Difference between revisions of "Fumble Chance"
From Twilight Heroes Wiki
m |
m |
||
Line 12: | Line 12: | ||
| [[handle]] || Melee weapon || '''Never''' || Always || Level 2 || | | [[handle]] || Melee weapon || '''Never''' || Always || Level 2 || | ||
|- | |- | ||
− | | [[Upgrade Weapons: Self-Balancing]] || [[Gadgeteer]] Skill || '''-S% for S<6<br>Never for S≥6''' || 20-40 minutes || Level 6 || For S≥6, (S-5)*10% of fumbles become critical hits<br>Skill points invested in [[Upgrade | + | | [[Upgrade Weapons: Self-Balancing]] || [[Gadgeteer]] Skill || '''-S% for S<6<br>Never for S≥6''' || 20-40 minutes || Level 6 || For S≥6, (S-5)*10% of fumbles become critical hits<br>Skill points invested in [[Upgrade Weapons]]<br>Duration depends on [[Improved Tinkering]] |
|- | |- | ||
| [[Got Your Tacky On]] || Item || '''-6%''' || 50 minutes || || Obtained from [[tacky grip]] | | [[Got Your Tacky On]] || Item || '''-6%''' || 50 minutes || || Obtained from [[tacky grip]] |
Revision as of 02:29, 12 March 2010
This page contains some non specific data which NEEDS SPADING: What is the basic chance? |
- As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is Never.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Doctor Worm's surgical gloves | Gloves | Never | Always | Level 12 | +3 Weapon damage (ranged or melee) |
filthy sock puppet | Offhand | Never | Always | No Level | +10% Strength +15 Increased foe toughness |
handle | Melee weapon | Never | Always | Level 2 | |
Upgrade Weapons: Self-Balancing | Gadgeteer Skill | -S% for S<6 Never for S≥6 |
20-40 minutes | Level 6 | For S≥6, (S-5)*10% of fumbles become critical hits Skill points invested in Upgrade Weapons Duration depends on Improved Tinkering |
Got Your Tacky On | Item | -6% | 50 minutes | Obtained from tacky grip | |
Vambraces of the Star Spawn | Gloves | -6% | Always | Level 40 | -15 foe toughness Attacker takes 10 damage |
fingerless gloves | Gloves | -4% | Always | Level 8 | +2% chance of critical hits |
The Shark's darts | Ranged weapon | -4% | Always | Level 6 | +1 extra attack(s) per turn +4% chips |
work gloves | Gloves | -4% | Always | Level 6 | |
gnat gloves | Gloves | -2% | Always | Level 5 | Grants wearer the ability for super jumps +2% item drops |
tritanium treads | Boots | -2% | Always | Level 6 | +3 defense |
Aaron Burr's flintlock | Ranged weapon | +2% | Always | Level 2 | +3 fire damage +3 sonic damage |
Tangled Up in Two | Item | +2% | 60 minutes | Obtained from lost soul +5 damage absorption +25% psychic resistance | |
tattered shorts | Pants | +2% | Always | Level 7 | +10 Strength |
epic flail | Melee weapon | +4% | Always | Level 14 | +10% Strength +30 to maximum HP Causes disastrous fumbles |
The Sweats | Item | +4% | 35 minutes | Obtained from Guatemalan pepperjuice | |
Gilligan's golf club | Melee weapon | +6% | Always | Level 13 | +10% Reflexes +3% chance of enemy fumbles +10% to your maximum hit points |
stranging device | Ranged weapon | +8% | Always | Level 7 | +10 Sonic Damage |
Enemy Fumbles
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
foxy sombrero mask | Helmet | +8% | Always | +10% chips You can leave your fiery mark on opponents if they fumble | |
Stainless Steelbreaker | Offhand Item | +4% | Always | +10% offense Occasonally blocks enemy attacks Successful hit weakens opponents (by 5 points) | |
Gilligan's golf club | Melee weapon | +3% | Always | Level 13 | +10% Reflexes +6% chance of weapon fumbles +10% to your maximum Hit Points |