Difference between revisions of "Time modifiers"

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*Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
 
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*Turn duration cannot go below 4 minutes, but some very rare effects(two, currently) can give back already used time and thus are not affected by this limit.
Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
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*Amounts for Skills are affected by S, the number of {{skillPoint}}s invested in the skill.
 
 
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
! '''Source''' !! '''Source type''' !! '''Increase (seconds)''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase (seconds)''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
|[[Prepunctuality]] ([[positronic computer]]) || Computer Lab || '''-45''' || On random adventures || ||  
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| [[Prepunctuality]] || Software || '''-30/-45, occasionally''' || || || Triggers after turn is spent, giving back already used time.<br>Obtained from [[GigantoFirm LookOut Calendar]]
 
|-
 
|-
|[[Heroic Efficiency]] || Passive skill || '''-30''' || Always || ||
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| [[Heroic Efficiency]] || Passive Skill || '''-30''' || Always || ||
 
|-
 
|-
|[[Prepunctuality]] ([[electronic computer]]) || Computer Lab || '''-30''' || On random adventures || ||  
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| [[Overclocked]] || Item || '''-15''' || 120 minutes || Level 6 || Obtained from [[overclocking chip]]
 
|-
 
|-
|[[xentrium breastplate]] || Shirt || '''-10''' || Always || Level 9 ||  
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| [[spy tux]] || Full-body suit || '''-15''' || Always || || +10% dodging ability<br>+10% to initiative
 
|-
 
|-
|[[VHF-1 Exosuit]] || Full-body suit || '''-10''' || Always || ||  
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| [[three-speed bicycle shorts (high gear)]] || Pants || '''-15''' || Always || Level 10 || +5 damage absorption<br>Regenerates PP as a function of level
 
|-
 
|-
|[[shoehorn]] || Accesory || '''-5''' || Always || Level 5 ||  
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| [[Race car driver]] || Sidekick || '''-1*Level, cap -15''' || Full-time || || Enabled by using [[The 'Swift and ...' trilogy]]
 
|-
 
|-
|[[lead dirigible]] || Transportation || '''+20''' || Always || || Flies
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| [[letter shirt]] || Shirt || '''-0.5*Level, cap -15''' || Always || || +10% Intellect<br>+10% fire resistance<br>+10% ice resistance
 
|-
 
|-
|[[magic truck vehicle]] || Transportation || '''+30''' || Always || ||  
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| [[armored pegasus]] || Transportation || '''-10''' || Always || Level 12 || Grants wearer the ability to fly
 
|-
 
|-
|[[remainder cell phone]] || Offhand Item || '''+30''' || Always || || +13% XP per combat
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| [[foxy caped suit]] || Full-body suit || '''-10''' || Always || || Grants wearer the ability for super jumps<br>+5% Reflexes
 +
+10% to hit<br>Chance of stunning opponents if you win initiative
 +
|-
 +
| [[Hammer (Armament of Destiny)|Hammer]] || Melee weapon || '''-10''' || Always || Level 30 || Successful hit weakens opponents (by 8 points)<br>+20% Strength<br>+5% chance of enemy fumbles<br>Rental equipment is lost at rollover
 +
|-
 +
| [[micromillipants]] || Pants || '''-10''' || Always || Level 20 || +10 foe toughness
 +
|-
 +
| [[multiversal gong]] || Offhand Item || '''-10''' || Always || || Attacker takes +10% sonic damage upon successful hit.<br>Stunning reverb<br>Rental equipment is lost at rollover
 +
|-
 +
| [[Prefontane's shoes]] || Boots || '''-10''' || Always || Level 10 ||
 +
|-
 +
| [[Robe of 'Umr At-Tawil]] || Full-body suit || '''-10''' || Always || Level 50 || Limited immortality 3 times/day.<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes
 +
|-
 +
| [[the Parachutist's pants]] || Pants || '''-10''' || Always || || +10% dodging ability<br>Grants wearer the ability for super jumps<br>Parachute Drop (super jump with a melee weapon in combat)
 +
|-
 +
| [[three-speed bicycle shorts (second gear)]] || Pants || '''-10''' || Always || Level 5 || +10 to hit<br>Regenerates HP as a function of level
 +
|-
 +
| [[Universal Unitard of Ultimate Utility]] || Full-body suit || '''-10''' || Always || Level 10 || +5% Strength<br>+5% Intellect<br>+5% Reflexes<br>+3 XP per combat
 +
|-
 +
| [[VHF-1 Exosuit]] || Full-body suit || '''-10''' || Always || || +15 Strength<br>+20 defense
 +
|-
 +
| [[xentrium breastplate]] || Shirt || '''-10''' || Always || Level 9 ||
 +
|-
 +
| [[xentrium breeches]] || Pants || '''-10''' || Always || Level 10 ||
 +
|-
 +
| [[xentrium helm]] || Helmet || '''-10''' || Always || Level 14 ||
 +
|-
 +
| [[xentrium shield]] || Offhand Item || '''-10''' || Always || Level 10 ||
 +
|-
 +
| [[archron's staff]] || Melee weapon || '''-5''' || Always || Level 7 || +10 spell damage
 +
|-
 +
| [[Blockee ATV]] || Transportation || '''-5''' || Always || || Grants wearer the ability for super jumps<br>Grants wearer the ability to breathe under water<br>You find Blockees in the weirdest places
 +
|-
 +
| [[cashmere mobius scarf]] || Accessory || '''-5''' || Always || Level 5 ||
 +
|-
 +
| [[chronatomic clock]] || Accessory || '''-5''' || Always || Level 10 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.
 +
|-
 +
| [[Claw]] || Melee weapon || '''-5''' || Always || Level 15 || +20% chance of critical hits<br>+12 Melee damage<br>Rental equipment is lost at rollover
 +
|-
 +
| [[datapants]] || Pants || '''-5''' || Always || Level 6 || +5 XP per combat
 +
|-
 +
| [[DjeLorean]] || Transportation || '''-5''' || Always || ||
 +
|-
 +
| [[Eon drive]] || Transportation || '''-5''' || Always || || +5% chips<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family
 +
|-
 +
| [[Eon prime]] || Transportation || '''-5''' || Always || || +5% chips<br>Grants wearer the ability to fly<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family
 +
|-
 +
| [[hammer time]] || Melee weapon || '''-5''' || Always || Level 6 || +3 Melee Damage
 +
|-
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| [[master's yo-yo]] || Melee weapon || '''-5''' || Always || || +10% defense<br>Unlocks the Power of Yo
 +
|-
 +
| [[Nutcracker's hat]] || Helmet || '''-5''' || Always || || Cracks Nuts<br>Prevents bad injuries<br>+10% chance of critical hits
 +
|-
 +
| [[paint-splattered cap]] || Helmet || '''-5''' || Always || || Paint your way out of any situation... well, at least seven situations
 +
|-
 +
| [[Queen of the Apocalypse]] || Accessory || '''-5''' || Always || Level 7 || +5% chance of critical hits
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|-
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| [[Ring of Solis]] || Accessory || '''-5''' || Always || Level 70 || Grants invisibility (chat effect).<br>+5% resistance to all elements<br>+10 psychic damage<br>+40 to maximum HP<br>+40 to maximum PP<br>+10% Intellect
 +
|-
 +
| [[Sceptre of 'Umr At-Tawil]] || Melee weapon || '''-5''' || Always || Level 50 || Can use a disintegration beam 10 times/day.<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes
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|-
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| [[Seppia's cephalopod skullcap]] || Helmet || '''-5''' || Always || || +5 ice damage<br>Allows the use of SQUID discs<br>Grants wearer the ability to breathe under water<br>Regenerates PP as a function of level
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|-
 +
| [[shoehorn]] || Accessory || '''-5''' || Always || Level 5 ||
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|-
 +
| [[Somber's Fedora]] || Helmet || '''-5''' || Always || Level 13 || +13% to your maximum Power Points<br>+5% chance of spell critical hits<br>+1 skill point(s) applied to combat skills
 +
|-
 +
| [[Synesthesia's synergistic gloves]] || Gloves || '''-5''' || Always || || +5% chips<br>Set bonus: Grants synesthetic powers in a synergistic way
 +
|-
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| [[The Murk's Silk Shirt]] || Shirt || '''-5''' || Always || Level 9 || +10 spell damage<br>Using skills costs -1 PP
 +
|-
 +
| [[three-speed bicycle shorts (first gear)]] || Pants || '''-5''' || Always || || +10 dodging ability<br>Gain XP as a function of level
 +
|-
 +
| [[tin medal]] || Accessory || '''-5''' || Always || Level 11 || +10 to maximum HP<br>+5 weapon damage
 +
|-
 +
| [[Treader of the Dust's Sandals]] || Boots || '''-5''' || Always || Level 55 || +10 PP per turn<br>Increased chance of combat adventures.<br>+10 Weapon damage (ranged or melee)
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|-
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| [[xentrium boots]] || Boots || '''-5''' || Always || Level 7 ||
 +
|-
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| [[xentrium gauntlets]] || Gloves || '''-5''' || Always || Level 14 ||
 +
|-
 +
| [[Vortex cycle]] || Transportation || '''-5''' || Always || || +20% to initiative
 +
|-
 +
| [[Zeno's bow]] || Ranged weapon || '''-5''' || Always || Level 6 || +1 extra attack(s) per turn
 +
|-
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| [[Aerodynamic Vehicle]] || [[Gadgeteer]] Skill || '''<font color="red">+30 - 3*S</font>''' || 30-50 minutes || Level 9 || Extends vehicle range by one<br>Duration depends on [[Improved Tinkering]]
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|-
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| [[Old Man Walking]] || Item || '''<font color="red">+10</font>''' || 120 minutes || || Obtained from [[tormented soles]]<br>+5 HP regen/turn<br>+5 PP regen/turn
 +
|-
 +
| [[PKD'd]] || Effect || '''<font color="red">+10</font>''' || 35 minutes || || Gained from [[*@=g3,8d\&fbb=-q/hk%fg]]<br>+20% XP per combat
 +
|-
 +
| [[Detachment]] || [[Psion]] Skill || '''<font color="red">+20 - S</font>''' || 30 minutes || Level 14 || +20% + S% damage absorption
 +
|-
 +
| [[lead dirigible]] || Transportation || '''<font color="red">+20</font>''' || Always || ||
 +
|-
 +
| [[magic truck vehicle]] || Transportation || '''<font color="red">+30</font>''' || Always || ||
 +
|-
 +
| [[remainder cell phone]] || Offhand Item || '''<font color="red">+30</font>''' || Always || || +13% XP per combat
 
|}
 
|}
 
<br clear="all">
 
<br clear="all">
 
 
{{Modifiers list}}
 
{{Modifiers list}}
 
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[[Category:Modifier Summary Tables]][[Category:Turn Duration|*]]
[[Category: Guides]]
 

Latest revision as of 23:40, 3 May 2015

  • Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
  • Turn duration cannot go below 4 minutes, but some very rare effects(two, currently) can give back already used time and thus are not affected by this limit.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase (seconds) Duration Requirements Notes
Prepunctuality Software -30/-45, occasionally Triggers after turn is spent, giving back already used time.
Obtained from GigantoFirm LookOut Calendar
Heroic Efficiency Passive Skill -30 Always
Overclocked Item -15 120 minutes Level 6 Obtained from overclocking chip
spy tux Full-body suit -15 Always +10% dodging ability
+10% to initiative
three-speed bicycle shorts (high gear) Pants -15 Always Level 10 +5 damage absorption
Regenerates PP as a function of level
Race car driver Sidekick -1*Level, cap -15 Full-time Enabled by using The 'Swift and ...' trilogy
letter shirt Shirt -0.5*Level, cap -15 Always +10% Intellect
+10% fire resistance
+10% ice resistance
armored pegasus Transportation -10 Always Level 12 Grants wearer the ability to fly
foxy caped suit Full-body suit -10 Always Grants wearer the ability for super jumps
+5% Reflexes

+10% to hit
Chance of stunning opponents if you win initiative

Hammer Melee weapon -10 Always Level 30 Successful hit weakens opponents (by 8 points)
+20% Strength
+5% chance of enemy fumbles
Rental equipment is lost at rollover
micromillipants Pants -10 Always Level 20 +10 foe toughness
multiversal gong Offhand Item -10 Always Attacker takes +10% sonic damage upon successful hit.
Stunning reverb
Rental equipment is lost at rollover
Prefontane's shoes Boots -10 Always Level 10
Robe of 'Umr At-Tawil Full-body suit -10 Always Level 50 Limited immortality 3 times/day.
+10% Strength
+10% Intellect
+10% Reflexes
the Parachutist's pants Pants -10 Always +10% dodging ability
Grants wearer the ability for super jumps
Parachute Drop (super jump with a melee weapon in combat)
three-speed bicycle shorts (second gear) Pants -10 Always Level 5 +10 to hit
Regenerates HP as a function of level
Universal Unitard of Ultimate Utility Full-body suit -10 Always Level 10 +5% Strength
+5% Intellect
+5% Reflexes
+3 XP per combat
VHF-1 Exosuit Full-body suit -10 Always +15 Strength
+20 defense
xentrium breastplate Shirt -10 Always Level 9
xentrium breeches Pants -10 Always Level 10
xentrium helm Helmet -10 Always Level 14
xentrium shield Offhand Item -10 Always Level 10
archron's staff Melee weapon -5 Always Level 7 +10 spell damage
Blockee ATV Transportation -5 Always Grants wearer the ability for super jumps
Grants wearer the ability to breathe under water
You find Blockees in the weirdest places
cashmere mobius scarf Accessory -5 Always Level 5
chronatomic clock Accessory -5 Always Level 10 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
Claw Melee weapon -5 Always Level 15 +20% chance of critical hits
+12 Melee damage
Rental equipment is lost at rollover
datapants Pants -5 Always Level 6 +5 XP per combat
DjeLorean Transportation -5 Always
Eon drive Transportation -5 Always +5% chips
Occasionally drops eon points
Grants deja vu the longer it's been in the family
Eon prime Transportation -5 Always +5% chips
Grants wearer the ability to fly
Occasionally drops eon points
Grants deja vu the longer it's been in the family
hammer time Melee weapon -5 Always Level 6 +3 Melee Damage
master's yo-yo Melee weapon -5 Always +10% defense
Unlocks the Power of Yo
Nutcracker's hat Helmet -5 Always Cracks Nuts
Prevents bad injuries
+10% chance of critical hits
paint-splattered cap Helmet -5 Always Paint your way out of any situation... well, at least seven situations
Queen of the Apocalypse Accessory -5 Always Level 7 +5% chance of critical hits
Ring of Solis Accessory -5 Always Level 70 Grants invisibility (chat effect).
+5% resistance to all elements
+10 psychic damage
+40 to maximum HP
+40 to maximum PP
+10% Intellect
Sceptre of 'Umr At-Tawil Melee weapon -5 Always Level 50 Can use a disintegration beam 10 times/day.
+10% Strength
+10% Intellect
+10% Reflexes
Seppia's cephalopod skullcap Helmet -5 Always +5 ice damage
Allows the use of SQUID discs
Grants wearer the ability to breathe under water
Regenerates PP as a function of level
shoehorn Accessory -5 Always Level 5
Somber's Fedora Helmet -5 Always Level 13 +13% to your maximum Power Points
+5% chance of spell critical hits
+1 skill point(s) applied to combat skills
Synesthesia's synergistic gloves Gloves -5 Always +5% chips
Set bonus: Grants synesthetic powers in a synergistic way
The Murk's Silk Shirt Shirt -5 Always Level 9 +10 spell damage
Using skills costs -1 PP
three-speed bicycle shorts (first gear) Pants -5 Always +10 dodging ability
Gain XP as a function of level
tin medal Accessory -5 Always Level 11 +10 to maximum HP
+5 weapon damage
Treader of the Dust's Sandals Boots -5 Always Level 55 +10 PP per turn
Increased chance of combat adventures.
+10 Weapon damage (ranged or melee)
xentrium boots Boots -5 Always Level 7
xentrium gauntlets Gloves -5 Always Level 14
Vortex cycle Transportation -5 Always +20% to initiative
Zeno's bow Ranged weapon -5 Always Level 6 +1 extra attack(s) per turn
Aerodynamic Vehicle Gadgeteer Skill +30 - 3*S 30-50 minutes Level 9 Extends vehicle range by one
Duration depends on Improved Tinkering
Old Man Walking Item +10 120 minutes Obtained from tormented soles
+5 HP regen/turn
+5 PP regen/turn
PKD'd Effect +10 35 minutes Gained from *@=g3,8d\&fbb=-q/hk%fg
+20% XP per combat
Detachment Psion Skill +20 - S 30 minutes Level 14 +20% + S% damage absorption
lead dirigible Transportation +20 Always
magic truck vehicle Transportation +30 Always
remainder cell phone Offhand Item +30 Always +13% XP per combat


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration