Bonus spell damage: Difference between revisions

From Twilight Heroes Wiki
Jump to navigation Jump to search
Lxndr (talk | contribs)
clarifying wtf a 'spell' is, per Talk page
from talk
Line 1: Line 1:
* Bonus spell damage is applied to spell (Psion and Elemental) attacks only.
* Bonus spell damage is applied to spell (Psion and Elemental) attacks only.
* Percentage bonus is applied before non-percentage bonus. For example, say a spell should do 50 damage and the hero has +10%, +10, the damage would be 50*1.1+10=65.
* Amounts for [[Skills (manual)|Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
* Amounts for [[Skills (manual)|Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
* Note that damage caps apply. That is, if a spell has a damage cap, spell damage modifiers cannot give more damage than the cap.
* Note that damage caps apply. That is, if a spell has a damage cap, spell damage modifiers cannot give more damage than the cap.

Revision as of 13:49, 4 January 2011

  • Bonus spell damage is applied to spell (Psion and Elemental) attacks only.
  • Percentage bonus is applied before non-percentage bonus. For example, say a spell should do 50 damage and the hero has +10%, +10, the damage would be 50*1.1+10=65.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
  • Note that damage caps apply. That is, if a spell has a damage cap, spell damage modifiers cannot give more damage than the cap.
Source Source type Increase Duration Requirements Notes
Mirror of Nitocris Offhand item 50% Always Level 70 -5 to the cost of combat spells
Polar Star Offhand item 25%+50 Always Level 55
Mento's fleshraker wand Melee weapon 25% Always Level 9
karma charm Accessory 20% Always Level 5 Increases the effectiveness of reputation-affecting choices.
Using skills costs -1 PP
Bowler's Sticky Wicket Talisman 20% Always +30% Intellect
+5 damage absorption
-15% defense
Secretive Manacles Talisman 20% Always +20% to your maximum Power Points
Regenerates PP as a function of level
-15% defense
Tempest's Brooch Talisman 20% Always +30% Intellect
+5 damage absorption
-15% defense
aquamarine ion stone Accessory 10% Always Level 9
fall's staff Melee weapon 10% Always Level 8
insanely super XL bowl Accessory 10% Always Elemental +10% item drops
+10% chips drop
commando chopper Transportation 10% Always Grants wearer ability to fly
Jill's elegant gloves Gloves 10% Always +10 to maximum PP
-1 to the cost of combat spells
+1 skill point applied to combat skills if Spring-Heeled Jack's boots is worn
The Fire Within Elemental Passive Skill S% Always Level 14 10% + S% max PP
gothy black dress Full-body suit 5% Always Level 6 +15% Intellect
illuminum blouse Shirt 5% Always Level 14 +5 electric damage
Marty Crouch's magic chest Offhand item 5% Always Summons 7-11 "magic trick" combat items per day.
Marty Crouch's magic chest (empty) Offhand item 5% Always Summons 7-11 "magic trick" combat items per day.
UltraSport slacks Pants 5% Always Level 12 +20 to maximum PP
Aura: Mystery Psion Skill 2*S + (level/2) 30 minutes Level 4 -1 PP to the cost of combat spells
Ember in a Bottle Talisman .5 x Level Always -2 to maximum HP
Crystallizer of Dreams Offhand item 50 Always Level 40 10% physical damage absorption
+10% to initiative
enerbun sphere Offhand item 20 Always Level 12
illuminum skirt Pants 20 Always Level 14 +7 electric damage
Ebon Eye of the Deep Talisman 15 Always +5% of damage returned as PP
-20% chips.
staff of meeting Melee weapon 15 Always Level 10
archron's staff Melee weapon 10 Always Level 8 -5 seconds to the duration of each turn
channeling blade Melee weapon 10 Always Level 5 for Psions only
+10 psychic damage - for Psions only
Gulliver's maul Melee weapon 10 Always Level 12 +3% of weapon damage returned as PP
Livia's icicle pendant Talisman 10 Always +5 ice damage
+10% ice resistance
pandimensional scepter Melee weapon 10 Always Level 9 -1 to the cost of combat spells
The Murk's Silk Shirt Shirt 10 Always Level 9 Using skills costs -1 PP
-5 seconds to the duration of each turn
isinglass orb Offhand item 6 Always Level 4
number one fan Offhand item 6 Always +3 PP per turn
frusion neoscepter Offhand Item 5 Always Level 4
Pawn of Destruction Offhand Item 5 Always Level 5 +5 weapon damage
ball of fire Offhand item 3 Always
filigreed foil hat Helmet 3 Always +3 weapon damage
Starsday day of the week 3 Always
witch's hat Helmet 2 Always
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Melee damage
Ranged damage


Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration