Critical Hit Chance
From Twilight Heroes Wiki
This page contains some non specific data which NEEDS SPADING: What is the basic chance? How does it work on ranged weapons multiple hits? |
- The effect of critical hits is to double the damage an attack does. This doubling is not applied to Bonus elemental damage or to Bonus melee damage, i.e. bonus damage is added after the doubling.
- As the note on each of the item says, the total increase on the rate of critical hits is capped at +/- 20%.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
n-barreled shotgun (septuple) | Ranged weapon | +10% | Always | Level 10 | +4 extra attack(s) per turn |
switchboard garrote | Melee weapon | +10% | Always | Level 10 | Successful hit weakens opponents (by 10 points) +5 Melee damage |
Mecha Nist's Night-vision Helmet | Helmet | +10% | Always | Level 5 | +10 Ranged damage |
Atmos Spear (extended) | Melee weapon | +8% | Always | Level 10 | +10% to your maximum Hit Points Grants wearer the ability to fly Can call down lightning 5 times per day |
B.L.T. | Ranged weapon | +8% | Always | Level 12 | |
rubber cutlass | Melee weapon | +8% | Always | Level 10 | Successful hit weakens opponents (by 5 points) |
Automatic for the Weapon | Item | +6% | 50 minutes | ||
B.L.ighT. gun | Ranged weapon | +6% | Always | Level 14 | +10 to hit |
chameleon clasp | Talisman | +6% | Always | Provides unsurpassed blending-in abilities Grants invisibility (chat effect) -6% chance of weapon fumbles 30% additional damage taken from robots 30% less damage dealt to robots from weapons or skills | |
desert eagle | Ranged weapon | +6% | Always | Level 14 | +2 extra attack(s) per turn |
Misericorde of the Squid | Melee weapon | +6% | Always | Level 40 | +20% to hit Successful hit weakens opponents |
Robe of Summanus | Full-body suit | +6% | Always | Level 40 | Increased chance of noncombat adventures +10% resist fire, ice, electric, and acid damage Increases the effectiveness of reputation-affecting choices |
Captain Nocturnal's Serpent Skin Pants | Pants | +5% | Always | Level 9 | +10 Melee damage +5 HP per turn |
chain mail bikini | Full-body suit | +5% | Always | Level 11 | +5 PP per turn +10 to initiative -10% ice resistance |
great Scottish kilt | Pants | +5% | Always | +10 foe toughness Spectacular critical hits Allows use of the Flounce skill 5x per day | |
Umbra's Shadow Blaster | Ranged weapon | +5% | Always | Level 9 | +3 extra ranged attack(s) per turn +20 ice damage |
black gloves | Gloves | +4% | Always | Level 8 | |
Chuck van Arnolde's tank top | Shirt | +4% | Always | Level 10 | +15% Strength |
Jimmy Six's laser | Ranged weapon | +4% | Always | Level 13 | +12 fire damage |
neverending red pen | Offhand Item | +4% | Always | Level 10 | -1 HP per turn +10 fire damage |
Red Pasha's Silver Spoon | Talisman | +4% | Always | +30% Reflexes +2 extra attack(s) per turn -15% resistance to all elements | |
Roderick's Gloves | Gloves | +4% | Always | +5 Strength +10% Strength if worn with Roderick's Boots | |
Typhoon's Bracers | Talisman | +4% | Always | +30% Reflexes +2 extra attack(s) per turn -15% resistance to all elements | |
razor glove | Melee weapon | +3% | Always | Level 11 | +10 Melee damage +5% fire resistance |
Quizzically Quivering Quadraphonic Quad-Quadrant | Offhand Item | +3% | Always | Level 11 | +5 fire damage +5 psychic damage +3% effectiveness from your sidekick |
golden apple | Offhand | +2% | Always | Level 4 | |
fingerless gloves | Gloves | +2% | Always | Level 8 | -4% chance of weapon fumbles -5% resist fire, ice, electric, and acid damage |
N'Gah-Kthun's Lancer | Ranged weapon | +2% | Always | Level 55 | +3 extra attack(s) per turn +20% to hit +20 fire damage |