Defense modifiers: Difference between revisions
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| [[Stone Armor]] || [[Elemental]] Skill || '''10 + 2*S + level,<br>cap 30 + 2*S''' || 30 + S minutes || Level 8 || 5% + (S/2)% fire, ice, and electric resistanc | | [[Stone Armor]] || [[Elemental]] Skill || '''10 + 2*S + level,<br>cap 30 + 2*S''' || 30 + S minutes || Level 8 || 5% + (S/2)% fire, ice, and electric resistanc | ||
|- | |- | ||
| [[Air Shield]] || [[Elemental]] Buff || '''5 + 3*S''' || 30 + S minutes || | | [[Air Shield]] || [[Elemental]] Buff || '''5 + 3*S''' || 30 + S minutes || || | ||
|- | |- | ||
| [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Offense | | [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Offense |
Revision as of 12:24, 11 March 2010
This page contains some non specific data which NEEDS SPADING: What are the constants? How does randomness get into the calculation? |
- According to the manual, your basic defense is the sum of the power of the boots, full-body suit, gloves, helmet, offhand, pants and shirt you are wearing. Defense modifiers are applied to this value.
- The damage sustained is calculated as
OpponentOffense*(a+b/Defense)
wherea
andb
are yet to be determined constants, smaller than one. - Amounts for Skills are effected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Grimm's Bulwark | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% offense | |
Rake's Garden Trowel | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% offense | |
Stone Armor | Elemental Skill | 10 + 2*S + level, cap 30 + 2*S |
30 + S minutes | Level 8 | 5% + (S/2)% fire, ice, and electric resistanc |
Air Shield | Elemental Buff | 5 + 3*S | 30 + S minutes | ||
Nostronomically Hardened | Passive Skill | 20 | Always | Level 10 | +20 Offense |
VHF-1 Exosuit | Full-body suit | 20 | Always | +15 Strength -10 seconds to the duration of each turn | |
topaz ion stone | Accessory | 15 | Always | Level 9 | |
Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 offense +10 to-hit +10 dodge | |
Minion Brand helmet | Helmet | 10 | Always | Level 7 | -5 to hit |
tri-cycle | Transportation | 10 | Always | +10 offense | |
Thundarr's photon blade | Melee weapon | 8 | Always | Level 8 | +8 fire damage |
smudged sweater | Shirt | 5 | Always | Level 3 | |
TheK3vin's Kh4k1s | Pants | 5 | Always | Level 7 | +10 Reflexes |
threeinforced cap | Helmet | 5 | Always | Level 7 | +10 Intellect |
threeinforced vest | Shirt | 5 | Always | Level 7 | +10 Strength |
triangle triptych | Offhand Item | 4' | Always | Level 7 | Attacker takes 7 damage |
iron-toe boots | Boots | 3 | Always | Level 9 | +3 foe toughness. +3 offense -5 to initiative |
The Baroness's stiletto boots | Boots | 3 | Always | Level 11 | +10 to maximum HP |
three-fingered gloves | Gloves | 3 | Always | Level 7 | +10% acid resistance |
tritanium treads | Boots | 3 | Always | Level 6 | -2% chance of weapon fumbles. |
gloveless fingers | Gloves | 2 | Always | +5% resist fire, ice, electric, and acid damage | |
Invisibly Boxed | Item | scales with level | 30 minutes | Obtained from Mummers' gloves | |
Angriest Man's Squeezeball of Rage | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
Bowler's Sticky Wicket | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption | |
Reed's Brassard | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
Tempest's Brooch | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption |