Difference between revisions of "Foe Toughness modifiers"
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| [[quint-barreled rifle]] || Ranged Weapon || 4 || Always || Level 9 || +2 extra attack(s) per turn | | [[quint-barreled rifle]] || Ranged Weapon || 4 || Always || Level 9 || +2 extra attack(s) per turn | ||
+ | |- | ||
+ | | [[five-finger discount gloves]] || Gloves || 3 || Always || Level 9 || +3% chips<br>-10% psychic damage resistance | ||
|- | |- | ||
| [[iron-toe boots]] || Boots || 3 || Always || Level 9 || +3 offense<br>+3 defense<br>-5 to initiative | | [[iron-toe boots]] || Boots || 3 || Always || Level 9 || +3 offense<br>+3 defense<br>-5 to initiative |
Revision as of 14:04, 21 January 2010
This page contains some non specific data which NEEDS SPADING: Effects on other stats? |
- The effects of one unit of Foe toughness include:
- +1/2 XP (rounded up), only if the effect was active at the beginning of combat.
- Unspaded effect on tohit, dodge, offense and defense.
- All effects apply for both positive and negative foe toughness.
- The XP effect only applies if the foe toughness modifier was active at the beginning of the fight (as it is with all sources in the first table below).
- There is one known exception to the above rule: using throwing star - red dwarf in combat does effect XP.
- Scaling foes are not affected by foe toughness modifiers which are present at the beginning of the fight. They are affected by such modifiers that are initiated during combat.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Surfing for Lulz | Software | 30/20 | Always | Obtained from personal copy of the internet | |
Red robot | Sidekick | 30 | 120 minutes | Obtained from red robot | |
Furryious | Item | 20 | 90 minutes | Obtained from furry pill | |
filthy sock puppet | Offhand | 15 | Always | No fumble ever +10% strength | |
Quijote's spear | Melee weapon | 15 | Always | Level 13 | +20 damage to giants -50% defense against windmills |
Gingerbread man | Sidekick | 10 | 60 minutes | Obtained from gingerbread man or gingerbread man (regifted) | |
'hip' t-shirt | Shirt | 10 | Always | ||
heavy, heavy plate | Full-body suit | 10 | Always | Level 9 | +4 damage absorption |
moital combat fatigues | Pants | 10 | Always | Level 10 | |
pentacle | Accessory | 10 | Always | Level 20 | +10 psychic damage Take 1 pyschic damage per round of combat |
poly shorts | Pants | 10 | Always | Level 13 | +10% Reflexes |
Mimic | Sidekick | 1*Level, cap 10 | Always | ||
baseball diamond | Offhand | 9 | Always | ||
Emmett McFlie's hoverboard | Transportation | 8 | Always | ||
coil of rope | Offhand | 7 | Always | ||
boom box | Accessory | 6 | Always | Level 12 | +7 sonic damage |
imperial diadem | Helmet | 6 | Always | Level 10 | +7% chips |
antsy pants | Pants | 5 | Always | Level 9 | +5 to initiative |
cat o' five tails | Melee weapon | 5 | Always | Level 2 | +4 Melee damage |
electric slide whistle | Accessory | 5 | Always | Level 14 | +10 electric damage |
pent-a-gram | Accessory | 5 | Always | Level 9 | |
pentagon buckler | Offhand Item | 5 | Always | Level 9 | |
pentameter | Ranged Weapon | 5 | Always | Level 9 | +5 sonic damage |
provocative helmet | Helmet | 5 | Always | Level 8 | +5 to maximum HP |
cloak of desanguination | Shirt | 4 | Always | Level 9 | -1 HP per turn +5 psychic damage |
frosty mug helmet | Helmet | 4 | Always | Level 5 | +4 ice damage |
quint-barreled rifle | Ranged Weapon | 4 | Always | Level 9 | +2 extra attack(s) per turn |
five-finger discount gloves | Gloves | 3 | Always | Level 9 | +3% chips -10% psychic damage resistance |
iron-toe boots | Boots | 3 | Always | Level 9 | +3 offense +3 defense -5 to initiative |
unbalanced club | Melee weapon | 3 | Always | Level 9 | +6 Melee damage |
Groucho glasses | Accessory | 1 | Always | ||
silver bracelet | Accessory | 1 | Always | ||
Scourge of Souls | Melee weapon | -10 | Always | Level 55 | 5% chance to stun opponents +50 Melee damage +10% of weapon damage returned as HP |
Vambraces of the Star Spawn | Gloves | -15 | Always | Level 40 | Attacker takes 10 damage -6% chance of weapon fumbles |
Weakening on hit
- The following items weaken opponents on a successful hit. You get the message:
- That attack seems to have weakened your opponent.
- Weakening an opponent does not effect the XP gained, since it is not active at the beginning of the fight,
Source | Source type | Amount | Requirements | Notes |
---|---|---|---|---|
Misericorde of the Squid | Melee weapon | 8 | Level 40 | +20% to hit +6% chance of critical hits |
polydactyl gloves | Gloves | 5 | Level 13 | +5% Reflexes |
shepherd's crook | Melee weapon | 5 | Level 2 | +5% effectiveness from your sidekick |
Stainless Steelbreaker | Offhand Item | 5 | +10% offense Occasonally blocks enemy attacks +4% chance of enemy fumbles | |
cryonite club | Melee weapon | 4 | Level 5 | +3 ice damage |
repeating rifle | Ranged weapon | 4 | Level 5 | +5% Reflexes +2 extra attack(s) per turn |
wand of compensation | Melee weapon | 4 | Level 5 |