Difference between revisions of "Chips Drop modifiers"

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=[http://ukusypumi.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=
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=[http://ukusypumi.co.cc CLICK HERE]=
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* All chips drop modifiers except those from sidekicks apply to both combat and noncombat adventures.
 
* All chips drop modifiers except those from sidekicks apply to both combat and noncombat adventures.
 
* Percentile modifiers are applied before constant modifiers.
 
* Percentile modifiers are applied before constant modifiers.
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| [[Xam's pouch of generosity]] || Accessory || '''12%''' || Always || Level 8 ||
 
| [[Xam's pouch of generosity]] || Accessory || '''12%''' || Always || Level 8 ||
 
|-
 
|-
| [[foxy sombrero mask]] || Helmet || '''10%''' || Always || || +8% chance of enemy fumbles<br>You can leave your fiery mark on opponents if they fumble
+
| [[foxy sombrero mask]] || Helmet || '''10%''' || Always || || +8% chance of enemy fumbles&lt;br>You can leave your fiery mark on opponents if they fumble
 
|-
 
|-
| [[insanely super XL bowl]] || Accessory || '''10%''' || Always || || +10% item drops<br>+10% spell damage - for Elementals only
+
| [[insanely super XL bowl]] || Accessory || '''10%''' || Always || || +10% item drops&lt;br>+10% spell damage - for Elementals only
 
|-
 
|-
 
| [[jade ion stone]] || Accessory || '''10%''' || Always || Level 9 ||
 
| [[jade ion stone]] || Accessory || '''10%''' || Always || Level 9 ||
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| [[plastiscanner]] || Offhand item || '''10%''' || Always || Level 12 ||
 
| [[plastiscanner]] || Offhand item || '''10%''' || Always || Level 12 ||
 
|-
 
|-
| [[Roderick's Boots]] || Boots || '''10%''' || Always || || +5 Reflexes<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if set worn
+
| [[Roderick's Boots]] || Boots || '''10%''' || Always || || +5 Reflexes&lt;br>Grants wearer the ability for super jumps&lt;br>Provides +10% Reflexes if set worn
 
|-
 
|-
| [[Ultimate Aviator Goggles]] || Talisman || '''10%''' || Always || || +2 PP per turn<br>Grants wearer the ability to fly<br>-5% item drops
+
| [[Ultimate Aviator Goggles]] || Talisman || '''10%''' || Always || || +2 PP per turn&lt;br>Grants wearer the ability to fly&lt;br>-5% item drops
 
|-
 
|-
 
| [[goldfinger gloves]] || Gloves || '''8%''' || Always || Level 6 ||  
 
| [[goldfinger gloves]] || Gloves || '''8%''' || Always || Level 6 ||  
 
|-
 
|-
| [[Atmos Spear (shortened)]] || Melee weapon || '''7%''' || Always || || +20 to maximum HP<br>Grants wearer the ability to fly<br>Can call down lightning 5 times per day.
+
| [[Atmos Spear (shortened)]] || Melee weapon || '''7%''' || Always || || +20 to maximum HP&lt;br>Grants wearer the ability to fly&lt;br>Can call down lightning 5 times per day.
 
|-
 
|-
 
| [[imperial diadem]] || Helmet || '''7%''' || Always || Level 10 || +6 foe toughness
 
| [[imperial diadem]] || Helmet || '''7%''' || Always || Level 10 || +6 foe toughness
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| [[coldfinger gloves]] || Gloves || '''4%''' || Always || Level 5 || -5 to hit
 
| [[coldfinger gloves]] || Gloves || '''4%''' || Always || Level 5 || -5 to hit
 
|-  
 
|-  
| [[The Shark's darts]] || Ranged weapon || '''4%''' || Always || Level 6 || +1 extra attack(s) per turn<br>-4% chance of weapon fumbles
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| [[The Shark's darts]] || Ranged weapon || '''4%''' || Always || Level 6 || +1 extra attack(s) per turn&lt;br>-4% chance of weapon fumbles
 
|-
 
|-
 
| [[chip loafers]] || Boots || '''3%''' || Always || Level 10 ||
 
| [[chip loafers]] || Boots || '''3%''' || Always || Level 10 ||
 
|-
 
|-
| [[five-finger discount gloves]] || Gloves || '''3%''' || Always || Level 9 || +3 foe toughness<br>-10% psychic damage resistance
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| [[five-finger discount gloves]] || Gloves || '''3%''' || Always || Level 9 || +3 foe toughness&lt;br>-10% psychic damage resistance
 
|-
 
|-
 
| [[Gilded Gauntlets of Gripping Greatness]] || Gloves || '''3%''' || Always || Level 10 || +5% Strength
 
| [[Gilded Gauntlets of Gripping Greatness]] || Gloves || '''3%''' || Always || Level 10 || +5% Strength
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| [[sarge lack]] || Offhand item || '''3%''' || Always || Level 2 ||
 
| [[sarge lack]] || Offhand item || '''3%''' || Always || Level 2 ||
 
|-
 
|-
| [[robbin' hood]] || Helmet || '''3%''' || Always || Level 10 || +3 Ranged damage<br>+3 to hit
+
| [[robbin' hood]] || Helmet || '''3%''' || Always || Level 10 || +3 Ranged damage&lt;br>+3 to hit
 
|-
 
|-
 
| [[Louie Baton bag]] || Accessory || '''1%''' || Always || ||
 
| [[Louie Baton bag]] || Accessory || '''1%''' || Always || ||
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| [[Feeling Flush]] || Item || '''?''' || 60 minutes || || Sometimes obtained from [[playing card]]
 
| [[Feeling Flush]] || Item || '''?''' || 60 minutes || || Sometimes obtained from [[playing card]]
 
|-
 
|-
| [[Gwneuthurwr Deganau's hunllef puzzle]] || Accessory || '''?''' || One turn || || When trigger Yellow<br>Other beneficial results
+
| [[Gwneuthurwr Deganau's hunllef puzzle]] || Accessory || '''?''' || One turn || || When trigger Yellow&lt;br>Other beneficial results
 
|-
 
|-
 
| [[Publicist]] || Sidekick || '''?''' || 120 Minutes || || Obtained from [[League of Self Promoters‎]]
 
| [[Publicist]] || Sidekick || '''?''' || 120 Minutes || || Obtained from [[League of Self Promoters‎]]
 
|-
 
|-
| [[singed wallet]] || Accessory || '''<font color=red>-5%</font>''' || Always || || +1% item drops
+
| [[singed wallet]] || Accessory || '''&lt;font color=red>-5%&lt;/font>''' || Always || || +1% item drops
 
|-
 
|-
| [[Ebon Eye of the Deep]] || Talisman || '''<font color=red>-20%</font>''' || Always || || +5% of weapon damage returned as PP<br>+15 spell damage
+
| [[Ebon Eye of the Deep]] || Talisman || '''&lt;font color=red>-20%&lt;/font>''' || Always || || +5% of weapon damage returned as PP&lt;br>+15 spell damage
 
|-
 
|-
| [[law suit]] || Full-body suit || '''<font color=red>-20%</font>''' || Always || Level 10 || +10 psychic damage<br>Take 1 psychic damage per round of combat
+
| [[law suit]] || Full-body suit || '''&lt;font color=red>-20%&lt;/font>''' || Always || Level 10 || +10 psychic damage&lt;br>Take 1 psychic damage per round of combat
 
|-
 
|-
 
|}
 
|}
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==Notes==
 
==Notes==
* Discovering the bonus on Winsday was part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&t=652 March 2009 spading bounty].
+
* Discovering the bonus on Winsday was part of the [http://www.twilightheroes.com/forums/viewtopic.php?f=1&amp;t=652 March 2009 spading bounty].
 
{{Modifiers list}}
 
{{Modifiers list}}
 
[[Category:Modifier Summary Tables]][[Category:Chips|*]]
 
[[Category:Modifier Summary Tables]][[Category:Chips|*]]

Revision as of 18:52, 23 November 2010


  • All chips drop modifiers except those from sidekicks apply to both combat and noncombat adventures.
  • Percentile modifiers are applied before constant modifiers.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Majestic noble Sidekick 100% (level?) Permanent restores PP, delevels in combat
Clockwork ant Sidekick 50% 180 minutes Obtained from clockwork ant
Feeling Lucky Item 50% 90 minutes Obtained from Philtre of fortune
Aura: Keen Observation Psion Skill 20% + S% 30 minutes Level 8 +1% + (S/2)% XP per combat
Extortionist Sidekick 30% Permanent Enabled from banned book
Snout of the Swine Naturalist Buff 15% + S% 30 + 3*S minutes
Broke Item 20% 60 minutes Obtained from red pen
dice keychain Talisman 20% Always -1 PP per turn
Mafia informer Sidekick 20% 60 minutes Obtained from Twilight Gold card‎
Xam's pouch of generosity Accessory 12% Always Level 8
foxy sombrero mask Helmet 10% Always +8% chance of enemy fumbles<br>You can leave your fiery mark on opponents if they fumble
insanely super XL bowl Accessory 10% Always +10% item drops<br>+10% spell damage - for Elementals only
jade ion stone Accessory 10% Always Level 9
plastiscanner Offhand item 10% Always Level 12
Roderick's Boots Boots 10% Always +5 Reflexes<br>Grants wearer the ability for super jumps<br>Provides +10% Reflexes if set worn
Ultimate Aviator Goggles Talisman 10% Always +2 PP per turn<br>Grants wearer the ability to fly<br>-5% item drops
goldfinger gloves Gloves 8% Always Level 6
Atmos Spear (shortened) Melee weapon 7% Always +20 to maximum HP<br>Grants wearer the ability to fly<br>Can call down lightning 5 times per day.
imperial diadem Helmet 7% Always Level 10 +6 foe toughness
sunglasses Accessory 6% Always Level 5
Digit-eyes-ed Effect 5% 65 minutes Gained from There's a Blog.Org for This
long arm of the law Melee weapon 5% Always Level 6
longbow of the law Ranged weapon 5% Always Level 6
monarch butterfly pin Accessory 5% Always
oculum felis Offhand item 5% Always Level 9
royal crown Helmet 5% Always Level 8
coldfinger gloves Gloves 4% Always Level 5 -5 to hit
The Shark's darts Ranged weapon 4% Always Level 6 +1 extra attack(s) per turn<br>-4% chance of weapon fumbles
chip loafers Boots 3% Always Level 10
five-finger discount gloves Gloves 3% Always Level 9 +3 foe toughness<br>-10% psychic damage resistance
Gilded Gauntlets of Gripping Greatness Gloves 3% Always Level 10 +5% Strength
sarge lack Offhand item 3% Always Level 2
robbin' hood Helmet 3% Always Level 10 +3 Ranged damage<br>+3 to hit
Louie Baton bag Accessory 1% Always
smoky goggles Accessory 1% Always -5% item drops
Blues musician Sidekick 40 45 minutes Obtained from Harmonica
Financial Prudence Software 20/30 (10% chance) Obtained from running Destitute Dick's Penny-Pincher Program
Winsday day of the week 5 Always
Feeling Flush Item ? 60 minutes Sometimes obtained from playing card
Gwneuthurwr Deganau's hunllef puzzle Accessory ? One turn When trigger Yellow<br>Other beneficial results
Publicist Sidekick ? 120 Minutes Obtained from League of Self Promoters‎
singed wallet Accessory <font color=red>-5%</font> Always +1% item drops
Ebon Eye of the Deep Talisman <font color=red>-20%</font> Always +5% of weapon damage returned as PP<br>+15 spell damage
law suit Full-body suit <font color=red>-20%</font> Always Level 10 +10 psychic damage<br>Take 1 psychic damage per round of combat

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Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration