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Elemental
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Gadgeteer
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Naturalist
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Psion
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lvl
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Skill
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Notes
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Skill
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Notes
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Skill
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Notes
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Skill
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Notes
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1
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Proper Grounding<br>costs 1 PP
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Increases strength, intellect, and reflexes
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Endurance<br>costs 1 PP
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Increased maximum HP
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Ant's Strength<br>costs 4 PP
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Increased strength<br>Increased maximum HP
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Aura: Vim<br>costs 4 PP
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Increased to-hit ability<br>Increased dodge ability
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1
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Throw Sparks<br>costs 2 PP
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Deals fire damage
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Stun Gas<br>costs 3 PP
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Decreases foe to-hit and offense<br>Stuns opponents
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Kangaroo Punch<br>costs 1 PP
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Deals physical damage
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Mind Poke<br>costs 1 PP
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Deals psychic damage
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2
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Air Shield<br>costs 3 PP
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Increases defense
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Upgrade Armor<br>costs 5 PP
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One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative
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Charge of the Bovine<br>costs 4 PP
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Increased to-hit ability<br>Increased weapon damage
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Knit Flesh<br>costs 4 PP
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Heals damage
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3
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Ice Bolt<br>costs 4 PP
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Deals ice damage
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Basic Martial Arts<br>passive skill
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Increased to-hit ability
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Mantis Reflexes<br>costs 5 PP
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Increased reflexes<br>Increased initiative
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Telekinesis<br>costs 4 PP
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Deals physical damage
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4
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Groundquake<br>costs 6 PP
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Reduces opponent to-hit and dodge chances<br>May stun opponent
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First Aid<br>costs 6 PP
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Heals damage
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Echolocation<br>passive skill
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Increased item drops
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Aura: Mystery<br>costs 8 PP
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Increased spell damage<br>-1 to the cost of combat spells
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5
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Proper Hydration<br>passive skill
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Regenerate PP every turn
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Not Implemented yet.
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N/A
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Memory of the Elephant<br>costs 6 PP
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Increased intellect<br>Increased maximum PP
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Premonition<br>passive skill
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Increased initiative
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6
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Lightning Bolt<br>costs 8 PP
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Deals electric damage
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Upgrade Weapons<br>costs 8 PP
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One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits
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Armadillo Armor<br>costs 8 PP
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Increases damage absorption
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Mind Jab<br>costs 7 PP
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Deals psychic damage
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7
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Fire Shield<br>costs 7 PP
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Damages foes when they hit you
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Metal Detector<br>costs 10 PP
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Increases item drops
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Snout of the Swine<br>costs 10 PP
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Increased chips drop
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Wind Warrior<br>costs 12 PP
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Summons a sidekick
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8
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Stone Armor<br>costs 12 PP
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Increases defense<br>Adds fire, ice, and electric resistance
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Advanced Martial Arts<br>passive skill
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Increased offense
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Starfish Regeneration<br>passive skill
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Regenerates HP each turn
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Aura: Keen Observation<br>costs 16 PP
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Slightly increased % XP gain<br>Increased chips drops
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9
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Tornado<br>costs 10 PP
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Reduces opponent to-hit and dodge chances<br>Deals damage
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Not Implemented yet.
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N/A
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Talons of the Raptor<br>costs 12 PP
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Increased melee damage
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Knit Bone<br>costs 12 PP
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Heals damage
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10
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Lifeblood Manipulation<br>costs 20 PP
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Heals almost all wounds
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Improved Tinkering<br>passive skill
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Increases duration of other skills<br>Improves Upgrade Armor & Upgrade Weapons
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Trample of the Rhino<br>costs 9 PP
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Moderately increased to-hit ability<br>Moderately increased weapon damage
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Meditation<br>passive skill
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Adds additional minutes to bedtime each rollover
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11
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Metalmorph<br>costs 20 PP
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Can upgrade certain metals
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Electric Net<br>costs 9 PP
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Reduces foe dodge ability<br>Deals electric damage
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Summon Wolf<br>costs 15 PP
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Summons a sidekick
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Electronic Understanding<br>passive skill
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Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots.
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12
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Firestorm<br>costs 14 PP
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Deals fire damage
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Catalyze<br>passive skill
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Upgrades materials with a catalyzer unit
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Nurture vs. Nature<br>costs 12 PP
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Increased effectiveness from your sidekick
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Aura: Vigor<br>costs 12 PP
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Regenerates HP each turn<br>Increased maximum HP
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13
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Not Implemented yet.
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N/A
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Shock Grenade<br>costs 13 PP
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Reduces foe hit and offense<br>Deals sonic damage
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Spines of the Echidna<br>costs 12 PP
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Damages foes when they hit you
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Psionic Blast<br>costs 15 PP
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Deals psychic damage
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14
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The Fire Within<br>passive skill
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Increased PP capacity<br>Increased % spell damage
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Stealth<br>costs 10 PP
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Increased chance of noncombat adventures
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Sinus of the Shark<br>costs 15 PP
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Increases chance of combat adventures
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Detachment<br>costs 20 PP
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Opponent attack damage decreased<br>Turn length increased
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15
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Sundowner Breeze<br>costs 30 PP
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Increases foe toughness
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Sniper <br>passive skill
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Increased ranged damage<br>Increased initiative
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Summon Water Buffalo<br>costs 20 PP
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Summons a sidekick
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Biofeedback<br>costs 10 PP
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Adds resistance to fire, ice, sonic, and psychic damage
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16
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Not Implemented yet.
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N/A
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Battle Armor<br>passive skill
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Increased defense
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Maul of the Cave Bear<br>costs 13 PP
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Greatly increased to-hit ability<br>Greatly increased weapon damage
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Aura: Mental Magnetism<br>costs 15 PP
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Increased or decreased chance of combat adventures
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