Strength modifiers

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Revision as of 12:36, 6 April 2010 by Muhandes (talk | contribs) (power tie)

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  • The major effect of strength is additional damage to Melee attacks, at the rate of 1 point of damage for every 5 points in strength.
  • Strength determines the result in The Third Funny Room.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Really Pumped Item +100% 90 minutes Obtained from seltzer of sturdiness
corrupt amulet Talisman +50% Always +50% to all stats
-50% XP per combat
Angriest Man's Squeezeball of Rage Talisman +30% Always +20% to your maximum Hit Points
+10% to hit
-15% defense
Reed's Brassard Talisman +30% Always +20% to your maximum Hit Points
+10% to hit
-15% defense
Aqua Marine Item +25% 180 minutes Obtained from sapphire syrup
+25% to all stats
abaddon charm Talisman +20% Always +10 fire damage
+20% fire resistance
-3 PP per turn
Erdrick's plate Full-body suit +20% Always Level 15 +5 HP per turn
Fighting Club Melee weapon +20% Always +X offense (+10/level, max: 100)
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
Pallid Mask Helmet 20% Always Level 70 +10 XP per combat
+20% Intellect
+20% Reflexes
Astral Monkey's Paw Necklace Talisman +15% Always +10% to your maximum Hit Points
-5% Intellect
Chuck van Arnolde's tank top Shirt +15% Always Level 10 +4% chance of critical hits
Paddlebot logo Accessory +15% Always Level 12
The Tenderizer's hammer Melee weapon +15% Always Level 13 +8 Melee damage
amethyst ion stone Accessory +10% Always Level 9
defender of the crown Helmet +10% Always Level 15 +20 to maximum HP
Embiggened Item +10% 90 minutes Obtained from embiggening tonic
epic flail Melee Weapon +10% Always Level 14 +30 to maximum HP
+4% chance of weapon fumbles
Causes disastrous fumbles
filthy sock puppet Offhand Item +10% Always +15 Increased foe toughness
No weapon fumbles, ever
heavy duty jacket Shirt +10% Always Level 15 +5 damage absorption
holy hand grenade launcher Ranged Weapon +10% Always Level 15 +10 fire damage
+50% damage against rabbits
insanely super bowl shield Offhand Item +10% Always Naturalist Attacker takes sonic damage upon successful hit
+5% dodging ability
pants valiant Pants +10% Always Level 15 +20 to maximum HP
power tie Accessory +10% Always Level 10
Robe of 'Umr At-Tawil Full-body suit +10% Always Level 50 Limited immortality 3 times/day
-10 seconds to the duration of each turn
+10% Intellect
+10% Reflexes
Sceptre of 'Umr At-Tawil Melee Weapon +10% Always Level 50 Can use a disintegration beam 10 times/day
-5 seconds to the duration of each turn
+10% Intellect
+10% Reflexes
smart suit Full-body suit +10% Always Level 12 +10% Reflexes
+20% resist fire, ice, electrical, and acid damage
staff of the crusader Melee Weapon +10% Always Level 15 12 fire damage
UltraSport boxing gloves Gloves +10% Always Level 10 +10 to maximum PP
Strong Sense of Self Item +10% 60 minutes Obtained from Lost wallet
+10% to all stats
Viking Games jersey Shirt +10% Always +10% Reflexes
+5% to your maximum Hit Points
+5% to initiative
+5 XP per combat
Wolfed Out Item +10% 60 minutes Obtained from lupine liquor
dashing shoes Boots +5% Always Level 15 +3% to initiative
lion-hearted shield Offhand Item +5% Always Level 15 25 to maximum HP
mighty quill Melee Weapon +5% Always Level 5 +5% to your maximum Hit Points
+3% of weapon damage returned as HP
raccoon mask Accessory +5% Always Level 7
righteous hook Melee Weapon +5% Always Level 15 1% chance to stun opponents
Ant's Strength Naturalist Buff 5 + S 30 + 3*S minutes +10 + S to maximum HP
VHF-1 Exosuit Full-body suit 15 Always +20 defense
-10 seconds to the duration of each turn
crib sheet Accessory 10 Always +10 to all stats
stovepipe hat Helmet 10 Always Level 9
tattered shorts Pants 10 Always Level 7 +2% chance of weapon fumbles
the whole nine yards Melee weapon 10 Always Level 7
threeinforced vest Shirt 10 Always Level 7 +5 defense
tritanium trident Melee weapon 10 Always Level 7 +30% offense
dateless gloves Gloves 9 Always Level 18 +5 XP per combat
unleaded pipe Melee weapon 8 Always Level 7
big left hook Melee weapon 5 Always Level 6
cryonite shield Offhand Item 5 Always Level 4 +20% fire resistance
decorated jerkin Shirt 5 Always Level 7
gold star Accessory 5 Always Increases all stats by +1 level:
+5 Intellect
+5 Reflexes
+10 Maximum HP
+10 Maximum PP
paper pumpkin pin Accessory 5 Always
Roderick's Gloves Gloves 5 Always +4% chance of critical hits
Provides +10% Strength if worn in conjunction with Roderick's Boots
sturdy harness Shirt 4 Always Level 8 +2% item drops
hedge slammer Melee weapon 3 Always
diamond Offhand Item 1 Always +1 to all stats
vampire costume Full-body suit 1 Always
Lug-Nut Keychain Talisman -1 Always +1 damage absorption
Swedish Navy Wrench Talisman -5% Always +15% Reflexes
+10 dodging ability
Coward's Cloak Accessory -10% Always -10% to all stats
Weakened Enemy -10% 30 minutes Obtained from several foes
Drained Enemy -20% 30 minutes Obtained from nioth korghai
seashell locket Talisman -20% Always +3 PP per turn
Grants wearer the ability to breathe under water
brick wall Offhand Item -33% Always Level 9 +10 damage absorption
Laaaaazyyy Item -50% 60 minutes Obtained from lethargy pill
-50% to all stats


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration