Difference between revisions of "Offense modifiers"

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* According to the [[Combat (manual)|manual]], your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value.
 
* According to the [[Combat (manual)|manual]], your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value.
 
* The damage from offense is calculated as <code>Offense*(a+b/OpponentDefense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one. Damage from [[Strength modifiers|strength]] and other bonus damage is added afterwards.
 
* The damage from offense is calculated as <code>Offense*(a+b/OpponentDefense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one. Damage from [[Strength modifiers|strength]] and other bonus damage is added afterwards.
* Amounts for [[Skills (manual)|Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
+
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
 
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|- style="background-color:#EFEFEF"
 
|- style="background-color:#EFEFEF"
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|-
 
|-
 
| [[tritanium trident]] || Melee weapon || '''30%''' || Always || Level 7 || +10 Strength
 
| [[tritanium trident]] || Melee weapon || '''30%''' || Always || Level 7 || +10 Strength
 +
|-
 +
| [[glistening fleur-de-lis]] || Talisman || '''25%''' || Always || || +25% weapon damage<br>-50% defense
 +
|-
 +
| [[Gungnir's Charm]] || Talisman || '''20%''' || Always || || +20% to hit<br>Unlocks Heartpiercer<br>-20% defense
 +
|-
 +
| [[scoped revolver]] || Ranged weapon || '''20%''' || Always || Level 13 || +5% chance of critical hits<br>Gives wearer a slightly brutish appearance
 
|-
 
|-
 
| [[Blue Elsa's blue blade]] || Melee weapon || '''10%''' || Always || Level 5 || +10 to hit
 
| [[Blue Elsa's blue blade]] || Melee weapon || '''10%''' || Always || Level 5 || +10 to hit
 +
|-
 +
| [[panther amulet]] || Accessory || '''10%''' || Always || Level 9 ||
 
|-
 
|-
 
| [[Stainless Steelbreaker]] || Offhand Item || '''10%''' || Always || || Occasionally blocks enemy attacks.<br>+4% chance of enemy fumbles<br>Successful hit weakens opponents (by 5 points).
 
| [[Stainless Steelbreaker]] || Offhand Item || '''10%''' || Always || || Occasionally blocks enemy attacks.<br>+4% chance of enemy fumbles<br>Successful hit weakens opponents (by 5 points).
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|-
 
|-
 
| [[coral ion stone]] || Accessory || '''15''' || Always || Level 9 ||
 
| [[coral ion stone]] || Accessory || '''15''' || Always || Level 9 ||
 +
|-
 +
| [[snap bracelet]] || Accessory || '''15''' || Always || Level 4 ||
 
|-
 
|-
 
| [[databoots]] || Boots || '''10''' || Always || Level 6 || +5% Reflexes
 
| [[databoots]] || Boots || '''10''' || Always || Level 6 || +5% Reflexes
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|-
 
|-
 
| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 defense<br>+10 to-hit<br>+10 dodge
 
| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 defense<br>+10 to-hit<br>+10 dodge
 +
|-
 +
| [[MechaPinata paws]] || Gloves || '''10''' || Always || Level 20 || +10 spell damage<br>MechaPinata Fortitude
 +
|-
 +
| [[prabble crossbow]] || Ranged weapon || '''10''' || Always || Level 8 ||
 
|-
 
|-
 
| [[tri-cycle]] || Transportation || '''10''' || Always || || +10 defense
 
| [[tri-cycle]] || Transportation || '''10''' || Always || || +10 defense
 +
|-
 +
| [[colossal mandible]] || Melee weapon || '''5''' || Always || Level 4 ||
 +
|-
 +
| [[curious copper column]] || Accessory || '''5''' || Always || ||
 +
|-
 +
| [[well wrought weight]] || Accessory || '''5''' || Always || ||
 
|-
 
|-
 
| [[shadow orb]] || Offhand Item || '''4''' || Always || Level 8 || +3% chance of critical hits
 
| [[shadow orb]] || Offhand Item || '''4''' || Always || Level 8 || +3% chance of critical hits
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|-
 
|-
 
| [[Rake's Garden Trowel]] || Talisman || '''<font color="red">-15%</font>''' || Always || || +20% defense<br>+20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level
 
| [[Rake's Garden Trowel]] || Talisman || '''<font color="red">-15%</font>''' || Always || || +20% defense<br>+20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level
 +
|-
 +
| [[Agimat's Charm]] || Talisman || '''<font color="red">-20%</font>''' || Always || || +20% spell damage<br>Using skills costs -3 PP<br>Unlocks Implosion
 
|}
 
|}
 
<br clear="all">
 
<br clear="all">
 
{{Modifiers list}}
 
{{Modifiers list}}
 
[[Category:Modifier Summary Tables]][[Category:Offense Modifiers|*]]
 
[[Category:Modifier Summary Tables]][[Category:Offense Modifiers|*]]

Latest revision as of 11:02, 9 November 2014

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What are the constants? How does randomness get into the calculation?
  • According to the manual, your basic offense is the power of the weapon you are wielding. Offense modifiers are applied to this value.
  • The damage from offense is calculated as Offense*(a+b/OpponentDefense) where a and b are yet to be determined constants, smaller than one. Damage from strength and other bonus damage is added afterwards.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
the 3-erang Ranged weapon 30% + 10 Always Level 7
tritanium trident Melee weapon 30% Always Level 7 +10 Strength
glistening fleur-de-lis Talisman 25% Always +25% weapon damage
-50% defense
Gungnir's Charm Talisman 20% Always +20% to hit
Unlocks Heartpiercer
-20% defense
scoped revolver Ranged weapon 20% Always Level 13 +5% chance of critical hits
Gives wearer a slightly brutish appearance
Blue Elsa's blue blade Melee weapon 10% Always Level 5 +10 to hit
panther amulet Accessory 10% Always Level 9
Stainless Steelbreaker Offhand Item 10% Always Occasionally blocks enemy attacks.
+4% chance of enemy fumbles
Successful hit weakens opponents (by 5 points).
dragoon's lance Melee weapon 5% Always Level 15 +3% of weapon damage returned as HP
Advanced Martial Arts Gadgeteer Passive Skill 10 + 3*S + level Always Level 8
Fighting Club Melee weapon 10*level, cap 100 Always +20% Strength
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
GigaGuy cannon Ranged weapon 10*level, cap 100 Always +1 extra attack(s) per turn.
Provides several special attacks in combat.
Occasionally causes foes to drop restoratives.
King's boomerang
Ring of Fellowship
Zorromir's double tower shield
Ranged weapon
Accessory
Offhand Item
5*level, cap 60 Always Wearing entire set Many other benefits
Nostronomically Hardened Passive Skill 20 Always Level 10 +20 Defense
coral ion stone Accessory 15 Always Level 9
snap bracelet Accessory 15 Always Level 4
databoots Boots 10 Always Level 6 +5% Reflexes
gold star Accessory 10 Always Increases all stats +1 level:
+5 Strength
+5 Intellect
+5 Refleces
+10 Maximum HP
+10 Maximum PP
+10 defense
+10 to-hit
+10 dodge
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 defense
+10 to-hit
+10 dodge
MechaPinata paws Gloves 10 Always Level 20 +10 spell damage
MechaPinata Fortitude
prabble crossbow Ranged weapon 10 Always Level 8
tri-cycle Transportation 10 Always +10 defense
colossal mandible Melee weapon 5 Always Level 4
curious copper column Accessory 5 Always
well wrought weight Accessory 5 Always
shadow orb Offhand Item 4 Always Level 8 +3% chance of critical hits
iron-toe boots Boots 3 Always Level 9 +3 foe toughness.
+3 defense
-5 to initiative
Grimm's Bulwark Talisman -15% Always +20% defense
+20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
Rake's Garden Trowel Talisman -15% Always +20% defense
+20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
Agimat's Charm Talisman -20% Always +20% spell damage
Using skills costs -3 PP
Unlocks Implosion


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration