Difference between revisions of "Offense modifiers"
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− | {{needsspading|How does offense | + | {{needsspading|What are the constants? How does randomness get into the calculation?}} |
+ | * According to the [[Combat (manual)|manual]], your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value. | ||
+ | * The damage from offense is calculated as <code>Offense*(a+b/OpponentDefense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one. Damage from [[Strength modifiers|strength]] and other bonus damage is added afterwards. | ||
+ | * Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill. | ||
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
|- | |- | ||
− | | [[the 3-erang]] || Ranged weapon || | + | | [[the 3-erang]] || Ranged weapon || '''30% + 10''' || Always || Level 7 || |
|- | |- | ||
− | | [[ | + | | [[tritanium trident]] || Melee weapon || '''30%''' || Always || Level 7 || +10 Strength |
|- | |- | ||
− | | [[ | + | | [[glistening fleur-de-lis]] || Talisman || '''25%''' || Always || || +25% weapon damage<br>-50% defense |
|- | |- | ||
− | | [[ | + | | [[Gungnir's Charm]] || Talisman || '''20%''' || Always || || +20% to hit<br>Unlocks Heartpiercer<br>-20% defense |
|- | |- | ||
− | | [[ | + | | [[scoped revolver]] || Ranged weapon || '''20%''' || Always || Level 13 || +5% chance of critical hits<br>Gives wearer a slightly brutish appearance |
|- | |- | ||
− | | [[ | + | | [[Blue Elsa's blue blade]] || Melee weapon || '''10%''' || Always || Level 5 || +10 to hit |
|- | |- | ||
− | | [[Grimm's Bulwark]] || Talisman || <font color="red">-15%</font> || Always || || +20% to | + | | [[panther amulet]] || Accessory || '''10%''' || Always || Level 9 || |
+ | |- | ||
+ | | [[Stainless Steelbreaker]] || Offhand Item || '''10%''' || Always || || Occasionally blocks enemy attacks.<br>+4% chance of enemy fumbles<br>Successful hit weakens opponents (by 5 points). | ||
+ | |- | ||
+ | | [[dragoon's lance]] || Melee weapon || '''5%''' || Always || Level 15 || +3% of weapon damage returned as HP | ||
+ | |- | ||
+ | | [[Advanced Martial Arts]] || [[Gadgeteer]] Passive Skill || '''10 + 3*S + level''' || Always || Level 8 || | ||
+ | |- | ||
+ | | [[Fighting Club]] || Melee weapon || '''10*level, cap 100''' || Always || || +20% Strength<br>+10 Melee damage<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology. | ||
+ | |- | ||
+ | | [[GigaGuy cannon]] || Ranged weapon || '''10*level, cap 100''' || Always || || +1 extra attack(s) per turn.<br>Provides several special attacks in combat.<br>Occasionally causes foes to drop restoratives. | ||
+ | |- | ||
+ | | [[King's boomerang]]<br>[[Ring of Fellowship]]<br>[[Zorromir's double tower shield]] || Ranged weapon<br>Accessory<br>Offhand Item || '''5*level, cap 60''' || Always || Wearing entire set || Many other benefits | ||
+ | |- | ||
+ | | [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Defense | ||
+ | |- | ||
+ | | [[coral ion stone]] || Accessory || '''15''' || Always || Level 9 || | ||
+ | |- | ||
+ | | [[snap bracelet]] || Accessory || '''15''' || Always || Level 4 || | ||
+ | |- | ||
+ | | [[databoots]] || Boots || '''10''' || Always || Level 6 || +5% Reflexes | ||
+ | |- | ||
+ | | [[gold star]] || Accessory || '''10''' || Always || || Increases all stats +1 level:<br>+5 Strength<br>+5 Intellect<br>+5 Refleces<br>+10 Maximum HP<br>+10 Maximum PP<br>+10 defense<br>+10 to-hit<br>+10 dodge | ||
+ | |- | ||
+ | | [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 defense<br>+10 to-hit<br>+10 dodge | ||
+ | |- | ||
+ | | [[MechaPinata paws]] || Gloves || '''10''' || Always || Level 20 || +10 spell damage<br>MechaPinata Fortitude | ||
+ | |- | ||
+ | | [[prabble crossbow]] || Ranged weapon || '''10''' || Always || Level 8 || | ||
+ | |- | ||
+ | | [[tri-cycle]] || Transportation || '''10''' || Always || || +10 defense | ||
+ | |- | ||
+ | | [[colossal mandible]] || Melee weapon || '''5''' || Always || Level 4 || | ||
+ | |- | ||
+ | | [[curious copper column]] || Accessory || '''5''' || Always || || | ||
+ | |- | ||
+ | | [[well wrought weight]] || Accessory || '''5''' || Always || || | ||
+ | |- | ||
+ | | [[shadow orb]] || Offhand Item || '''4''' || Always || Level 8 || +3% chance of critical hits | ||
+ | |- | ||
+ | | [[iron-toe boots]] || Boots || '''3''' || Always || Level 9 || +3 foe toughness.<br>+3 defense<br>-5 to initiative | ||
+ | |- | ||
+ | | [[Grimm's Bulwark]] || Talisman || '''<font color="red">-15%</font>''' || Always || || +20% defense<br>+20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level | ||
+ | |- | ||
+ | | [[Rake's Garden Trowel]] || Talisman || '''<font color="red">-15%</font>''' || Always || || +20% defense<br>+20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level | ||
+ | |- | ||
+ | | [[Agimat's Charm]] || Talisman || '''<font color="red">-20%</font>''' || Always || || +20% spell damage<br>Using skills costs -3 PP<br>Unlocks Implosion | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
{{Modifiers list}} | {{Modifiers list}} | ||
[[Category:Modifier Summary Tables]][[Category:Offense Modifiers|*]] | [[Category:Modifier Summary Tables]][[Category:Offense Modifiers|*]] |
Latest revision as of 11:02, 9 November 2014
This page contains some non specific data which NEEDS SPADING: What are the constants? How does randomness get into the calculation? |
- According to the manual, your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value.
- The damage from offense is calculated as
Offense*(a+b/OpponentDefense)
wherea
andb
are yet to be determined constants, smaller than one. Damage from strength and other bonus damage is added afterwards. - Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
the 3-erang | Ranged weapon | 30% + 10 | Always | Level 7 | |
tritanium trident | Melee weapon | 30% | Always | Level 7 | +10 Strength |
glistening fleur-de-lis | Talisman | 25% | Always | +25% weapon damage -50% defense | |
Gungnir's Charm | Talisman | 20% | Always | +20% to hit Unlocks Heartpiercer -20% defense | |
scoped revolver | Ranged weapon | 20% | Always | Level 13 | +5% chance of critical hits Gives wearer a slightly brutish appearance |
Blue Elsa's blue blade | Melee weapon | 10% | Always | Level 5 | +10 to hit |
panther amulet | Accessory | 10% | Always | Level 9 | |
Stainless Steelbreaker | Offhand Item | 10% | Always | Occasionally blocks enemy attacks. +4% chance of enemy fumbles Successful hit weakens opponents (by 5 points). | |
dragoon's lance | Melee weapon | 5% | Always | Level 15 | +3% of weapon damage returned as HP |
Advanced Martial Arts | Gadgeteer Passive Skill | 10 + 3*S + level | Always | Level 8 | |
Fighting Club | Melee weapon | 10*level, cap 100 | Always | +20% Strength +10 Melee damage +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
GigaGuy cannon | Ranged weapon | 10*level, cap 100 | Always | +1 extra attack(s) per turn. Provides several special attacks in combat. Occasionally causes foes to drop restoratives. | |
King's boomerang Ring of Fellowship Zorromir's double tower shield |
Ranged weapon Accessory Offhand Item |
5*level, cap 60 | Always | Wearing entire set | Many other benefits |
Nostronomically Hardened | Passive Skill | 20 | Always | Level 10 | +20 Defense |
coral ion stone | Accessory | 15 | Always | Level 9 | |
snap bracelet | Accessory | 15 | Always | Level 4 | |
databoots | Boots | 10 | Always | Level 6 | +5% Reflexes |
gold star | Accessory | 10 | Always | Increases all stats +1 level: +5 Strength +5 Intellect +5 Refleces +10 Maximum HP +10 Maximum PP +10 defense +10 to-hit +10 dodge | |
Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 defense +10 to-hit +10 dodge | |
MechaPinata paws | Gloves | 10 | Always | Level 20 | +10 spell damage MechaPinata Fortitude |
prabble crossbow | Ranged weapon | 10 | Always | Level 8 | |
tri-cycle | Transportation | 10 | Always | +10 defense | |
colossal mandible | Melee weapon | 5 | Always | Level 4 | |
curious copper column | Accessory | 5 | Always | ||
well wrought weight | Accessory | 5 | Always | ||
shadow orb | Offhand Item | 4 | Always | Level 8 | +3% chance of critical hits |
iron-toe boots | Boots | 3 | Always | Level 9 | +3 foe toughness. +3 defense -5 to initiative |
Grimm's Bulwark | Talisman | -15% | Always | +20% defense +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level | |
Rake's Garden Trowel | Talisman | -15% | Always | +20% defense +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level | |
Agimat's Charm | Talisman | -20% | Always | +20% spell damage Using skills costs -3 PP Unlocks Implosion |