Difference between revisions of "Time modifiers"
From Twilight Heroes Wiki
Hoyifung04 (talk | contribs) m (cashmere mobius scarf) |
Hoyifung04 (talk | contribs) m (Echo of Downtown stuff) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
*Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic. | *Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic. | ||
− | |||
*Turn duration cannot go below 4 minutes, but some very rare effects(two, currently) can give back already used time and thus are not affected by this limit. | *Turn duration cannot go below 4 minutes, but some very rare effects(two, currently) can give back already used time and thus are not affected by this limit. | ||
− | |||
*Amounts for Skills are affected by S, the number of {{skillPoint}}s invested in the skill. | *Amounts for Skills are affected by S, the number of {{skillPoint}}s invested in the skill. | ||
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
! '''Source''' !! '''Source type''' !! '''Increase (seconds)''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Increase (seconds)''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
|- | |- | ||
− | | [[Prepunctuality]] || Software || '''-30/-45, occasionally''' || ∞ || || Triggers after turn is spent, giving back already used time. | + | | [[Prepunctuality]] || Software || '''-30/-45, occasionally''' || ∞ || || Triggers after turn is spent, giving back already used time.<br>Obtained from [[GigantoFirm LookOut Calendar]] |
|- | |- | ||
| [[Heroic Efficiency]] || Passive Skill || '''-30''' || Always || || | | [[Heroic Efficiency]] || Passive Skill || '''-30''' || Always || || | ||
Line 23: | Line 21: | ||
| [[armored pegasus]] || Transportation || '''-10''' || Always || Level 12 || Grants wearer the ability to fly | | [[armored pegasus]] || Transportation || '''-10''' || Always || Level 12 || Grants wearer the ability to fly | ||
|- | |- | ||
− | | [[foxy caped suit]] || Full-body suit || '''-10''' || Always || | + | | [[foxy caped suit]] || Full-body suit || '''-10''' || Always || || Grants wearer the ability for super jumps<br>+5% Reflexes |
+10% to hit<br>Chance of stunning opponents if you win initiative | +10% to hit<br>Chance of stunning opponents if you win initiative | ||
|- | |- | ||
| [[Hammer (Armament of Destiny)|Hammer]] || Melee weapon || '''-10''' || Always || Level 30 || Successful hit weakens opponents (by 8 points)<br>+20% Strength<br>+5% chance of enemy fumbles<br>Rental equipment is lost at rollover | | [[Hammer (Armament of Destiny)|Hammer]] || Melee weapon || '''-10''' || Always || Level 30 || Successful hit weakens opponents (by 8 points)<br>+20% Strength<br>+5% chance of enemy fumbles<br>Rental equipment is lost at rollover | ||
|- | |- | ||
− | | [[multiversal gong]] || Offhand Item || '''-10''' || Always || | + | | [[micromillipants]] || Pants || '''-10''' || Always || Level 20 || +10 foe toughness |
+ | |- | ||
+ | | [[multiversal gong]] || Offhand Item || '''-10''' || Always || || Attacker takes +10% sonic damage upon successful hit.<br>Stunning reverb<br>Rental equipment is lost at rollover | ||
|- | |- | ||
| [[Prefontane's shoes]] || Boots || '''-10''' || Always || Level 10 || | | [[Prefontane's shoes]] || Boots || '''-10''' || Always || Level 10 || | ||
Line 34: | Line 34: | ||
| [[Robe of 'Umr At-Tawil]] || Full-body suit || '''-10''' || Always || Level 50 || Limited immortality 3 times/day.<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes | | [[Robe of 'Umr At-Tawil]] || Full-body suit || '''-10''' || Always || Level 50 || Limited immortality 3 times/day.<br>+10% Strength<br>+10% Intellect<br>+10% Reflexes | ||
|- | |- | ||
− | | [[the Parachutist's pants]] || Pants || '''-10''' || Always || || +10% dodging ability<br>Grants wearer the ability for super jumps<br>Parachute Drop (super jump with a melee weapon in combat) | + | | [[the Parachutist's pants]] || Pants || '''-10''' || Always || || +10% dodging ability<br>Grants wearer the ability for super jumps<br>Parachute Drop (super jump with a melee weapon in combat) |
|- | |- | ||
| [[three-speed bicycle shorts (second gear)]] || Pants || '''-10''' || Always || Level 5 || +10 to hit<br>Regenerates HP as a function of level | | [[three-speed bicycle shorts (second gear)]] || Pants || '''-10''' || Always || Level 5 || +10 to hit<br>Regenerates HP as a function of level | ||
Line 40: | Line 40: | ||
| [[Universal Unitard of Ultimate Utility]] || Full-body suit || '''-10''' || Always || Level 10 || +5% Strength<br>+5% Intellect<br>+5% Reflexes<br>+3 XP per combat | | [[Universal Unitard of Ultimate Utility]] || Full-body suit || '''-10''' || Always || Level 10 || +5% Strength<br>+5% Intellect<br>+5% Reflexes<br>+3 XP per combat | ||
|- | |- | ||
− | | [[VHF-1 Exosuit]] || Full-body suit || '''-10''' || Always || | + | | [[VHF-1 Exosuit]] || Full-body suit || '''-10''' || Always || || +15 Strength<br>+20 defense |
|- | |- | ||
− | | [[xentrium breastplate]] || Shirt || '''-10''' || Always || Level 9 || | + | | [[xentrium breastplate]] || Shirt || '''-10''' || Always || Level 9 || |
|- | |- | ||
| [[xentrium breeches]] || Pants || '''-10''' || Always || Level 10 || | | [[xentrium breeches]] || Pants || '''-10''' || Always || Level 10 || | ||
|- | |- | ||
− | | [[xentrium helm]] || Helmet || '''-10''' || Always || Level 14 || | + | | [[xentrium helm]] || Helmet || '''-10''' || Always || Level 14 || |
|- | |- | ||
− | | [[xentrium shield]] || Offhand Item || '''-10''' || Always || Level 10 || | + | | [[xentrium shield]] || Offhand Item || '''-10''' || Always || Level 10 || |
|- | |- | ||
| [[archron's staff]] || Melee weapon || '''-5''' || Always || Level 7 || +10 spell damage | | [[archron's staff]] || Melee weapon || '''-5''' || Always || Level 7 || +10 spell damage | ||
+ | |- | ||
+ | | [[Blockee ATV]] || Transportation || '''-5''' || Always || || Grants wearer the ability for super jumps<br>Grants wearer the ability to breathe under water<br>You find Blockees in the weirdest places | ||
|- | |- | ||
| [[cashmere mobius scarf]] || Accessory || '''-5''' || Always || Level 5 || | | [[cashmere mobius scarf]] || Accessory || '''-5''' || Always || Level 5 || | ||
Line 59: | Line 61: | ||
|- | |- | ||
| [[datapants]] || Pants || '''-5''' || Always || Level 6 || +5 XP per combat | | [[datapants]] || Pants || '''-5''' || Always || Level 6 || +5 XP per combat | ||
+ | |- | ||
+ | | [[DjeLorean]] || Transportation || '''-5''' || Always || || | ||
+ | |- | ||
+ | | [[Eon drive]] || Transportation || '''-5''' || Always || || +5% chips<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family | ||
+ | |- | ||
+ | | [[Eon prime]] || Transportation || '''-5''' || Always || || +5% chips<br>Grants wearer the ability to fly<br>Occasionally drops eon points<br>Grants deja vu the longer it's been in the family | ||
|- | |- | ||
| [[hammer time]] || Melee weapon || '''-5''' || Always || Level 6 || +3 Melee Damage | | [[hammer time]] || Melee weapon || '''-5''' || Always || Level 6 || +3 Melee Damage | ||
+ | |- | ||
+ | | [[master's yo-yo]] || Melee weapon || '''-5''' || Always || || +10% defense<br>Unlocks the Power of Yo | ||
|- | |- | ||
| [[Nutcracker's hat]] || Helmet || '''-5''' || Always || || Cracks Nuts<br>Prevents bad injuries<br>+10% chance of critical hits | | [[Nutcracker's hat]] || Helmet || '''-5''' || Always || || Cracks Nuts<br>Prevents bad injuries<br>+10% chance of critical hits | ||
Line 78: | Line 88: | ||
| [[Somber's Fedora]] || Helmet || '''-5''' || Always || Level 13 || +13% to your maximum Power Points<br>+5% chance of spell critical hits<br>+1 skill point(s) applied to combat skills | | [[Somber's Fedora]] || Helmet || '''-5''' || Always || Level 13 || +13% to your maximum Power Points<br>+5% chance of spell critical hits<br>+1 skill point(s) applied to combat skills | ||
|- | |- | ||
− | | [[Synesthesia's synergistic gloves]] || Gloves || '''-5''' || Always || || +5% chips<br>Set bonus: Grants synesthetic powers in a synergistic way | + | | [[Synesthesia's synergistic gloves]] || Gloves || '''-5''' || Always || || +5% chips<br>Set bonus: Grants synesthetic powers in a synergistic way |
|- | |- | ||
| [[The Murk's Silk Shirt]] || Shirt || '''-5''' || Always || Level 9 || +10 spell damage<br>Using skills costs -1 PP | | [[The Murk's Silk Shirt]] || Shirt || '''-5''' || Always || Level 9 || +10 spell damage<br>Using skills costs -1 PP | ||
Line 88: | Line 98: | ||
| [[Treader of the Dust's Sandals]] || Boots || '''-5''' || Always || Level 55 || +10 PP per turn<br>Increased chance of combat adventures.<br>+10 Weapon damage (ranged or melee) | | [[Treader of the Dust's Sandals]] || Boots || '''-5''' || Always || Level 55 || +10 PP per turn<br>Increased chance of combat adventures.<br>+10 Weapon damage (ranged or melee) | ||
|- | |- | ||
− | | [[xentrium boots]] || Boots || '''-5''' || Always || Level 7 || | + | | [[xentrium boots]] || Boots || '''-5''' || Always || Level 7 || |
|- | |- | ||
− | | [[xentrium gauntlets]] || Gloves || '''-5''' || Always || Level 14 || | + | | [[xentrium gauntlets]] || Gloves || '''-5''' || Always || Level 14 || |
|- | |- | ||
| [[Vortex cycle]] || Transportation || '''-5''' || Always || || +20% to initiative | | [[Vortex cycle]] || Transportation || '''-5''' || Always || || +20% to initiative | ||
Line 106: | Line 116: | ||
| [[lead dirigible]] || Transportation || '''<font color="red">+20</font>''' || Always || || | | [[lead dirigible]] || Transportation || '''<font color="red">+20</font>''' || Always || || | ||
|- | |- | ||
− | | [[magic truck vehicle]] || Transportation || '''<font color="red">+30</font>''' || Always || || | + | | [[magic truck vehicle]] || Transportation || '''<font color="red">+30</font>''' || Always || || |
|- | |- | ||
| [[remainder cell phone]] || Offhand Item || '''<font color="red">+30</font>''' || Always || || +13% XP per combat | | [[remainder cell phone]] || Offhand Item || '''<font color="red">+30</font>''' || Always || || +13% XP per combat |
Latest revision as of 23:40, 3 May 2015
- Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
- Turn duration cannot go below 4 minutes, but some very rare effects(two, currently) can give back already used time and thus are not affected by this limit.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase (seconds) | Duration | Requirements | Notes |
---|---|---|---|---|---|
Prepunctuality | Software | -30/-45, occasionally | ∞ | Triggers after turn is spent, giving back already used time. Obtained from GigantoFirm LookOut Calendar | |
Heroic Efficiency | Passive Skill | -30 | Always | ||
Overclocked | Item | -15 | 120 minutes | Level 6 | Obtained from overclocking chip |
spy tux | Full-body suit | -15 | Always | +10% dodging ability +10% to initiative | |
three-speed bicycle shorts (high gear) | Pants | -15 | Always | Level 10 | +5 damage absorption Regenerates PP as a function of level |
Race car driver | Sidekick | -1*Level, cap -15 | Full-time | Enabled by using The 'Swift and ...' trilogy | |
letter shirt | Shirt | -0.5*Level, cap -15 | Always | +10% Intellect +10% fire resistance +10% ice resistance | |
armored pegasus | Transportation | -10 | Always | Level 12 | Grants wearer the ability to fly |
foxy caped suit | Full-body suit | -10 | Always | Grants wearer the ability for super jumps +5% Reflexes +10% to hit | |
Hammer | Melee weapon | -10 | Always | Level 30 | Successful hit weakens opponents (by 8 points) +20% Strength +5% chance of enemy fumbles Rental equipment is lost at rollover |
micromillipants | Pants | -10 | Always | Level 20 | +10 foe toughness |
multiversal gong | Offhand Item | -10 | Always | Attacker takes +10% sonic damage upon successful hit. Stunning reverb Rental equipment is lost at rollover | |
Prefontane's shoes | Boots | -10 | Always | Level 10 | |
Robe of 'Umr At-Tawil | Full-body suit | -10 | Always | Level 50 | Limited immortality 3 times/day. +10% Strength +10% Intellect +10% Reflexes |
the Parachutist's pants | Pants | -10 | Always | +10% dodging ability Grants wearer the ability for super jumps Parachute Drop (super jump with a melee weapon in combat) | |
three-speed bicycle shorts (second gear) | Pants | -10 | Always | Level 5 | +10 to hit Regenerates HP as a function of level |
