 minutes Level 10
Aura: Vim Psion Skill 15 30 minutes +?? dodging ability
Upgrade Weapons: Sharpness Gadgeteer Skill 15 30 minutes Level 6
astral spline Melee weapon 10 Always Level 9 +7 Melee damage
Basic Martial Arts Gadgeteer Skill 10 Always Level 3
Digital rapier Melee weapon 10 Always Level 3 +5 to initiative
Truepenny blade Melee weapon 5 Always Level 7 +5 Melee damage
Automatic for the Weapon Item ?? 50 minutes Obtained from motor.
Big honkin' hammer Melee weapon -5 Always Level 5 +8 electric damage
Lamp post Melee weapon -8 Always Level 8 +10 Melee damage
Air tank Accessory -10 Always
  • Can be rented at the Bayside Dive Shop.
  • A component of equipment required to breathe under water.


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration