Bonus ranged damage

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Revision as of 09:26, 13 February 2009 by Muhandes (talk | contribs) (cave bear)
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Bonus ranged damage is applied to attacks made with Ranged Weapons.

Source Source type Increase Duration Requirements Notes
Maul of the Cave Bear Naturalist Combat Skill 300% one turn Level 16 +300% Melee damage
Trample of the Rhino Naturalist Combat Skill 200% one turn Level 10 +200% Melee damage
Dangerously Dour Item 100% 90 minutes Obtained from grim pill
Charge of the Bovine Naturalist Combat Skill 100% one turn Level 2 +100% Melee damage
your little friend Ranged weapon 6 Always Level 5
anarchery set Ranged weapon 4 Always Level 7
bag of throwing starfish Ranged weapon 3 Always Level 6
Circle A Accessory 3 Always Level 5 +3 Melee damage
robbin' hood Helmet 3 Always Level 10 +3 to hit
+3% chips


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration