Difference between revisions of "Offense modifiers"

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{{needsspading|How does offense work?}}
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{{needsspading|What are the constants? How does randomness get into the calculation?}}
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* According to the [[Combat (manual)|manual]], your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value.
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* The damage from offense is calculated as <code>Offense*(a+b/OpponentDefense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one. Damage from [[Strength modifiers|strength]] and other bonus damage is added afterwards.
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* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
 
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|- style="background-color:#EFEFEF"
 
|- style="background-color:#EFEFEF"
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
|-
 
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| [[the 3-erang]] || Ranged weapon || +30%, +10 || Always || Level 7 ||
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| [[the 3-erang]] || Ranged weapon || '''30% + 10''' || Always || Level 7 ||
 
|-
 
|-
| [[Fighting Club]] || Melee weapon || +10/level, max: 100 || Always || || +20% Strength<br>+10 Melee damage<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.
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| [[tritanium trident]] || Melee weapon || '''30%''' || Always || Level 7 || +10 Strength
 
|-
 
|-
| [[GigaGuy cannon]] || Ranged weapon || +10/level, max: 100 || Always || || +1 extra attack(s) per turn.<br>Provides several special attacks in combat.<br>Occasionally causes foes to drop restoratives.
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| [[glistening fleur-de-lis]] || Talisman || '''25%''' || Always || || +25% weapon damage<br>-50% defense
 
|-
 
|-
| [[King's boomerang]]<br>[[Ring of Fellowship]]<br>[[Zorromir's double tower shield]] || Ranged weapon<br>Accessory<br>Offhand Item || +5/level, max: +60 || Always || Wearing entire set || Many other benefits
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| [[Gungnir's Charm]] || Talisman || '''20%''' || Always || || +20% to hit<br>Unlocks Heartpiercer<br>-20% defense
 
|-
 
|-
| [[Advanced Martial Arts]] || [[Gadgeteer]] Passive Skill || scales with level || Always || Level 8 ||
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| [[scoped revolver]] || Ranged weapon || '''20%''' || Always || Level 13 || +5% chance of critical hits<br>Gives wearer a slightly brutish appearance
 
|-
 
|-
| [[Grimm's Bulwark]] || Talisman || <font color="red">-15%</font> || Always || || +20% to your defensive rating<br>+20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level
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| [[Blue Elsa's blue blade]] || Melee weapon || '''10%''' || Always || Level 5 || +10 to hit
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|-
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| [[panther amulet]] || Accessory || '''10%''' || Always || Level 9 ||
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|-
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| [[Stainless Steelbreaker]] || Offhand Item || '''10%''' || Always || || Occasionally blocks enemy attacks.<br>+4% chance of enemy fumbles<br>Successful hit weakens opponents (by 5 points).
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|-
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| [[dragoon's lance]] || Melee weapon || '''5%''' || Always || Level 15 || +3% of weapon damage returned as HP
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|-
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| [[Advanced Martial Arts]] || [[Gadgeteer]] Passive Skill || '''10 + 3*S + level''' || Always || Level 8 ||
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|-
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| [[Fighting Club]] || Melee weapon || '''10*level, cap 100''' || Always || || +20% Strength<br>+10 Melee damage<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.
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|-
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| [[GigaGuy cannon]] || Ranged weapon || '''10*level, cap 100''' || Always || || +1 extra attack(s) per turn.<br>Provides several special attacks in combat.<br>Occasionally causes foes to drop restoratives.
 +
|-
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| [[King's boomerang]]<br>[[Ring of Fellowship]]<br>[[Zorromir's double tower shield]] || Ranged weapon<br>Accessory<br>Offhand Item || '''5*level, cap 60''' || Always || Wearing entire set || Many other benefits
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|-
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| [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Defense
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|-
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| [[coral ion stone]] || Accessory || '''15''' || Always || Level 9 ||
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|-
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| [[snap bracelet]] || Accessory || '''15''' || Always || Level 4 ||
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|-
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| [[databoots]] || Boots || '''10''' || Always || Level 6 || +5% Reflexes
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|-
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| [[gold star]] || Accessory || '''10''' || Always  || || Increases all stats +1 level:<br>+5 Strength<br>+5 Intellect<br>+5 Refleces<br>+10 Maximum HP<br>+10 Maximum PP<br>+10 defense<br>+10 to-hit<br>+10 dodge
 +
|-
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| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 defense<br>+10 to-hit<br>+10 dodge
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|-
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| [[MechaPinata paws]] || Gloves || '''10''' || Always || Level 20 || +10 spell damage<br>MechaPinata Fortitude
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|-
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| [[prabble crossbow]] || Ranged weapon || '''10''' || Always || Level 8 ||
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|-
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| [[tri-cycle]] || Transportation || '''10''' || Always || || +10 defense
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|-
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| [[colossal mandible]] || Melee weapon || '''5''' || Always || Level 4 ||
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|-
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| [[curious copper column]] || Accessory || '''5''' || Always || ||
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|-
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| [[well wrought weight]] || Accessory || '''5''' || Always || ||
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|-
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| [[shadow orb]] || Offhand Item || '''4''' || Always || Level 8 || +3% chance of critical hits
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|-
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| [[iron-toe boots]] || Boots || '''3''' || Always || Level 9 || +3 foe toughness.<br>+3 defense<br>-5 to initiative
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|-
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| [[Grimm's Bulwark]] || Talisman || '''<font color="red">-15%</font>''' || Always || || +20% defense<br>+20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level
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|-
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| [[Rake's Garden Trowel]] || Talisman || '''<font color="red">-15%</font>''' || Always || || +20% defense<br>+20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level
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|-
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| [[Agimat's Charm]] || Talisman || '''<font color="red">-20%</font>''' || Always || || +20% spell damage<br>Using skills costs -3 PP<br>Unlocks Implosion
 
|}
 
|}
 
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{{Modifiers list}}
 
{{Modifiers list}}
 
[[Category:Modifier Summary Tables]][[Category:Offense Modifiers|*]]
 
[[Category:Modifier Summary Tables]][[Category:Offense Modifiers|*]]

Latest revision as of 11:02, 9 November 2014

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What are the constants? How does randomness get into the calculation?
  • According to the manual, your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value.
  • The damage from offense is calculated as Offense*(a+b/OpponentDefense) where a and b are yet to be determined constants, smaller than one. Damage from strength and other bonus damage is added afterwards.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
the 3-erang Ranged weapon 30% + 10 Always Level 7
tritanium trident Melee weapon 30% Always Level 7 +10 Strength
glistening fleur-de-lis Talisman 25% Always +25% weapon damage
-50% defense
Gungnir's Charm Talisman 20% Always +20% to hit
Unlocks Heartpiercer
-20% defense
scoped revolver Ranged weapon 20% Always Level 13 +5% chance of critical hits
Gives wearer a slightly brutish appearance
Blue Elsa's blue blade Melee weapon 10% Always Level 5 +10 to hit
panther amulet Accessory 10% Always Level 9
Stainless Steelbreaker Offhand Item 10% Always Occasionally blocks enemy attacks.
+4% chance of enemy fumbles
Successful hit weakens opponents (by 5 points).
dragoon's lance Melee weapon 5% Always Level 15 +3% of weapon damage returned as HP
Advanced Martial Arts Gadgeteer Passive Skill 10 + 3*S + level Always Level 8
Fighting Club Melee weapon 10*level, cap 100 Always +20% Strength
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
GigaGuy cannon Ranged weapon 10*level, cap 100 Always +1 extra attack(s) per turn.
Provides several special attacks in combat.
Occasionally causes foes to drop restoratives.
King's boomerang
Ring of Fellowship
Zorromir's double tower shield
Ranged weapon
Accessory
Offhand Item
5*level, cap 60 Always Wearing entire set Many other benefits
Nostronomically Hardened Passive Skill 20 Always Level 10 +20 Defense
coral ion stone Accessory 15 Always Level 9
snap bracelet Accessory 15 Always Level 4
databoots Boots 10 Always Level 6 +5% Reflexes
gold star Accessory 10 Always Increases all stats +1 level:
+5 Strength
+5 Intellect
+5 Refleces
+10 Maximum HP
+10 Maximum PP
+10 defense
+10 to-hit
+10 dodge
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 defense
+10 to-hit
+10 dodge
MechaPinata paws Gloves 10 Always Level 20 +10 spell damage
MechaPinata Fortitude
prabble crossbow Ranged weapon 10 Always Level 8
tri-cycle Transportation 10 Always +10 defense
colossal mandible Melee weapon 5 Always Level 4
curious copper column Accessory 5 Always
well wrought weight Accessory 5 Always
shadow orb Offhand Item 4 Always Level 8 +3% chance of critical hits
iron-toe boots Boots 3 Always Level 9 +3 foe toughness.
+3 defense
-5 to initiative
Grimm's Bulwark Talisman -15% Always +20% defense
+20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
Rake's Garden Trowel Talisman -15% Always +20% defense
+20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
Agimat's Charm Talisman -20% Always +20% spell damage
Using skills costs -3 PP
Unlocks Implosion


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration