Initiative modifiers
This page contains some non specific data which NEEDS SPADING: How exactly is initiative calculated? How is randomness added? |
- Initiative determined who attacks first, you or your foe.
- According to the manual, initiative is calculated as a function of dodge, Intellect and initiative modifiers.
- Whoever has the higher initiative value, wins.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Premonition | Psion Passive Skill | 5 + 2*S + (level/5) | Always | Level 5 | |
Asp Evader | Transportation | 10% | Always | ||
camouflage dungarees | Full-body suit | 10% | Always | Level 7 | |
Crystallizer of Dreams | Offhand Item | 10% | Always | Level 40 | 10% physical damage absorption +50 spell damage |
xelor watch | Accessory | 10% | Always | Level 5 | |
xentrium axe | Melee weapon | 10% | Always | Level 14 | +10 to hit |
xentrium crossbow | Ranged weapon | 10% | Always | Level 14 | +10 to hit |
Gaul blatter | Ranged weapon | 5% | Always | Level 16 | +10 to hit |
Viking Games jersey | Shirt | 5% | Always | +10% Strength +10% Reflexes +5% to your maximum Hit Points +5 XP per combat | |
dashing shoes | Boots | 3% | Always | Level 15 | +5% Strength |
Sniper | Gadgeteer Passive Skill | 10 + 2*S | Always | Level 15 | +5 + 2*S ranged damage |
The Bee's Knees | Item | 20 | 90 minutes | Obtained from bug pill | |
Mantis Reflexes | Naturalist Buff | 5 + S | 30 + 3*S minutes | +5 + S Reflexes | |
olivine ion stone | Accessory | 15 | Always | Level 9 | |
Purple Cowardice | Item | 15 | 30 minutes | Obtained from purple pill. +15 Reflexes | |
deterministic coin | Offhand Item | 10 | Always | Level 6 | |
UltraSport jersey | Shirt | 10 | Always | Level 12 | +30 to maximum PP |
Upgrade Armor: Motorized | Gadgeteer Skill | 5 + S | 20-40 minutes | Level 2 | 4 + (S/2) Reflexes (10 for S=10) Skill points invested in Upgrade Armor Duration depends on Improved Tinkering |
antsy pants | Pants | 5 | Always | Level 9 | +5 foe toughness. |
cat suit | Full-body suit | 5 | Always | ||
digital rapier | Melee weapon | 5 | Always | Level 3 | +10 to hit |
moonbow | Ranged weapon | 5 | Always | ||
motorcycle | Transportation | 5 | Always | ||
yule thinking perch | Offhand Item | 4 | Always | ||
Amazing Technicolor Dreampants | Pants | ? | One turn | When trigger Orange Other beneficiary effects | |
discount pants | Pants | -3 | Always | +3% item drops -3 Reflexes | |
iron-toe boots | Boots | -5 | Always | Level 9 | +3 foe toughness. +3 offense +3 defense |
Playing Fifty-two Pickup | Item | -5 | 30 minutes | Obtained from magic deck of cards being used on you | |
poofy skirt | Pants | -5 | Always | Level 8 | +2 damage absorption |
skateboard | Transportation | -5 | Always | ||
unbranded jalopy | Transportation | -5 | Always | ||
fins | Boots | -20% | Always | A component of equipment required to breathe under water. |