Universal Unitard of Ultimate Utility | Full-body suit | -10 | Always | Level 10 | +5% Strength +5% Intellect +5% Reflexes +3 XP per combat |
VHF-1 Exosuit | Full-body suit | -10 | Always | +15 Strength +20 defense | |
xentrium breastplate | Shirt | -10 | Always | Level 9 | |
xentrium breeches | Pants | -10 | Always | Level 10 | |
xentrium helm | Helmet | -10 | Always | Level 14 | |
xentrium shield | Offhand Item | -10 | Always | Level 10 | |
archron's staff | Melee weapon | -5 | Always | Level 7 | +10 spell damage |
Blockee ATV | Transportation | -5 | Always | Grants wearer the ability for super jumps Grants wearer the ability to breathe under water You find Blockees in the weirdest places | |
cashmere mobius scarf | Accessory | -5 | Always | Level 5 | |
chronatomic clock | Accessory | -5 | Always | Level 10 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. |
Claw | Melee weapon | -5 | Always | Level 15 | +20% chance of critical hits +12 Melee damage Rental equipment is lost at rollover |
datapants | Pants | -5 | Always | Level 6 | +5 XP per combat |
DjeLorean | Transportation | -5 | Always | ||
Eon drive | Transportation | -5 | Always | +5% chips Occasionally drops eon points Grants deja vu the longer it's been in the family | |
Eon prime | Transportation | -5 | Always | +5% chips Grants wearer the ability to fly Occasionally drops eon points Grants deja vu the longer it's been in the family | |
hammer time | Melee weapon | -5 | Always | Level 6 | +3 Melee Damage |
master's yo-yo | Melee weapon | -5 | Always | +10% defense Unlocks the Power of Yo | |
Nutcracker's hat | Helmet | -5 | Always | Cracks Nuts Prevents bad injuries +10% chance of critical hits | |
paint-splattered cap | Helmet | -5 | Always | Paint your way out of any situation... well, at least seven situations | |
Queen of the Apocalypse | Accessory | -5 | Always | Level 7 | +5% chance of critical hits |
Ring of Solis | Accessory | -5 | Always | Level 70 | Grants invisibility (chat effect). +5% resistance to all elements +10 psychic damage +40 to maximum HP +40 to maximum PP +10% Intellect |
Sceptre of 'Umr At-Tawil | Melee weapon | -5 | Always | Level 50 | Can use a disintegration beam 10 times/day. +10% Strength +10% Intellect +10% Reflexes |
Seppia's cephalopod skullcap | Helmet | -5 | Always | +5 ice damage Allows the use of SQUID discs Grants wearer the ability to breathe under water Regenerates PP as a function of level | |
shoehorn | Accessory | -5 | Always | Level 5 | |
Somber's Fedora | Helmet | -5 | Always | Level 13 | +13% to your maximum Power Points +5% chance of spell critical hits +1 skill point(s) applied to combat skills |
Synesthesia's synergistic gloves | Gloves | -5 | Always | +5% chips Set bonus: Grants synesthetic powers in a synergistic way | |
The Murk's Silk Shirt | Shirt | -5 | Always | Level 9 | +10 spell damage Using skills costs -1 PP |
three-speed bicycle shorts (first gear) | Pants | -5 | Always | +10 dodging ability Gain XP as a function of level | |
tin medal | Accessory | -5 | Always | Level 11 | +10 to maximum HP +5 weapon damage |
Treader of the Dust's Sandals | Boots | -5 | Always | Level 55 | +10 PP per turn Increased chance of combat adventures. +10 Weapon damage (ranged or melee) |
xentrium boots | Boots | -5 | Always | Level 7 | |
xentrium gauntlets | Gloves | -5 | Always | Level 14 | |
Vortex cycle | Transportation | -5 | Always | +20% to initiative | |
Zeno's bow | Ranged weapon | -5 | Always | Level 6 | +1 extra attack(s) per turn |
Aerodynamic Vehicle | Gadgeteer Skill | +30 - 3*S | 30-50 minutes | Level 9 | Extends vehicle range by one Duration depends on Improved Tinkering |
Old Man Walking | Item | +10 | 120 minutes | Obtained from tormented soles +5 HP regen/turn +5 PP regen/turn | |
PKD'd | Effect | +10 | 35 minutes | Gained from *@=g3,8d\&fbb=-q/hk%fg +20% XP per combat | |
Detachment | Psion Skill | +20 - S | 30 minutes | Level 14 | +20% + S% damage absorption |
lead dirigible | Transportation | +20 | Always | ||
magic truck vehicle | Transportation | +30 | Always | ||
remainder cell phone | Offhand Item | +30 | Always | +13% XP per combat |